Dodge: Difference between revisions

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>Strill
(Created page with "''Not to be confused with Evasion'' Dodge is a chance to avoid incoming damage and negative effects, provided exclusively from the Acrobatics keystone, and its subseq...")
 
>Strill
(Created page with "''Not to be confused with Evasion'' Dodge is a chance to avoid incoming damage and negative effects, provided exclusively from the Acrobatics keystone, and its subseq...")
(No difference)

Revision as of 22:38, 23 January 2013

Not to be confused with Evasion

Dodge is a chance to avoid incoming damage and negative effects, provided exclusively from the Acrobatics keystone, and its subsequent Acrobatics Improvement nodes. It is rolled separately from Evasion, and is rolled before Block.