Dagger: Difference between revisions
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==[[Passive Skills|Passives]]== | ==[[Passive Skills|Passives]]== | ||
The '''Basic Passives''' for Daggers include: | |||
*Damage and | *6 x Dagger Damage (8%) | ||
*Damage and | *4 x Dagger Damage (4%) and Accuracy (8%) | ||
*Damage and Critical Damage and | *4 x Dagger Damage (4%) and Attack Speed (2%) | ||
*3 x Dagger Damage (4%) and Critical Multiplier (10%) | |||
*3 x Dagger Damage (4%) and Critical Strike Chance (15%) | |||
'''Notable Passives''' | The '''Notable Passives''' for Daggers include: | ||
*Adder's Touch ( | |||
*From | *1 x '''Adder's Touch''' (66% Increased Critical Strike Multiplier, Critical Strikes with Daggers Poison the Enemy) | ||
*Nightstalker ( | *1 x '''Flaying''' (18% Increased Physical Damage) | ||
*1 x '''From the Shadows''' (12% Increased Physical Damage, 25% Increased Critical Strike Chance) | |||
*1 x '''Nightstalker''' (12% Increased Physical Damage, 45% Increased Critical Strike Chance) | |||
For a total of '''24 Passives''' granting 146% Increased Physical Damage, 115% Increased Critical Strike Chance, 96% Increased Critical Strike Multiplier, 32% Increased Accuracy Rating, 8% Increased Attack Speed and "Critical Strikes with Daggers Poison the Enemy". |
Revision as of 15:05, 29 December 2012
Daggers
Daggers deal physical melee damage. The "Increased Critical Strike Chance" implicit mod on daggers applies to all skills that can critically strike, including spells and attacks.
Name | Level Required | Damage Minimum | Damage Maximum | Tip: attacks per second |
Tip: damage per second |
Increased Critical Strike Chance | Base Critical Strike Chance | |||
---|---|---|---|---|---|---|---|---|---|---|
Glass Shank | 1 | 3 | 11 | 1.4 | 10 | 0 | 0 | 0 | +%40 | 6.2% |
Skinning Knife | 5 | 4 | 15 | 1.2 | 11 | 0 | 16 | 0 | +%40 | |
Carving Knife | 10 | 2 | 20 | 1.4 | 16 | 0 | 18 | 26 | +%40 | 6.8% |
Stiletto | 15 | 5 | 21 | 1.6 | 21 | 0 | 30 | 30 | +%40 | 6.5% |
Boot Knife | 20 | 7 | 29 | 1.4 | 25 | 0 | 31 | 45 | +%40 | 6.8% |
Copper Kris | 24 | 9 | 35 | 1.2 | 26 | 0 | 28 | 60 | +%80 | 7.1% |
Skean | 28 | 9 | 35 | 1.5 | 33 | 0 | 42 | 60 | +%40 | 6.8% |
Imp Dagger | 32 | 12 | 46 | 1.2 | 35 | 0 | 36 | 78 | +%60 | 7.1% |
Flaying Knife | 35 | 13 | 52 | 1.2 | 39 | 0 | 73 | 51 | +%40 | 6.2% |
Butcher Knife | 38 | 6 | 54 | 1.4 | 42 | 0 | 55 | 79 | +%40 | 6.8% |
Poignard | 41 | 11 | 45 | 1.6 | 45 | 0 | 72 | 72 | +%40 | |
Boot Blade | 44 | 14 | 55 | 1.4 | 48 | 0 | 63 | 90 | +%40 | |
Golden Kris | 47 | 15 | 61 | 1.2 | 46 | 0 | 51 | 110 | +%80 | 7.1% |
Royal Skean | 50 | 14 | 57 | 1.5 | 53 | 0 | 71 | 102 | +%40 | 6.8% |
Fiend Dagger | 53 | 18 | 71 | 1.2 | 53 | 0 | 58 | 123 | +%60 | 7.1% |
Gutting Knife | 56 | 20 | 79 | 1.2 | 59 | 0 | 113 | 78 | +%40 | 6.2% |
Slaughter Knife | 58 | 9 | 78 | 1.4 | 61 | 0 | 81 | 117 | +%40 | 6.8% |
Ambusher | 60 | 16 | 63 | 1.6 | 63 | 0 | 102 | 102 | +%40 | |
Ezomyte Dagger | 62 | 18 | 72 | 1.4 | 63 | 0 | 84 | 121 | +%40 | 6.98% |
Platinum Kris | 64 | 19 | 75 | 1.2 | 57 | 0 | 65 | 139 | +%80 | 7.28% |
Imperial Skean | 66 | 17 | 67 | 1.5 | 63 | 0 | 84 | 121 | +%40 | 6.98% |
Demon Dagger | 68 | 20 | 80 | 1.2 | 60 | 0 | 65 | 139 | +%60 |
Passives
The Basic Passives for Daggers include:
- 6 x Dagger Damage (8%)
- 4 x Dagger Damage (4%) and Accuracy (8%)
- 4 x Dagger Damage (4%) and Attack Speed (2%)
- 3 x Dagger Damage (4%) and Critical Multiplier (10%)
- 3 x Dagger Damage (4%) and Critical Strike Chance (15%)
The Notable Passives for Daggers include:
- 1 x Adder's Touch (66% Increased Critical Strike Multiplier, Critical Strikes with Daggers Poison the Enemy)
- 1 x Flaying (18% Increased Physical Damage)
- 1 x From the Shadows (12% Increased Physical Damage, 25% Increased Critical Strike Chance)
- 1 x Nightstalker (12% Increased Physical Damage, 45% Increased Critical Strike Chance)
For a total of 24 Passives granting 146% Increased Physical Damage, 115% Increased Critical Strike Chance, 96% Increased Critical Strike Multiplier, 32% Increased Accuracy Rating, 8% Increased Attack Speed and "Critical Strikes with Daggers Poison the Enemy".