Dagger: Difference between revisions
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==[[Passive Skills|Passives== | |||
[[One-Handed]] '''Basic Passives''' affect Daggers, as well as the following Dagger-specific passives: | |||
*Damage and Accuracy | |||
*Damage and Attack Speed | |||
*Damage and Critical Damage and Critical Strike Multiplier with Daggers | |||
*Damage | |||
*Increased Physical Damage | |||
'''Notable Passives''' affecting Daggers are: | |||
*Adder's Touch (Critical Strikes poison, 66% [[Critical Strikes|Critical Strike Chance]]) | |||
*From The Shadows (Physical Damage and [[Critical Strikes|Critical Strike Chance]]) | |||
*Nightstalker (Physical Damage and [[Critical Strikes|Critical Strike Chance]]) |
Revision as of 06:55, 25 July 2012
Daggers
Daggers deal physical melee damage. The "Increased Critical Strike Chance" implicit mod on daggers applies to all skills that can critically strike, including spells and attacks.
Name | Level Required | Damage Minimum | Damage Maximum | Tip: attacks per second |
Tip: damage per second |
Increased Critical Strike Chance | Base Critical Strike Chance | |||
---|---|---|---|---|---|---|---|---|---|---|
Glass Shank | 1 | 3 | 11 | 1.4 | 10 | 0 | 0 | 0 | +%40 | 6.2% |
Skinning Knife | 5 | 4 | 15 | 1.2 | 11 | 0 | 16 | 0 | +%40 | |
Carving Knife | 10 | 2 | 20 | 1.4 | 16 | 0 | 18 | 26 | +%40 | 6.8% |
Stiletto | 15 | 5 | 21 | 1.6 | 21 | 0 | 30 | 30 | +%40 | 6.5% |
Boot Knife | 20 | 7 | 29 | 1.4 | 25 | 0 | 31 | 45 | +%40 | 6.8% |
Copper Kris | 24 | 9 | 35 | 1.2 | 26 | 0 | 28 | 60 | +%80 | |
Skean | 28 | 9 | 35 | 1.5 | 33 | 0 | 42 | 60 | +%40 | |
Imp Dagger | 32 | 12 | 46 | 1.2 | 35 | 0 | 36 | 78 | +%60 | 7.1% |
Flaying Knife | 35 | 13 | 52 | 1.2 | 39 | 0 | 73 | 51 | +%40 | |
Butcher Knife | 38 | 6 | 54 | 1.4 | 42 | 0 | 55 | 79 | +%40 | |
Poignard | 41 | 11 | 45 | 1.6 | 45 | 0 | 72 | 72 | +%40 | |
Boot Blade | 44 | 14 | 55 | 1.4 | 48 | 0 | 63 | 90 | +%40 | |
Golden Kris | 47 | 15 | 61 | 1.2 | 46 | 0 | 51 | 110 | +%80 | |
Royal Skean | 50 | 14 | 57 | 1.5 | 53 | 0 | 71 | 102 | +%40 | |
Fiend Dagger | 53 | 18 | 71 | 1.2 | 53 | 0 | 58 | 123 | +%60 | |
Gutting Knife | 56 | 20 | 79 | 1.2 | 59 | 0 | 113 | 78 | +%40 | |
Slaughter Knife | 58 | 9 | 78 | 1.4 | 61 | 0 | 81 | 117 | +%40 | |
Ambusher | 60 | 16 | 63 | 1.6 | 63 | 0 | 102 | 102 | +%40 | |
Ezomyte Dagger | 62 | 18 | 72 | 1.4 | 63 | 0 | 84 | 121 | +%40 | |
Platinum Kris | 64 | 19 | 75 | 1.2 | 57 | 0 | 65 | 139 | +%80 | |
Imperial Skean | 66 | 17 | 67 | 1.5 | 63 | 0 | 84 | 121 | +%40 | |
Demon Dagger | 68 | 20 | 80 | 1.2 | 60 | 0 | 65 | 139 | +%60 |
[[Passive Skills|Passives
One-Handed Basic Passives affect Daggers, as well as the following Dagger-specific passives:
- Damage and Accuracy
- Damage and Attack Speed
- Damage and Critical Damage and Critical Strike Multiplier with Daggers
- Damage
- Increased Physical Damage
Notable Passives affecting Daggers are:
- Adder's Touch (Critical Strikes poison, 66% Critical Strike Chance)
- From The Shadows (Physical Damage and Critical Strike Chance)
- Nightstalker (Physical Damage and Critical Strike Chance)