Dagger Damage and Critical Strike Multiplier: Difference between revisions
Jump to navigation
Jump to search
>Illviljan mNo edit summary |
>Vinibot |
||
Line 4: | Line 4: | ||
==Version history== | ==Version history== | ||
{{ | {{Version history table header}} | ||
{{ | {{Version history table row|2.2.0}} | ||
* Critical Strike Multiplier increased from 8% to 12%. | * Critical Strike Multiplier increased from 8% to 12%. | ||
{{ | {{Version history table row|1.2.0}} | ||
* The area surrounding the Witch, Shadow and Ranger has been redesigned. | * The area surrounding the Witch, Shadow and Ranger has been redesigned. | ||
* There are now large Fire, Cold, Lightning, Wand, Dagger, Trap/Mine, Claw, Bow, Sword and Dual Wield clusters that have higher values than found in the rest of the tree. | * There are now large Fire, Cold, Lightning, Wand, Dagger, Trap/Mine, Claw, Bow, Sword and Dual Wield clusters that have higher values than found in the rest of the tree. | ||
|} | |} |
Revision as of 05:52, 11 November 2020
Dagger Damage and Critical Strike Multiplier is a basic passive skill that grants increased physical damage and critical strike multiplier with daggers.
Version history
Version | Changes |
---|---|
2.2.0 |
|
1.2.0 |
|