Dagger Damage and Critical Strike Multiplier: Difference between revisions

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<onlyinclude>{{fixme|Dagger Damage and Critical Strike Multiplier}}</onlyinclude>{{Passive skill box|Dagger Damage and Critical Strike Multiplier}}
{{Passive skill box|Dagger Damage and Critical Strike Multiplier}}


'''Dagger Damage and Critical Strike Multiplier''' is a [[basic passive skill]] that grants increased [[physical damage]] and [[critical strike multiplier]] with [[dagger]]s.
'''Dagger Damage and Critical Strike Multiplier''' is a [[basic passive skill]] that grants increased [[physical damage]] and [[critical strike multiplier]] with [[dagger]]s.

Revision as of 21:16, 3 August 2018

Lua error in Module:Passive_skill at line 604: No passive skills with the given name found.

Dagger Damage and Critical Strike Multiplier is a basic passive skill that grants increased physical damage and critical strike multiplier with daggers.

Version history

Version Changes
2.2.0
  • Critical Strike Multiplier increased from 8% to 12%.
1.2.0
  • The area surrounding the Witch, Shadow and Ranger has been redesigned.
  • There are now large Fire, Cold, Lightning, Wand, Dagger, Trap/Mine, Claw, Bow, Sword and Dual Wield clusters that have higher values than found in the rest of the tree.