Map:Crystal Ore Map (Atlas of Worlds): Difference between revisions

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| MapLevel              = 69
| MapLevel              = 69
| HelpText              = Travel to this Map by using it in the Eternal : Laboratory. Maps can only be used once.
| HelpText              = Travel to this Map by using it in the Eternal : Laboratory. Maps can only be used once.
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This [[map]] is based on the [[Flooded Depths]] zone in [[Act 1]].
This [[map]] is based on the [[Flooded Depths]] zone in [[Act 1]].
:The entry area is a typical underground zone, which is followed by a long, curved passage, which has rare monsters placed in certain (safe) distances from each other. Because of that, the total monster count of this maps seems quite low. The path is quite narrow, so that totems may block golems or the like.
:The entry area is a typical underground zone, which is followed by a long, curved passage, which has rare monsters placed in certain (safe) distances from each other. Because of that, the total monster count of this maps seems quite low. The path is quite narrow, so that totems may block golems or the like.
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'''Vendor''': 3 Tunnel maps (level 69) yield 1 [[Underground Sea]] map (level 70).
'''Vendor''': 3 Tunnel maps (level 69) yield 1 [[Underground Sea]] map (level 70).


[[Category:Map]]
[[Category:Maps]]
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Revision as of 23:32, 9 April 2013

Lua error in Module:Item2/core at line 500: The "class_id" parameter is required.. This map is based on the Flooded Depths zone in Act 1.

The entry area is a typical underground zone, which is followed by a long, curved passage, which has rare monsters placed in certain (safe) distances from each other. Because of that, the total monster count of this maps seems quite low. The path is quite narrow, so that totems may block golems or the like.

Map Type: Indoors

Boss: Shock and Horror (a Siren's Daughter, The boss chamber is a square area, filled with golden items on the ground, much like Merveils chamber).

Vendor: 3 Tunnel maps (level 69) yield 1 Underground Sea map (level 70).