Crown of Thorns: Difference between revisions
Jump to navigation
Jump to search
m (Re-formatting numerical ranges; see discussion) |
>Vinibot m (Replacing range template inclusions with plain text in preparation for handling table sorting keys in a better way) |
||
Line 5: | Line 5: | ||
| Subtype = Helmet | | Subtype = Helmet | ||
| BaseItem = Vine Circlet | | BaseItem = Vine Circlet | ||
| EnergyShield = {{c|mod| | | EnergyShield = {{c|mod|(19 to 31)}} | ||
| RandomMods = +(12 to 24) to maximum Energy Shield <br> Reflects 5 Physical Damage to Melee Attackers <br> Take 5 Physical Damage when hit by Attacks <br> Pain Attunement | | RandomMods = +(12 to 24) to maximum Energy Shield <br> Reflects 5 Physical Damage to Melee Attackers <br> Take 5 Physical Damage when hit by Attacks <br> Pain Attunement | ||
| FlavourText = Lift it lightly, don it slow. <br> The spike point out and in, you know. | | FlavourText = Lift it lightly, don it slow. <br> The spike point out and in, you know. |
Revision as of 10:52, 20 October 2013
Lua error in Module:Item2/core at line 500: The "class_id" parameter is required..
Crown of Thorns is a unique Vine CircletVine CircletEnergy Shield: (7-10).
Version History
Version | Changes |
---|---|
0.9.6 |
|