Coated Weapons: Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
>OmegaK2
(Created page with "<onlyinclude>{{Item | View={{{View|}}} | Format={{{Format|}}} | Name = Coated Weapons | Size = 1x1 | Rarity = Unique | Type...")
>OmegaK2
m (radius)
Line 6: Line 6:
| Subtype              =  
| Subtype              =  
| BaseItem            = Viridian Jewel
| BaseItem            = Viridian Jewel
| Radius              = N/A
| Radius              = Medium
| RandomMods          = If at least 70 Dexterity is Allocated in Radius, gain 5% of Physical Damage as Extra Chaos Damage
| RandomMods          = If at least 70 Dexterity is Allocated in Radius, gain 5% of Physical Damage as Extra Chaos Damage
| FlavourText          = "The only reason I care about the sharpness of my blade<br />is to ensure I get my poisons deep enough."<br />- Brother Ungil.  
| FlavourText          = "The only reason I care about the sharpness of my blade<br />is to ensure I get my poisons deep enough."<br />- Brother Ungil.  

Revision as of 22:52, 29 April 2015

Lua error in Module:Item2/core at line 500: The "class_id" parameter is required.. Coated Weapons is a unique Viridian JewelViridian JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket..

Version history

Version Changes
2.0.0
  • Introduced to the game.