Coated Weapons: Difference between revisions
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>OmegaK2 (Created page with "<onlyinclude>{{Item | View={{{View|}}} | Format={{{Format|}}} | Name = Coated Weapons | Size = 1x1 | Rarity = Unique | Type...") |
>OmegaK2 m (radius) |
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Line 6: | Line 6: | ||
| Subtype = | | Subtype = | ||
| BaseItem = Viridian Jewel | | BaseItem = Viridian Jewel | ||
| Radius = | | Radius = Medium | ||
| RandomMods = If at least 70 Dexterity is Allocated in Radius, gain 5% of Physical Damage as Extra Chaos Damage | | RandomMods = If at least 70 Dexterity is Allocated in Radius, gain 5% of Physical Damage as Extra Chaos Damage | ||
| FlavourText = "The only reason I care about the sharpness of my blade<br />is to ensure I get my poisons deep enough."<br />- Brother Ungil. | | FlavourText = "The only reason I care about the sharpness of my blade<br />is to ensure I get my poisons deep enough."<br />- Brother Ungil. |
Revision as of 22:52, 29 April 2015
Lua error in Module:Item2/core at line 500: The "class_id" parameter is required.. Coated Weapons is a unique Viridian JewelViridian JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket..
Version history
Version | Changes |
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2.0.0 |
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