Cluster Traps Support: Difference between revisions
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>@DeletedUser40397008 (stub for the upcomming skill) |
>@DeletedUser40397008 mNo edit summary |
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|keywords=[[Support]], [[Trap]] | |keywords=[[Support]], [[Trap]] | ||
|mana_reserved= | |mana_reserved= | ||
|mana_cost_multiplier= | |mana_cost_multiplier=?% | ||
|cooldown_time= | |cooldown_time= | ||
|cast_time= | |cast_time= | ||
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|quality=1% increased Trap Trigger Radius | |quality=1% increased Trap Trigger Radius | ||
|mana_cost= | |mana_cost= | ||
|required_level= | |required_level=? | ||
|description= | |description= | ||
|modifier1=Can set up to ? additional Traps | |modifier1=Can set up to ? additional Traps |
Revision as of 11:12, 28 February 2016
Template:Gem Infobox Cluster Traps will change the laying behavior of any supported traps. Instead of throwing a single trap, five traps are thrown at once, but these traps will be placed randomly in a radius around the targeted location and do less damage than normal. The maximum number of traps of the linked skill is also increased by ?.
Skill Functions and Interactions
Maybe the same as Multiple Traps