Chill: Difference between revisions
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>Kaseki m (Redirected page to Status Ailments#Chill & Freeze) |
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'''Chill''' is an elemental [[Status Ailment]] that slows the movement, attack, and cast speed of the affected target by 30%. | |||
When a target is hit with [[Cold Damage]], it is Chilled for a duration proportional to the damage. | |||
Let ''C'' be the cold damage dealt and ''L'' be the target's maximum life. The chill duration ''D'' in milliseconds is then given by: | |||
If C > L ÷ 3, then C = L ÷ 3 | |||
D = C ÷ ( L ÷ 100 ) × 138ms | |||
If the duration would be less than 300 milliseconds, the Chill effect is not applied. The maximum, unmodified chill duration from cold damage is 4.6 seconds. | |||
[[Category:Status ailments]] |
Revision as of 20:01, 19 April 2013
Chill is an elemental Status Ailment that slows the movement, attack, and cast speed of the affected target by 30%.
When a target is hit with Cold Damage, it is Chilled for a duration proportional to the damage.
Let C be the cold damage dealt and L be the target's maximum life. The chill duration D in milliseconds is then given by:
If C > L ÷ 3, then C = L ÷ 3 D = C ÷ ( L ÷ 100 ) × 138ms
If the duration would be less than 300 milliseconds, the Chill effect is not applied. The maximum, unmodified chill duration from cold damage is 4.6 seconds.