Talk:Rupture: Difference between revisions
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>Killodoggy (→Stacking: response to more/additive calculations.) |
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Are there any sources that clarify that the "25% more Damage from Bleeding" effect from Rupture stacks additively? Given what we know about how [[more]] multipliers work, 3 stacks of Rupture should result in the target taking 95.3% more damage from bleeding, not 75%. —[[User:Vinifera7|Vini]] ([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 16:53, 21 May 2021 (UTC) | Are there any sources that clarify that the "25% more Damage from Bleeding" effect from Rupture stacks additively? Given what we know about how [[more]] multipliers work, 3 stacks of Rupture should result in the target taking 95.3% more damage from bleeding, not 75%. —[[User:Vinifera7|Vini]] ([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 16:53, 21 May 2021 (UTC) | ||
'''Response''' - I missed the more modifier. I thought it said added. I removed the information. I did not change it to other math , because some more stacking modifiers can be added together, like flameblast. So can't be 100% sure either way. --[[User:Killodoggy|Killodoggy]] ([[User talk:Killodoggy|talk]]) 03:10, 22 May 2021 (UTC) |
Revision as of 03:10, 22 May 2021
Stacking
Are there any sources that clarify that the "25% more Damage from Bleeding" effect from Rupture stacks additively? Given what we know about how more multipliers work, 3 stacks of Rupture should result in the target taking 95.3% more damage from bleeding, not 75%. —Vini (t|c) 16:53, 21 May 2021 (UTC)
Response - I missed the more modifier. I thought it said added. I removed the information. I did not change it to other math , because some more stacking modifiers can be added together, like flameblast. So can't be 100% sure either way. --Killodoggy (talk) 03:10, 22 May 2021 (UTC)