Talk:Enemy Critical Strike Multiplier Reduction: Difference between revisions

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>Ezhiel
(Created page with "=== Enemy Critical Strike Multiplier Reduction mechanics === Current page: ''"Effectively, enemies have 20% reduced global critical strike multiplier against the character."''...")
>Ezhiel
Line 7: Line 7:
  100% + (crit_multi - 100%) * (1 - crit_multi_reduction) = effective_crit_multi
  100% + (crit_multi - 100%) * (1 - crit_multi_reduction) = effective_crit_multi
With critical multiplier of 150%, that is:<br />
With critical multiplier of 150%, that is:<br />
  100% + (150% - 100%) * (1 - 0.8) = 140%
  100% + (150% - 100%) * (1 - 0.2) = 140%
--[[User:Ezhiel|Ezhiel]] ([[User talk:Ezhiel|talk]]) 15:10, 28 October 2014 (UTC)
--[[User:Ezhiel|Ezhiel]] ([[User talk:Ezhiel|talk]]) 15:10, 28 October 2014 (UTC)

Revision as of 15:12, 28 October 2014

Enemy Critical Strike Multiplier Reduction mechanics

Current page: "Effectively, enemies have 20% reduced global critical strike multiplier against the character."
This is incorrect and the previous version of the page is more accurate, even though it might be lacking. This stat does not (effectively) reduce the critical multiplier, it reduces the part that goes over 100%.
http://www.pathofexile.com/forum/view-thread/313264#p2725515

"You take 20% reduced Extra Damage from Critical Strikes" applies like this:

100% + (crit_multi - 100%) * (1 - crit_multi_reduction) = effective_crit_multi

With critical multiplier of 150%, that is:

100% + (150% - 100%) * (1 - 0.2) = 140%

--Ezhiel (talk) 15:10, 28 October 2014 (UTC)