Talk:Cooldown: Difference between revisions

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: [[User:Niightblade|<span style="text-shadow:1px 1px 8px #11ffff;"><abbr title="00:20, 08 October 2019 (UTC)">Niightblade</abbr></span>]]([[User_talk:Niightblade|t]]) — Hey there!  May I suggest you avoid using the word "keyword" to refer to game-mechanics, especially when they are multi-word?  "Keyword" by definition refers to a single word, "keyphrase" feels a bit clunky, and given much of the wiki is specifically about game-mechanics, I think you can safely assume the reader understands the context anyway.
: [[User:Niightblade|<span style="text-shadow:1px 1px 8px #11ffff;"><abbr title="00:20, 08 October 2019 (UTC)">Niightblade</abbr></span>]]([[User_talk:Niightblade|t]]) — Hey there!  May I suggest you avoid using the word "keyword" to refer to game-mechanics, especially when they are multi-word?  "Keyword" by definition refers to a single word, "keyphrase" feels a bit clunky, and given much of the wiki is specifically about game-mechanics, I think you can safely assume the reader understands the context anyway.
:: Hi. You are wrong. Keyword ia a word used in systematic, characteristic of some thing, to describing mechanic. Keywords are like tags and means always the same, when is used like: "attack speed", "damage reflected", not "attack" or "damage" and could be consist of few words. "attack" is not the same as "attack speed" or "attack damage". Did You wonder why in skill/weapon/passive tree specification/tags are the keywords as "attack speed", "attack damage" etc not "speed" or "damage" alweys used to describing the same ? Otherwise where You have definition in "Path of Exile" the game, that keyword is only one word ? Use keyword/tags/names used in Path of exile not terms You think are accurate--[[User:Koszmarnica01|Koszmarnica01]] ([[User talk:Koszmarnica01|talk]]) 07:32, 8 October 2019 (UTC)
:: Hi. You are wrong. Keyword ia a word used in systematic, characteristic of some thing, to describing mechanic. Keywords are like tags and means always the same, when is used like: "attack speed", "damage reflected", not "attack" or "damage" and could be consist of few words. "attack" is not the same as "attack speed" or "attack damage". Did You wonder why in skill/weapon/passive tree specification/tags are the keywords as "attack speed", "attack damage" etc not "speed" or "damage" always used to describing the same ? Otherwise where You have definition in "Path of Exile" the game, that keyword is only one word ? Use keyword/tags/names used in Path of exile not terms You think are accurate--[[User:Koszmarnica01|Koszmarnica01]] ([[User talk:Koszmarnica01|talk]]) 07:32, 8 October 2019 (UTC)

Revision as of 07:34, 8 October 2019

Hi there editors. I will change terms of cast speed, attack speed etc becouse it's wrong terms, not keywords as I assumed. All skills have as a Key word Cast Time describes action when skill is performed after that effects of skill starts.--Koszmarnica01 (talk) 13:31, 7 October 2019 (UTC)

Niightblade(t) — Hey there! May I suggest you avoid using the word "keyword" to refer to game-mechanics, especially when they are multi-word? "Keyword" by definition refers to a single word, "keyphrase" feels a bit clunky, and given much of the wiki is specifically about game-mechanics, I think you can safely assume the reader understands the context anyway.
Hi. You are wrong. Keyword ia a word used in systematic, characteristic of some thing, to describing mechanic. Keywords are like tags and means always the same, when is used like: "attack speed", "damage reflected", not "attack" or "damage" and could be consist of few words. "attack" is not the same as "attack speed" or "attack damage". Did You wonder why in skill/weapon/passive tree specification/tags are the keywords as "attack speed", "attack damage" etc not "speed" or "damage" always used to describing the same ? Otherwise where You have definition in "Path of Exile" the game, that keyword is only one word ? Use keyword/tags/names used in Path of exile not terms You think are accurate--Koszmarnica01 (talk) 07:32, 8 October 2019 (UTC)