Wrecking Ball: Difference between revisions

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'''Wrecking Ball''' is a [[notable passive skill]] that increased [[physical damage]] and [[attack speed]] with [[two-handed melee weapon]]s.
'''Wrecking Ball''' is a [[notable passive skill]] that grants increased [[physical damage]] and [[attack speed]] with [[two-handed melee weapon]]s.


==Version history==
==Version history==
{{VersionHistoryTable}}
{{VersionHistoryTable}}
{{VersionHistoryRow|1.3.0}}
{{VersionHistoryRow|1.3.0}}
* Physical Damage increased from 15% to 20%.
* Physical damage increased from 15% to 20%.
* The Templar, Marauder, and Duelist starting areas have been reworked significantly.
* Large elemental, staff, mace, axe, sword, two-handed weapon, weapon and shield, and dual wielding wheels of passive skills have been placed on the exterior of the tree, out from the Templar, Marauder and Duelist.
{{VersionHistoryRow|1.2.0}}
{{VersionHistoryRow|1.2.0}}
* The area surrounding the Witch, Shadow and Ranger has been redesigned.
* The area surrounding the Witch, Shadow and Ranger has been redesigned.
|}
|}

Revision as of 23:15, 6 January 2015

Template:Passive

Wrecking Ball is a notable passive skill that grants increased physical damage and attack speed with two-handed melee weapons.

Version history

Version Changes
1.3.0
  • Physical damage increased from 15% to 20%.
  • The Templar, Marauder, and Duelist starting areas have been reworked significantly.
  • Large elemental, staff, mace, axe, sword, two-handed weapon, weapon and shield, and dual wielding wheels of passive skills have been placed on the exterior of the tree, out from the Templar, Marauder and Duelist.
1.2.0
  • The area surrounding the Witch, Shadow and Ranger has been redesigned.