Warlord's Reach: Difference between revisions
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m (Converting to more flexible templating. This may temporarily break some templates.) |
>Vinifera7 No edit summary |
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| Rarity = Unique | | Rarity = Unique | ||
| Type = Jewel | | Type = Jewel | ||
| BaseItem = Crimson Jewel | | BaseItem = Crimson Jewel | ||
| | | Limit = 1 | ||
| RandomMods = 8% increased Attack Damage | | RandomMods = 8% increased Attack Damage | ||
| FlavourText = A steady hand can hold back an army. | | FlavourText = A steady hand can hold back an army. | ||
| HelpText = Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket. | | HelpText = Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket. | ||
}}</onlyinclude> | }}</onlyinclude> | ||
'''Warlord's Reach''' is a [[unique]] {{il|Crimson Jewel}}. | '''Warlord's Reach''' is a [[unique]] {{il|Crimson Jewel}}. | ||
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{{Navbox Unique Items}} | {{Navbox Unique Items}} | ||
Revision as of 11:28, 8 May 2015
Warlord's Reach
Crimson JewelLimited to: 18% increased Attack DamageA steady hand can hold back an army.Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.
Crimson JewelLimited to: 18% increased Attack DamageA steady hand can hold back an army.Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.
Warlord's Reach is a unique Crimson JewelCrimson JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket..
Version history
Version | Changes |
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2.0.0 |
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