Wake of Destruction: Difference between revisions
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m (Re-formatting numerical ranges; see discussion) |
>Vinibot m (Replacing range template inclusions with plain text in preparation for handling table sorting keys in a better way) |
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Line 9: | Line 9: | ||
| RequiredIntelligence = 28 | | RequiredIntelligence = 28 | ||
| RequiredStrength = 28 | | RequiredStrength = 28 | ||
| Armour = {{c|mod| | | Armour = {{c|mod|(54 to 72)}} | ||
| EnergyShield = {{c|mod| | | EnergyShield = {{c|mod|(16 to 21)}} | ||
| RandomMods = Adds 1–120 Lightning Damage <br> +(10 to 20) Life gained when you Kill an Enemy <br> (20 to 60)% increased Armour and Energy Shield <br> 10% Chance to Cause Monsters to Flee | | RandomMods = Adds 1–120 Lightning Damage <br> +(10 to 20) Life gained when you Kill an Enemy <br> (20 to 60)% increased Armour and Energy Shield <br> 10% Chance to Cause Monsters to Flee | ||
| FlavourText = Tempest's power given form, <br> Flee before the walking storm. | | FlavourText = Tempest's power given form, <br> Flee before the walking storm. |
Revision as of 10:51, 20 October 2013
Lua error in Module:Item2/core at line 500: The "class_id" parameter is required..
Wake of Destruction is a unique pair of Mesh BootsMesh BootsArmour: (51-64)
Energy Shield: (11-14)Requires Level 28, 28 Str, 28 Int.
Notes
- Introduced to the game in Version 0.9.6.