Wake of Destruction: Difference between revisions

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m (Re-formatting numerical ranges; see discussion)
>Vinibot
m (Replacing range template inclusions with plain text in preparation for handling table sorting keys in a better way)
Line 9: Line 9:
| RequiredIntelligence  = 28
| RequiredIntelligence  = 28
| RequiredStrength      = 28
| RequiredStrength      = 28
| Armour                = {{c|mod|{{range|54|72}}}}
| Armour                = {{c|mod|(54 to 72)}}
| EnergyShield          = {{c|mod|{{range|16|21}}}}
| EnergyShield          = {{c|mod|(16 to 21)}}
| RandomMods            = Adds 1&ndash;120 Lightning Damage <br> +(10 to 20) Life gained when you Kill an Enemy <br> (20 to 60)% increased Armour and Energy Shield <br> 10% Chance to Cause Monsters to Flee
| RandomMods            = Adds 1&ndash;120 Lightning Damage <br> +(10 to 20) Life gained when you Kill an Enemy <br> (20 to 60)% increased Armour and Energy Shield <br> 10% Chance to Cause Monsters to Flee
| FlavourText            = Tempest's power given form, <br> Flee before the walking storm.
| FlavourText            = Tempest's power given form, <br> Flee before the walking storm.

Revision as of 10:51, 20 October 2013

Lua error in Module:Item2/core at line 500: The "class_id" parameter is required..

Wake of Destruction is a unique pair of Mesh BootsMesh BootsArmour: (51-64)
Energy Shield: (11-14)
Requires Level 28, 28 Str, 28 Int
.

Notes