Two Handed Melee Damage and Accuracy: Difference between revisions

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>Alleryn
(added Ailment Damage)
>BotK2
(replacing passive template with cargo passive skill box)
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<onlyinclude>{{passive | view={{{view|}}} | format={{{format|}}}
<onlyinclude>{{fixme|Two Handed Melee Damage and Accuracy}}</onlyinclude>{{Passive skill box|Two Handed Melee Damage and Accuracy}}
| name                  = Two Handed Melee Damage and Accuracy
| type                  = Basic
| bonuses                =
* 8% increased Physical Damage with Two Handed Melee Weapons
* 8% increased Accuracy Rating with Two Handed Melee Weapons
* 8% increased Damage with Ailments from Attack Skills while wielding a Two Handed Weapon
}}</onlyinclude>


'''Two Handed Melee Damage and Accuracy''' is a [[basic passive skill]] that grants increased [[physical damage]] and [[accuracy]] rating with [[two-handed melee weapon]]s.
'''Two Handed Melee Damage and Accuracy''' is a [[basic passive skill]] that grants increased [[physical damage]] and [[accuracy]] rating with [[two-handed melee weapon]]s.

Revision as of 09:56, 29 July 2018

Template:FixmeLua error in Module:Passive_skill at line 604: No passive skills with the given name found.

Two Handed Melee Damage and Accuracy is a basic passive skill that grants increased physical damage and accuracy rating with two-handed melee weapons.

Version history

Version Changes
3.0.0
  • Ailment Damage added