>Ggnter |
>BotK2 |
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| {{Item
| | The Dancing Dervish |
| |rarity = Unique
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| |name = The Dancing Dervish
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| |class = Two Hand Swords
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| |base_item = Reaver Sword
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| |flavour_text = Take your partner by the hand,<br>Keep your steps in time.<br>Swing together, spin apart,<br>And dance with death sublime.
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| |explicit1 = LocalIncreasedPhysicalDamagePercentUnique__7
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| |explicit2 = LocalIncreasedAttackSpeedUnique__5
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| |explicit3 = MovementVelocityUnique__4 <!-- MovementVelocityUnique___5 MovementVelocityUnique__3 -->
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| |explicit4 = SimulatedRampageUnique__1
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| |explicit5 = DisplayManifestWeaponUnique__1
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| |release_version = 2.3.0
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| }}
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| '''The Dancing Dervish''' is a [[unique]] {{il|Reaver Sword}}.
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| ==Modifiers==
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| The Dancing Dervish grants level 15 [[Manifest Dancing Dervish]]. Manifest Dancing Dervish will be supported by any applicable [[support gem]]s socketed into The Dancing Dervish; it is not necessary to have the [[socket]]s be linked together. The manifested sword does not deactivate when swapping to different weapons, however, the weaponslots remain disabled while it's active.
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| While The Dancing Dervish is manifested, the player character is considered unarmed and is affected by [[Onslaught]], therefore effects such as {{il|Facebreaker}}'s or {{il|Doryani's Fist}}'s unarmed damage bonus will take effect. As soon as Rampage ends, the manifested weapon will vanish and the character reequips the weapon reenabling the weaponslots. The Minion itself has a lot of damage reduction while it's active and will not die that easily. A little bit of minion life regeneration suffices to keep it alive and healthy.
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| {{Item acquisition}}
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| ==Divination cards==
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| * A set of 4 {{il|The Gentleman}} can be exchanged for a random [[corrupted]] [[unique]] sword.
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| * A set of 4 {{il|Jack in the Box}} can be exchanged for a random [[unique item]].
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| ==Legacy version==
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| The Dancing Dervish has a [[legacy variant]].
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| {{legacy variant table header}}
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| {{legacy variant table row|2.6.0|{{c|mod|18% increased Accuracy Rating}}| (160-190)% increased Physical Damage <br /> (25-30)% increased Attack Speed <br /> 5% increased Movement Speed <br /> Rampage <br /> Casts Level 15 Manifest Dancing Dervish on Rampage <br /> Manifested Dancing Dervish disables both weapon slots <br /> Manifested Dancing Dervish dies when Rampage ends}}
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| |}
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| ==Gallery==
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| <gallery>
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| File:The_Dancing_Dervish_3D.png
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| </gallery>
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| ==Version history==
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| {{VersionHistoryTable}}
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| {{VersionHistoryRow|3.1.0}}
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| * While Manifest Dancing Dervish is active, the Dancing Dervish now has a 25% chance to grant you a Rampage kill when it hits a unique enemy. The minion created by this unique can no longer cross unwalkable gaps. These changes affect all versions of the item.
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| {{VersionHistoryRow|3.0.0}}
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| * '''The following changes affect existing items automatically:'''
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| * Improved the behaviour of the Manifested weapon minion.
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| {{VersionHistoryRow|2.6.0}}
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| * Base type implicit mod increased to {{c|mod|40% increased Accuracy Rating}} (up from 18%).
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| * Base type attack speed increased to 1.45 attacks per second (up from 1.35).
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| * Base type damage decreased to 52-86 (down from 57-95).
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| * Improved the behaviour of the Manifested weapon minion to cyclone more frequently.
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| {{VersionHistoryRow|2.3.0}}
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| * Introduced to the game.
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| |}
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| {{Navbox Unique Items}}
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| [[Category:Unique two-handed swords with 3D art]]
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| [[Category:Unique items with fated variants]]
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