The Dancing Dervish: Difference between revisions

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>Ggnter
(→‎Modifiers: Fixed a mechanical interaction of the sword. It's not immortal, just sturdy as heck. Source: me, I've tested it extensively.)
>BotK2
(Replaced content with "The Dancing Dervish")
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{{Item
The Dancing Dervish
|rarity                          = Unique
|name                            = The Dancing Dervish
|class                            = Two Hand Swords
|base_item                        = Reaver Sword
|flavour_text                    = Take your partner by the hand,<br>Keep your steps in time.<br>Swing together, spin apart,<br>And dance with death sublime.
|explicit1                        = LocalIncreasedPhysicalDamagePercentUnique__7
|explicit2                        = LocalIncreasedAttackSpeedUnique__5
|explicit3                        = MovementVelocityUnique__4 <!-- MovementVelocityUnique___5 MovementVelocityUnique__3 -->
|explicit4                        = SimulatedRampageUnique__1
|explicit5                        = DisplayManifestWeaponUnique__1
|release_version                  = 2.3.0
}}
 
'''The Dancing Dervish''' is a [[unique]] {{il|Reaver Sword}}.
 
==Modifiers==
The Dancing Dervish grants level 15 [[Manifest Dancing Dervish]]. Manifest Dancing Dervish will be supported by any applicable [[support gem]]s socketed into The Dancing Dervish; it is not necessary to have the [[socket]]s be linked together. The manifested sword does not deactivate when swapping to different weapons, however, the weaponslots remain disabled while it's active.
 
While The Dancing Dervish is manifested, the player character is considered unarmed and is affected by [[Onslaught]], therefore effects such as {{il|Facebreaker}}'s or {{il|Doryani's Fist}}'s unarmed damage bonus will take effect. As soon as Rampage ends, the manifested weapon will vanish and the character reequips the weapon reenabling the weaponslots. The Minion itself has a lot of damage reduction while it's active and will not die that easily. A little bit of minion life regeneration suffices to keep it alive and healthy.
 
{{Item acquisition}}
 
==Divination cards==
* A set of 4 {{il|The Gentleman}} can be exchanged for a random [[corrupted]] [[unique]] sword.
* A set of 4 {{il|Jack in the Box}} can be exchanged for a random [[unique item]].
 
==Legacy version==
The Dancing Dervish has a [[legacy variant]].
{{legacy variant table header}}
{{legacy variant table row|2.6.0|{{c|mod|18% increased Accuracy Rating}}| (160-190)% increased Physical Damage <br /> (25-30)% increased Attack Speed <br /> 5% increased Movement Speed <br /> Rampage <br /> Casts Level 15 Manifest Dancing Dervish on Rampage <br /> Manifested Dancing Dervish disables both weapon slots <br /> Manifested Dancing Dervish dies when Rampage ends}}
|}
 
==Gallery==
<gallery>
File:The_Dancing_Dervish_3D.png
</gallery>
 
==Version history==
{{VersionHistoryTable}}
{{VersionHistoryRow|3.1.0}}
* While Manifest Dancing Dervish is active, the Dancing Dervish now has a 25% chance to grant you a Rampage kill when it hits a unique enemy. The minion created by this unique can no longer cross unwalkable gaps. These changes affect all versions of the item.
{{VersionHistoryRow|3.0.0}}
* '''The following changes affect existing items automatically:'''
* Improved the behaviour of the Manifested weapon minion.
{{VersionHistoryRow|2.6.0}}
* Base type implicit mod increased to {{c|mod|40% increased Accuracy Rating}} (up from 18%).
* Base type attack speed increased to 1.45 attacks per second (up from 1.35).
* Base type damage decreased to 52-86 (down from 57-95).
* Improved the behaviour of the Manifested weapon minion to cyclone more frequently.
{{VersionHistoryRow|2.3.0}}
* Introduced to the game.
|}
 
{{Navbox Unique Items}}
[[Category:Unique two-handed swords with 3D art]]
[[Category:Unique items with fated variants]]

Revision as of 02:03, 28 September 2018

The Dancing Dervish