Blight (game mechanic): Difference between revisions
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Once players interact with the Fungal Growth, Cassia will place a purification pump on the growth, causing it to spawn roots in random directions. At the end of each root is a portal that spawns enemies that slowly move towards the core, only stopping to attack units in its way. The Blight can spawn up to 8 roots, increasing with zone level. Players will be given a short preparation time before the Blight starts spawning monsters. Players can skip this by pressing the button on the bottom right. | Once players interact with the Fungal Growth, Cassia will place a purification pump on the growth, causing it to spawn roots in random directions. At the end of each root is a portal that spawns enemies that slowly move towards the core, only stopping to attack units in its way. The Blight can spawn up to 8 roots, increasing with zone level. Players will be given a short preparation time before the Blight starts spawning monsters. Players can skip this by pressing the button on the bottom right. | ||
Some roots will spawn after a delay, and sometimes a root will have multiplied monster density (indicated by a multiplier). An icon corresponding to a tower can appear over each root, indicating which tower it is resistant to. Along the paths of the roots, players can construct a tower in specified areas. Towers cost resources to build or upgrade, which is acquired at the start and from killing blighted enemies. | Some roots will spawn after a delay, and sometimes a root will have multiplied monster density (indicated by a multiplier). An icon corresponding to a [[tower]] can appear over each root, indicating which tower it is resistant to. Along the paths of the roots, players can construct a tower in specified areas. Towers cost resources to build or upgrade, which is acquired at the start and from killing blighted enemies. | ||
When an enemy reaches the core, it will lower the durability of the pump and despawn itself. The pump has 10 durability, and the amount of durability lowered is based on the monster's rarity (1 for normal, 2 for magic, 5 for rare, 10 for unique). When the pump's durability reaches 0, the Blight encounter fails and monsters will stop spawning. | When an enemy reaches the core, it will lower the durability of the pump and despawn itself. The pump has 10 durability, and the amount of durability lowered is based on the monster's rarity (1 for normal, 2 for magic, 5 for rare, 10 for unique). When the pump's durability reaches 0, the Blight encounter fails and monsters will stop spawning. | ||
Once all enemies from each portal are defeated, it will spawn chests at where the portal was. These chests persist even if the pump gets destroyed afterwards. | Once all enemies from each portal are defeated, it will spawn chests at where the portal was. These chests persist even if the pump gets destroyed afterwards. | ||
==Towers== | |||
===List of towers=== | |||
{{main|List of towers}} | |||
{{:List of towers}} | |||
===Tower upgrades=== | |||
{| class="wikitable" | |||
|+Upgrade paths | |||
!Tier I | |||
!Tier II | |||
!Tier III | |||
!Upgrades | |||
!Tier IV | |||
!Upgrades | |||
|- | |||
| rowspan="2" |[[File:Cold tower icon.png|center|frameless|60x60px]]Chilling Tower Mk I | |||
| rowspan="2" |[[File:Cold tower icon.png|center|frameless|60x60px]]Chilling Tower Mk II | |||
| rowspan="2" |[[File:Cold tower icon.png|center|frameless|60x60px]]Chilling Tower Mk III | |||
| rowspan="2" |Increased Damage | |||
Increased effect of Chill | |||
Affects more Targets | |||
|[[File:Freezing tower icon.png|center|frameless|60x60px]]Freezebolt Tower | |||
|Increased Damage (Very High) | |||
Shoots a Piercing projectile which Freezes enemies | |||
|- | |||
|[[File:IcePrison tower icon.png|center|frameless|60x60px]]Glacial Cage Tower | |||
|Deals no Damage | |||
Imprisons Enemies | |||
|- | |||
| rowspan="2" |[[File:Buff tower icon.png|center|frameless|60x60px]]Empowering Tower Mk I | |||
| rowspan="2" |[[File:Buff tower icon.png|center|frameless|60x60px]]Empowering Tower Mk II | |||
| rowspan="2" |[[File:Buff tower icon.png|center|frameless|60x60px]]Empowering Tower Mk III | |||
| rowspan="2" |Increased effect area | |||
|[[File:BuffPlayer tower icon.png|center|frameless|60x60px]]Imbuing Tower | |||
|Improves the effectiveness of Players in range | |||
|- | |||
|[[File:Weakining tower icon.png|center|frameless|60x60px]]Smothering Tower | |||
|Weakens Enemies in range | |||
|- | |||
| rowspan="2" |[[File:Fire tower icon.png|center|frameless|60x60px]]Fireball Tower Mk I | |||
| rowspan="2" |[[File:Fire tower icon.png|center|frameless|60x60px]]Fireball Tower Mk II | |||
| rowspan="2" |[[File:Fire tower icon.png|center|frameless|60x60px]]Fireball Tower Mk III | |||
| rowspan="2" |Increased effect area | |||
Cast more fireballs (1-3-5) | |||
|[[File:Flamethrower tower icon.png|center|frameless|60x60px]]Flamethrower Tower | |||
|Increased Damage (High) | |||
Casts a stream of Fire | |||
|- | |||
|[[File:Meteor tower icon.png|center|frameless|60x60px]]Meteor Tower | |||
|Increased Damage (Very high) | |||
Rains Meteors from the sky | |||
|- | |||
| rowspan="2" |[[File:Physical tower icon.png|center|frameless|60x60px]]Seismic Tower Mk I | |||
| rowspan="2" |[[File:Physical tower icon.png|center|frameless|60x60px]]Seismic Tower Mk II | |||
| rowspan="2" |[[File:Physical tower icon.png|center|frameless|60x60px]]Seismic Tower Mk III | |||
| rowspan="2" |Repeats more times (3-5-7) | |||
|[[File:Petrification tower icon.png|center|frameless|60x60px]]Stone Gaze Tower | |||
|Periodically Petrifies Monsters | |||
No longer does damage | |||
|- | |||
|[[File:Temporal tower icon.png|center|frameless|60x60px]]Temporal Tower | |||
|Persistently Slows Monsters | |||
No longer does damage | |||
|- | |||
| rowspan="2" |[[File:Lightning tower icon.png|center|frameless|60x60px]]Shock Nova Tower Mk I | |||
| rowspan="2" |[[File:Lightning tower icon.png|center|frameless|60x60px]]Shock Nova Tower Mk II | |||
| rowspan="2" |[[File:Lightning tower icon.png|center|frameless|60x60px]]Shock Nova Tower Mk III | |||
| rowspan="2" |Increased Damage | |||
Increased chance to Shock | |||
Increased Area of Effect | |||
|[[File:Arcing tower icon.png|center|frameless|60x60px]]Arc Tower | |||
|Increased Damage (Medium) | |||
Casts Arc | |||
|- | |||
|[[File:LightningStorm tower icon.png|center|frameless|60x60px]]Lightning Storm Tower | |||
|Increased Damage (High) | |||
Lightning rapidly strikes around the Tower | |||
|- | |||
| rowspan="2" |[[File:Minion tower icon.png|center|frameless|60x60px]]Summoning Tower Mk I | |||
| rowspan="2" |[[File:Minion tower icon.png|center|frameless|60x60px]]Summoning Tower Mk II | |||
| rowspan="2" |[[File:Minion tower icon.png|center|frameless|60x60px]]Summoning Tower Mk III | |||
| rowspan="2" |Summons more minions (3-5-7) | |||
|[[File:FlyingMinion tower icon.png|center|frameless|60x60px]]Scout Tower | |||
|Summons 10 Flying Minions dealing high damage | |||
|- | |||
|[[File:TankyMinion tower icon.png|center|frameless|60x60px]]Sentinel Tower | |||
|Summons one durable minion with a high life pool | |||
|} | |||
[[Category:Game mechanics]] | [[Category:Game mechanics]] |
Revision as of 22:14, 14 December 2019
Blights are tower defense-like encounters that can spawn from Fungal Growths. There is around a 10% chance to find a Fungal Growth in any map area, which will always be accompanied by Sister Cassia.
Mechanics
Once players interact with the Fungal Growth, Cassia will place a purification pump on the growth, causing it to spawn roots in random directions. At the end of each root is a portal that spawns enemies that slowly move towards the core, only stopping to attack units in its way. The Blight can spawn up to 8 roots, increasing with zone level. Players will be given a short preparation time before the Blight starts spawning monsters. Players can skip this by pressing the button on the bottom right.
Some roots will spawn after a delay, and sometimes a root will have multiplied monster density (indicated by a multiplier). An icon corresponding to a tower can appear over each root, indicating which tower it is resistant to. Along the paths of the roots, players can construct a tower in specified areas. Towers cost resources to build or upgrade, which is acquired at the start and from killing blighted enemies.
When an enemy reaches the core, it will lower the durability of the pump and despawn itself. The pump has 10 durability, and the amount of durability lowered is based on the monster's rarity (1 for normal, 2 for magic, 5 for rare, 10 for unique). When the pump's durability reaches 0, the Blight encounter fails and monsters will stop spawning.
Once all enemies from each portal are defeated, it will spawn chests at where the portal was. These chests persist even if the pump gets destroyed afterwards.
Towers
List of towers
Tower upgrades
Tier I | Tier II | Tier III | Upgrades | Tier IV | Upgrades |
---|---|---|---|---|---|
Chilling Tower Mk I | Chilling Tower Mk II | Chilling Tower Mk III | Increased Damage
Increased effect of Chill Affects more Targets |
Freezebolt Tower | Increased Damage (Very High)
Shoots a Piercing projectile which Freezes enemies |
Glacial Cage Tower | Deals no Damage
Imprisons Enemies | ||||
Empowering Tower Mk I | Empowering Tower Mk II | Empowering Tower Mk III | Increased effect area | Imbuing Tower | Improves the effectiveness of Players in range |
Smothering Tower | Weakens Enemies in range | ||||
Fireball Tower Mk I | Fireball Tower Mk II | Fireball Tower Mk III | Increased effect area
Cast more fireballs (1-3-5) |
Flamethrower Tower | Increased Damage (High)
Casts a stream of Fire |
Meteor Tower | Increased Damage (Very high)
Rains Meteors from the sky | ||||
Seismic Tower Mk I | Seismic Tower Mk II | Seismic Tower Mk III | Repeats more times (3-5-7) | Stone Gaze Tower | Periodically Petrifies Monsters
No longer does damage |
Temporal Tower | Persistently Slows Monsters
No longer does damage | ||||
Shock Nova Tower Mk I | Shock Nova Tower Mk II | Shock Nova Tower Mk III | Increased Damage
Increased chance to Shock Increased Area of Effect |
Arc Tower | Increased Damage (Medium)
Casts Arc |
Lightning Storm Tower | Increased Damage (High)
Lightning rapidly strikes around the Tower | ||||
Summoning Tower Mk I | Summoning Tower Mk II | Summoning Tower Mk III | Summons more minions (3-5-7) | Scout Tower | Summons 10 Flying Minions dealing high damage |
Sentinel Tower | Summons one durable minion with a high life pool |