Solar Guard: Difference between revisions
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* [[The_Solaris_Temple_Level_1_(Act_8)|The Solaris Temple Level 1 (Act 8)]] | * [[The_Solaris_Temple_Level_1_(Act_8)|The Solaris Temple Level 1 (Act 8)]] | ||
* [[The_Solaris_Temple_Level_2_(Act_8)|The Solaris Temple Level 2 (Act 8)]] | * [[The_Solaris_Temple_Level_2_(Act_8)|The Solaris Temple Level 2 (Act 8)]] | ||
== Maps == | |||
* [[Racecourse Map|Racecourse Map (Map Level 73)]] | |||
[[Category:Bestiary]] | [[Category:Bestiary]] |
Revision as of 19:19, 7 September 2017
Solar Guard | |||
Location(s) | The Solaris Temple Level 1 (Act 8) The Solaris Temple Level 2 (Act 8) | ||
Damage | Extra Fire Damage | ||
Resistance(s) | Fire | ||
Skill(s) | Fireball Beam |
Solar Guard is an uncommon monster type with simmliar patterns to Solar Elementals and can be found in The Solaris Temple (Act 8). Like their less powerful versions they have fire resistance, the ability to cast yellow Fireballs as well as an instantaneous beam-attack which - upon impact - deals a great amount of AoE damage. Both attacks deal fire damage.
Due to their more powerful nature they make a great target for Raise Spectre, paired with Gems like Spell Echo and Controlled Destruction to further enhance DPS.
Abilities
- Fireball
- Beam
- Resists Fire