Map:Shaped Acid Caverns Map (Atlas of Worlds): Difference between revisions

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==Vendor (Atlas of Worlds)==
==Vendor (Atlas of Worlds)==
* Three {{il|page=Shaped Acid Lakes Map (Atlas of Worlds)|name=Shaped Acid Lakes Map}}s yield one {{il|page=Gardens Map (Atlas of Worlds)|name=Terrace Map}}
* Three {{il|page=Shaped Acid Lakes Map (Atlas of Worlds)|name=Shaped Acid Lakes Map}}s yield one {{il|page=Terrace Map (Atlas of Worlds)|name=Terrace Map}}


{{OtherMapVersions}}
{{OtherMapVersions}}

Revision as of 10:19, 20 January 2018

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Shaped Acid Lakes map was made available by using Module Error: No results found for item using search term "page = Shaper's Orb (Tier 4)" on the Acid Caverns MapAcid Caverns MapMap Level: 71
Map Tier: 4
Guild Character: e
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
entry in their Atlas of Worlds. Since version 3.1.0 (War for the Atlas), it became a legacy variant of Acid Caverns MapAcid Caverns MapMap Level: 81
Map Tier: 14
Guild Character: ÿ
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
, a red tier map.

Vendor (Atlas of Worlds)

  • Three Module Error: No results found for item using search term "page = Shaped Acid Lakes Map (Atlas of Worlds)"s yield one Terrace MapTerrace MapMap Level: 80
    Map Tier: 13
    Guild Character: x
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Map variants

ItemMap
Tier
Map
Level
Map
Series
Shaped Acid Caverns MapShaped Acid Caverns MapMap Level: 76
Map Tier: 9
Guild Character: e
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
976Atlas of Worlds

Version history

Version Changes
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.4.0
  • Added to the game.