Ritual: Difference between revisions

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=== Violent ===
=== Violent ===
Monsters do increased physical damage and can cause bleeding, Pain totems pulse damaging waves.{{Stub}}
Monsters do increased physical damage and can cause bleeding, Pain totems pulse damaging waves.
 
=== Bitter ===
Monsters deal extra cold damage and can freeze, Ice beams rotate.{{Stub}}

Revision as of 03:05, 17 January 2021

Rituals are a map event where a Ritual Altar appears.

After activating the ritual altar you have to fight off a wave of enemies, who give you favor by defeating them; after the fight is over you can spend Tribute (Ritual League) at the ritual altar and pick from a list of various per-identified rares that cost favor.


Rituals have various buffs to enemies and enviromental damage effects listed here

Ritual Modifiers

Fire

Enemies do increased fire damage, and meteors hit the ground that shoot out smaller fireballs that do damage randomly.

Supressive

Monsters regenerate life, Smothering mist reduces health regeneration.

Violent

Monsters do increased physical damage and can cause bleeding, Pain totems pulse damaging waves.

Bitter

Monsters deal extra cold damage and can freeze, Ice beams rotate.

This article is a stub. Please help improve the article by expanding it.