Monster auras: Difference between revisions
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>Alyptik |
>Alyptik |
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:Increases monster elemental resistances by 35%. | :Increases monster elemental resistances by 35%. | ||
===Damage Reflection=== | ===Physical Damage Reflection=== | ||
:Causes monsters to reflect | :Causes monsters to reflect 18% of the physical damage they receive back to their attacker. | ||
===Elemental Damage Reflection=== | ===Elemental Damage Reflection=== |
Revision as of 01:50, 31 July 2013
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Rare monsters may be enhanced with one of several auras. These auras affect both the rare monster and any other monsters near them. Monster auras can stack with each other, so if you encounter more than one rare monster at once you should consider them highly dangerous.
Converted or Dominated Monsters will apply the aura to you and your party.
Auras
Energy Shield
- Gives monsters an energy shield equal to 100% of their Life which absorbs damage and recharges when out of combat.
Resistances
- Increases monster elemental resistances by 35%.
Physical Damage Reflection
- Causes monsters to reflect 18% of the physical damage they receive back to their attacker.
Elemental Damage Reflection
- Causes monsters to reflect 18% of the elemental damage they receive back to their attacker.
Life Regeneration
- Causes monsters to regenerate 2.5% of their maximum Life back per second.
Medium Damage Increase
- Increases the damage that monsters deal by 30%.
Large Damage Increase
- Increases the damage that monsters deal by 50%.
Increased Accuracy and Criticals
- Makes monsters 45% more accurate and increases their critical strike chance by 75%. For example, if they had a 5% critical strike chance before, now it would be 8.75%.
Speed Aura
- Increases monster cast speed, attack speed and movement speed. See Speed Aura for details.
Other Allies Cannot Die
- Nearby monsters wont die until they leave the aura radius or the monster using this aura is killed.