Monster auras: Difference between revisions

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Rare monsters may be enhanced with one of several auras. These auras affect both the rare monster and any other monsters near them. Monster auras can stack with each other, so if you encounter more than one rare monster at once you should consider them highly dangerous.
Rare monsters may be enhanced with one of several auras. These auras affect both the rare monster and any other monsters near them. Monster auras can stack with each other, so if you encounter more than one rare monster at once you should consider them highly dangerous.


==Energy Shield==
[[Conversion Trap|Converted]] or [[Dominating Blow|Dominated]] Monsters will apply the aura to you and your party.
 
==Auras==
 
===Energy Shield===
:Gives monsters an energy shield equal to 100% of their Life which absorbs damage and recharges when out of combat.
:Gives monsters an energy shield equal to 100% of their Life which absorbs damage and recharges when out of combat.


==Resistances==
===Resistances===
:Increases monster elemental resistances by 35%.
:Increases monster elemental resistances by 35%.


==Damage Reflection==
===Damage Reflection===
:Causes monsters to reflect 20% of the physical damage they receive back to their attacker.
:Causes monsters to reflect 20% of the physical damage they receive back to their attacker.


==Elemental Damage Reflection==
===Elemental Damage Reflection===
:Causes monsters to reflect 20% of the elemental damage they receive back to their attacker.
:Causes monsters to reflect 20% of the elemental damage they receive back to their attacker.


==Life Regeneration==
===Life Regeneration===
:Causes monsters to regenerate 2.5% of their maximum Life back per second.
:Causes monsters to regenerate 2.5% of their maximum Life back per second.


==Medium Damage Increase==
===Medium Damage Increase===
:Increases the damage that monsters deal by 30%.
:Increases the damage that monsters deal by 30%.


==Large Damage Increase==
===Large Damage Increase===
:Increases the damage that monsters deal by 50%.
:Increases the damage that monsters deal by 50%.


==Increased Accuracy and Criticals==
===Increased Accuracy and Criticals===
:Makes monsters 45% more accurate and increases their critical strike chance by 75%. For example, if they had a 5% critical strike chance before, now it would be 8.75%.
:Makes monsters 45% more accurate and increases their critical strike chance by 75%. For example, if they had a 5% critical strike chance before, now it would be 8.75%.


==Increased Speed==
===Speed Aura===
:Increases monster cast/attack speed by 35% and movement speed by 75%.
:Increases monster cast speed, attack speed and movement speed. See [[Speed Aura]] for details.


==Other Allies Cannot Die==
===Other Allies Cannot Die===
:Nearby monsters wont die until they leave the aura radius or the monster using this aura is killed.
:Nearby monsters wont die until they leave the aura radius or the monster using this aura is killed.

Revision as of 17:29, 27 May 2013

Specify the reason an update is needed using |reason=.

Rare monsters may be enhanced with one of several auras. These auras affect both the rare monster and any other monsters near them. Monster auras can stack with each other, so if you encounter more than one rare monster at once you should consider them highly dangerous.

Converted or Dominated Monsters will apply the aura to you and your party.

Auras

Energy Shield

Gives monsters an energy shield equal to 100% of their Life which absorbs damage and recharges when out of combat.

Resistances

Increases monster elemental resistances by 35%.

Damage Reflection

Causes monsters to reflect 20% of the physical damage they receive back to their attacker.

Elemental Damage Reflection

Causes monsters to reflect 20% of the elemental damage they receive back to their attacker.

Life Regeneration

Causes monsters to regenerate 2.5% of their maximum Life back per second.

Medium Damage Increase

Increases the damage that monsters deal by 30%.

Large Damage Increase

Increases the damage that monsters deal by 50%.

Increased Accuracy and Criticals

Makes monsters 45% more accurate and increases their critical strike chance by 75%. For example, if they had a 5% critical strike chance before, now it would be 8.75%.

Speed Aura

Increases monster cast speed, attack speed and movement speed. See Speed Aura for details.

Other Allies Cannot Die

Nearby monsters wont die until they leave the aura radius or the monster using this aura is killed.