Molten Shell: Difference between revisions
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==Skill Functions and Interactions== | ==Skill Functions and Interactions== | ||
Absorbed Damage: Once cast, any damage that is negated by armor (including armor gained via Granite Flask), blocking, or by the skill [[Immortal Call]] will count towards triggering explosions. The only damage mitigation provided by the skill is the bonus to armour while the buff is active. | Absorbed Damage: Once cast, any damage that is negated by armor (including armor gained via Granite Flask), blocking, or by the skill [[Immortal Call]] will count towards triggering explosions. The only damage mitigation provided by the skill is the bonus to armour while the buff is active. The Damage Absorption stat only indicates the threshold at which the buff will end and an explosion will take place. | ||
[[Skill Duration|Duration]]: Skill duration and buff/debuff duration will both increase the duration of Molten Shell. | [[Skill Duration|Duration]]: Skill duration and buff/debuff duration will both increase the duration of Molten Shell. |
Revision as of 05:23, 30 June 2012
Lua error in Module:Skill at line 818: bad argument #3 to 'format' (string expected, got nil). Summons fiery elemental shields providing additional armour for a short duration. If cumulative damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.
Skill Functions and Interactions
Absorbed Damage: Once cast, any damage that is negated by armor (including armor gained via Granite Flask), blocking, or by the skill Immortal Call will count towards triggering explosions. The only damage mitigation provided by the skill is the bonus to armour while the buff is active. The Damage Absorption stat only indicates the threshold at which the buff will end and an explosion will take place.
Duration: Skill duration and buff/debuff duration will both increase the duration of Molten Shell.
Gem Leveling
Level | Required Level | Required Strength | Mana Cost | Fire Damage | Damage Absorption | Additional Armour | Experience to Level |
---|---|---|---|---|---|---|---|
1 | 10 | 25 | 22 | 26-39 | 120 | 80 | |
2 | 13 | 30 | 24 | 35-52 | 140 | 104 | |
3 | 16 | 35 | |||||
4 | |||||||
5 | |||||||
6 | 25 | 52 | 36 | 95-143 | 260 | 200 | |
7 | 28 | 57 | 38 | 120-180 | 320 | 224 | |
8 | 32 | 64 | 42 | 161-241 | 380 | 256 | |
9 | |||||||
10 | |||||||
11 | |||||||
12 | |||||||
13 | |||||||
14 | |||||||
15 | 55 | 106 | 64 | 766-1149 | 1000 | 440 | |
16 | 56 | 107 | 66 | 817-1226 | 1100 | 448 | 21,343,930 |
17 | |||||||
18 | |||||||
19 | |||||||
20 |
Gem Quality
Each percentage of quality adds +1% Chance to Ignite.