Goldrim: Difference between revisions
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m (Re-formatting numerical ranges; see discussion) |
>Vinibot m (Replacing range template inclusions with plain text in preparation for handling table sorting keys in a better way) |
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Line 5: | Line 5: | ||
| Subtype = Helmet | | Subtype = Helmet | ||
| BaseItem = Leather Cap | | BaseItem = Leather Cap | ||
| Evasion = {{c|mod| | | Evasion = {{c|mod|(47 to 67)}} | ||
| RandomMods = +(30 to 50) to Evasion Rating <br> +(30 to 40)% to all Elemental Resistances <br> 10% increased Rarity of Items found <br> Reflects 4 Physical Damage to Melee Attackers | | RandomMods = +(30 to 50) to Evasion Rating <br> +(30 to 40)% to all Elemental Resistances <br> 10% increased Rarity of Items found <br> Reflects 4 Physical Damage to Melee Attackers | ||
| FlavourText = No metal slips as easily through the fingers as gold. | | FlavourText = No metal slips as easily through the fingers as gold. |
Revision as of 10:53, 20 October 2013
Lua error in Module:Item2/core at line 500: The "class_id" parameter is required..
Goldrim is a unique Leather Cap.
Alternate Artwork
- Race Season One prize for reaching 120 RP.
Version History
Version | Changes |
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0.9.12k |
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