List of Heist Skills: Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
>Datacube
mNo edit summary
No edit summary
 
Line 9: Line 9:
|[[Karst]] (5)<br>[[Tullina]] (3)<br>[[Huck]] (3)
|[[Karst]] (5)<br>[[Tullina]] (3)<br>[[Huck]] (3)
|
|
|
|Locked
|{{mico|id=RewardChestFragment|size=large}}{{mico|id=RewardChestCurrency|size=large}}{{mico|id=RewardChestTrinkets|size=large}}
|{{mico|id=RewardChestFragment|size=large}}{{mico|id=RewardChestCurrency|size=large}}{{mico|id=RewardChestTrinkets|size=large}}


Line 15: Line 15:
|[[File:Brute Force.png|link=http://pathofexile.gamepedia.com/File:Brute_Force.png]] Brute Force
|[[File:Brute Force.png|link=http://pathofexile.gamepedia.com/File:Brute_Force.png]] Brute Force
|[[Tibbs]] (5)<br>[[Huck]] (3)
|[[Tibbs]] (5)<br>[[Huck]] (3)
|Doors: Prepared Enemies are stunned
|Doors: Prepared Enemies are stunned (in certain tilesets)
| Not Locked
| Not Locked
|{{mico|id=RewardChestUnique|size=large}}{{mico|id=RewardChestWeapons|size=large}}{{mico|id=RewardChestFossil|size=large}}
|{{mico|id=RewardChestUnique|size=large}}{{mico|id=RewardChestWeapons|size=large}}{{mico|id=RewardChestFossil|size=large}}
Line 22: Line 22:
|[[File:Engineering.png|link=http://pathofexile.gamepedia.com/File:Engineering.png]] Engineering
|[[File:Engineering.png|link=http://pathofexile.gamepedia.com/File:Engineering.png]] Engineering
|[[Isla]] (5)<br>[[Huck]] (3)<br>[[Vinderi]] (2)
|[[Isla]] (5)<br>[[Huck]] (3)<br>[[Vinderi]] (2)
|
|Net traps can be easily skipped
|
|Locked
|{{mico|id=RewardChestGeneric|size=large}}{{mico|id=RewardChestUnique|size=large}}{{mico|id=RewardChestEssence|size=large}}
|{{mico|id=RewardChestGeneric|size=large}}{{mico|id=RewardChestUnique|size=large}}{{mico|id=RewardChestEssence|size=large}}


Line 32: Line 32:
Locked Doors only on Reward/Target rooms
Locked Doors only on Reward/Target rooms


Laserparkours can be skipped (but dangerous)  
Laser parkours can be skipped (but dangerous)  
| Not Locked
| Not Locked
|{{mico|id=RewardChestFossil|size=large}}{{mico|id=RewardChestCurrency|size=large}}{{mico|id=RewardChestArmour|size=large}}{{mico|id=RewardChestEssence|size=large}}{{mico|id=RewardChestHarbinger|size=large}}
|{{mico|id=RewardChestFossil|size=large}}{{mico|id=RewardChestCurrency|size=large}}{{mico|id=RewardChestArmour|size=large}}{{mico|id=RewardChestEssence|size=large}}{{mico|id=RewardChestHarbinger|size=large}}
Line 39: Line 39:
|[[File:Counter-Thaumaturgy.png|link=http://pathofexile.gamepedia.com/File:Counter-Thaumaturgy.png]] Counter-Thaumaturgy
|[[File:Counter-Thaumaturgy.png|link=http://pathofexile.gamepedia.com/File:Counter-Thaumaturgy.png]] Counter-Thaumaturgy
|[[Niles]] (5)<br>[[Nenet]] (4)<br>[[Gianna]] (3)
|[[Niles]] (5)<br>[[Nenet]] (4)<br>[[Gianna]] (3)
|
|Magic floors only active on way out, can be skipped (but dangerous)
|Locked
|Locked
|{{mico|id=RewardChestTrinkets|size=large}}{{mico|id=RewardChestGems|size=large}}{{mico|id=RewardChestCurrency|size=large}}
|{{mico|id=RewardChestTrinkets|size=large}}{{mico|id=RewardChestGems|size=large}}{{mico|id=RewardChestCurrency|size=large}}
Line 46: Line 46:
|[[File:Perception.png|link=http://pathofexile.gamepedia.com/File:Perception.png]] Perception
|[[File:Perception.png|link=http://pathofexile.gamepedia.com/File:Perception.png]] Perception
|[[Nenet]] (5)<br>[[Karst]] (3)<br>[[Gianna]] (2)
|[[Nenet]] (5)<br>[[Karst]] (3)<br>[[Gianna]] (2)
|
|Has Observer Totems that increase Alert meter if they detect you
|Not Locked but hidden<br>(get revealed by Rogue)
|Not Locked but hidden<br>(get revealed by Rogue)
|{{mico|id=RewardChestTrinkets|size=large}}{{mico|id=RewardChestDivination|size=large}}{{mico|id=RewardChestProphecy|size=large}}
|{{mico|id=RewardChestTrinkets|size=large}}{{mico|id=RewardChestDivination|size=large}}{{mico|id=RewardChestProphecy|size=large}}
Line 54: Line 54:
|[[Vinderi]] (5)<br>[[Tibbs]] (4)<br>[[Huck]] (3)
|[[Vinderi]] (5)<br>[[Tibbs]] (4)<br>[[Huck]] (3)
|Lots of locked doors<br>
|Lots of locked doors<br>
Interaction bugs fairly often<br>
Prone to buggy behavior in small areas (to fix this run away from the Interaction point until the Interaction is aborted and then restart it)
(to fix this run away from the Interactionpoint until the Interaction is aborted and then restart it)
|Locked
|Locked
|{{mico|id=RewardChestGeneric|size=large}}{{mico|id=RewardChestDelirium|size=large}}{{mico|id=RewardChestBlight|size=large}}{{mico|id=RewardChestMetamorph|size=large}}
|{{mico|id=RewardChestGeneric|size=large}}{{mico|id=RewardChestDelirium|size=large}}{{mico|id=RewardChestBlight|size=large}}{{mico|id=RewardChestMetamorph|size=large}}
Line 61: Line 60:
|[[File:Trap Disarmament.png|link=http://pathofexile.gamepedia.com/File:Trap_Disarmament.png]] Trap Disarmament
|[[File:Trap Disarmament.png|link=http://pathofexile.gamepedia.com/File:Trap_Disarmament.png]] Trap Disarmament
|[[Vinderi]] (5)<br>[[Isla]] (4)<br>[[Tullina]] (2)
|[[Vinderi]] (5)<br>[[Isla]] (4)<br>[[Tullina]] (2)
|Locked doors and trapped hallways,
|Trapped hallways can be skipped (but dangerous)
 
|Locked (do not step near them)
Trapped hallways can be skipped (but dangerous)
|
|{{mico|id=RewardChestTalisman|size=large}}{{mico|id=RewardChestAbyss|size=large}}{{mico|id=RewardChestBreach|size=large}}{{mico|id=RewardChestWeapons|size=large}}{{mico|id=RewardChestArmour|size=large}}
|{{mico|id=RewardChestTalisman|size=large}}{{mico|id=RewardChestAbyss|size=large}}{{mico|id=RewardChestBreach|size=large}}{{mico|id=RewardChestWeapons|size=large}}{{mico|id=RewardChestArmour|size=large}}
|-
|-
|[[File:Deception.png|link=http://pathofexile.gamepedia.com/File:Deception.png]] Deception
|[[File:Deception.png|link=http://pathofexile.gamepedia.com/File:Deception.png]] Deception
|[[Gianna]] (5)<br>[[Niles]] (4)
|[[Gianna]] (5)<br>[[Niles]] (4)
|Doors: nothing special<br>Special: no tasks on way out
|No locked doors on the way out
|Not Locked
|Not Locked
|{{mico|id=RewardChestDivination|size=large}}{{mico|id=RewardChestHarbinger|size=large}}{{mico|id=RewardChestArmour|size=large}}
|{{mico|id=RewardChestDivination|size=large}}{{mico|id=RewardChestHarbinger|size=large}}{{mico|id=RewardChestArmour|size=large}}
|}
|}

Latest revision as of 20:14, 8 April 2024

Skill Rogues (Max Level) Special Interactions during Heist Reward Chest Locked Possible Reward Room Chests in Contracts
Lockpicking Karst (5)
Tullina (3)
Huck (3)
Locked
Brute Force Tibbs (5)
Huck (3)
Doors: Prepared Enemies are stunned (in certain tilesets) Not Locked
Engineering Isla (5)
Huck (3)
Vinderi (2)
Net traps can be easily skipped Locked
Agility Tullina (5)
Karst (2)
Interactions take very long

Locked Doors only on Reward/Target rooms

Laser parkours can be skipped (but dangerous)

Not Locked
Counter-Thaumaturgy Niles (5)
Nenet (4)
Gianna (3)
Magic floors only active on way out, can be skipped (but dangerous) Locked
Perception Nenet (5)
Karst (3)
Gianna (2)
Has Observer Totems that increase Alert meter if they detect you Not Locked but hidden
(get revealed by Rogue)
Demolition Vinderi (5)
Tibbs (4)
Huck (3)
Lots of locked doors

Prone to buggy behavior in small areas (to fix this run away from the Interaction point until the Interaction is aborted and then restart it)

Locked
Trap Disarmament Vinderi (5)
Isla (4)
Tullina (2)
Trapped hallways can be skipped (but dangerous) Locked (do not step near them)
Deception Gianna (5)
Niles (4)
No locked doors on the way out Not Locked