List of Heist Skills: Difference between revisions
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|[[Karst]] (5)<br>[[Tullina]] (3)<br>[[Huck]] (3) | |[[Karst]] (5)<br>[[Tullina]] (3)<br>[[Huck]] (3) | ||
| | | | ||
| | |Locked | ||
|{{mico|id=RewardChestFragment|size=large}}{{mico|id=RewardChestCurrency|size=large}}{{mico|id=RewardChestTrinkets|size=large}} | |{{mico|id=RewardChestFragment|size=large}}{{mico|id=RewardChestCurrency|size=large}}{{mico|id=RewardChestTrinkets|size=large}} | ||
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|[[File:Brute Force.png|link=http://pathofexile.gamepedia.com/File:Brute_Force.png]] Brute Force | |[[File:Brute Force.png|link=http://pathofexile.gamepedia.com/File:Brute_Force.png]] Brute Force | ||
|[[Tibbs]] (5)<br>[[Huck]] (3) | |[[Tibbs]] (5)<br>[[Huck]] (3) | ||
|Doors: Prepared Enemies are stunned | |Doors: Prepared Enemies are stunned (in certain tilesets) | ||
| Not Locked | | Not Locked | ||
|{{mico|id=RewardChestUnique|size=large}}{{mico|id=RewardChestWeapons|size=large}}{{mico|id=RewardChestFossil|size=large}} | |{{mico|id=RewardChestUnique|size=large}}{{mico|id=RewardChestWeapons|size=large}}{{mico|id=RewardChestFossil|size=large}} | ||
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|[[File:Engineering.png|link=http://pathofexile.gamepedia.com/File:Engineering.png]] Engineering | |[[File:Engineering.png|link=http://pathofexile.gamepedia.com/File:Engineering.png]] Engineering | ||
|[[Isla]] (5)<br>[[Huck]] (3)<br>[[Vinderi]] (2) | |[[Isla]] (5)<br>[[Huck]] (3)<br>[[Vinderi]] (2) | ||
| | |Net traps can be easily skipped | ||
| | |Locked | ||
|{{mico|id=RewardChestGeneric|size=large}}{{mico|id=RewardChestUnique|size=large}}{{mico|id=RewardChestEssence|size=large}} | |{{mico|id=RewardChestGeneric|size=large}}{{mico|id=RewardChestUnique|size=large}}{{mico|id=RewardChestEssence|size=large}} | ||
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Locked Doors only on Reward/Target rooms | Locked Doors only on Reward/Target rooms | ||
Laser parkours can be skipped (but dangerous) | |||
| Not Locked | | Not Locked | ||
|{{mico|id=RewardChestFossil|size=large}}{{mico|id=RewardChestCurrency|size=large}}{{mico|id=RewardChestArmour|size=large}}{{mico|id=RewardChestEssence|size=large}}{{mico|id=RewardChestHarbinger|size=large}} | |{{mico|id=RewardChestFossil|size=large}}{{mico|id=RewardChestCurrency|size=large}}{{mico|id=RewardChestArmour|size=large}}{{mico|id=RewardChestEssence|size=large}}{{mico|id=RewardChestHarbinger|size=large}} | ||
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|[[File:Counter-Thaumaturgy.png|link=http://pathofexile.gamepedia.com/File:Counter-Thaumaturgy.png]] Counter-Thaumaturgy | |[[File:Counter-Thaumaturgy.png|link=http://pathofexile.gamepedia.com/File:Counter-Thaumaturgy.png]] Counter-Thaumaturgy | ||
|[[Niles]] (5)<br>[[Nenet]] (4)<br>[[Gianna]] (3) | |[[Niles]] (5)<br>[[Nenet]] (4)<br>[[Gianna]] (3) | ||
| | |Magic floors only active on way out, can be skipped (but dangerous) | ||
|Locked | |Locked | ||
|{{mico|id=RewardChestTrinkets|size=large}}{{mico|id=RewardChestGems|size=large}}{{mico|id=RewardChestCurrency|size=large}} | |{{mico|id=RewardChestTrinkets|size=large}}{{mico|id=RewardChestGems|size=large}}{{mico|id=RewardChestCurrency|size=large}} | ||
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|[[File:Perception.png|link=http://pathofexile.gamepedia.com/File:Perception.png]] Perception | |[[File:Perception.png|link=http://pathofexile.gamepedia.com/File:Perception.png]] Perception | ||
|[[Nenet]] (5)<br>[[Karst]] (3)<br>[[Gianna]] (2) | |[[Nenet]] (5)<br>[[Karst]] (3)<br>[[Gianna]] (2) | ||
| | |Has Observer Totems that increase Alert meter if they detect you | ||
|Not Locked but hidden<br>(get revealed by Rogue) | |Not Locked but hidden<br>(get revealed by Rogue) | ||
|{{mico|id=RewardChestTrinkets|size=large}}{{mico|id=RewardChestDivination|size=large}}{{mico|id=RewardChestProphecy|size=large}} | |{{mico|id=RewardChestTrinkets|size=large}}{{mico|id=RewardChestDivination|size=large}}{{mico|id=RewardChestProphecy|size=large}} | ||
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|[[Vinderi]] (5)<br>[[Tibbs]] (4)<br>[[Huck]] (3) | |[[Vinderi]] (5)<br>[[Tibbs]] (4)<br>[[Huck]] (3) | ||
|Lots of locked doors<br> | |Lots of locked doors<br> | ||
Prone to buggy behavior in small areas (to fix this run away from the Interaction point until the Interaction is aborted and then restart it) | |||
(to fix this run away from the | |||
|Locked | |Locked | ||
|{{mico|id=RewardChestGeneric|size=large}}{{mico|id=RewardChestDelirium|size=large}}{{mico|id=RewardChestBlight|size=large}}{{mico|id=RewardChestMetamorph|size=large}} | |{{mico|id=RewardChestGeneric|size=large}}{{mico|id=RewardChestDelirium|size=large}}{{mico|id=RewardChestBlight|size=large}}{{mico|id=RewardChestMetamorph|size=large}} | ||
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|[[File:Trap Disarmament.png|link=http://pathofexile.gamepedia.com/File:Trap_Disarmament.png]] Trap Disarmament | |[[File:Trap Disarmament.png|link=http://pathofexile.gamepedia.com/File:Trap_Disarmament.png]] Trap Disarmament | ||
|[[Vinderi]] (5)<br>[[Isla]] (4)<br>[[Tullina]] (2) | |[[Vinderi]] (5)<br>[[Isla]] (4)<br>[[Tullina]] (2) | ||
| | |Trapped hallways can be skipped (but dangerous) | ||
|Locked (do not step near them) | |||
Trapped hallways can be skipped (but dangerous) | |||
| | |||
|{{mico|id=RewardChestTalisman|size=large}}{{mico|id=RewardChestAbyss|size=large}}{{mico|id=RewardChestBreach|size=large}}{{mico|id=RewardChestWeapons|size=large}}{{mico|id=RewardChestArmour|size=large}} | |{{mico|id=RewardChestTalisman|size=large}}{{mico|id=RewardChestAbyss|size=large}}{{mico|id=RewardChestBreach|size=large}}{{mico|id=RewardChestWeapons|size=large}}{{mico|id=RewardChestArmour|size=large}} | ||
|- | |- | ||
|[[File:Deception.png|link=http://pathofexile.gamepedia.com/File:Deception.png]] Deception | |[[File:Deception.png|link=http://pathofexile.gamepedia.com/File:Deception.png]] Deception | ||
|[[Gianna]] (5)<br>[[Niles]] (4) | |[[Gianna]] (5)<br>[[Niles]] (4) | ||
| | |No locked doors on the way out | ||
|Not Locked | |Not Locked | ||
|{{mico|id=RewardChestDivination|size=large}}{{mico|id=RewardChestHarbinger|size=large}}{{mico|id=RewardChestArmour|size=large}} | |{{mico|id=RewardChestDivination|size=large}}{{mico|id=RewardChestHarbinger|size=large}}{{mico|id=RewardChestArmour|size=large}} | ||
|} | |} |
Latest revision as of 20:14, 8 April 2024
Skill | Rogues (Max Level) | Special Interactions during Heist | Reward Chest Locked | Possible Reward Room Chests in Contracts |
---|---|---|---|---|
Lockpicking | Karst (5) Tullina (3) Huck (3) |
Locked | ||
Brute Force | Tibbs (5) Huck (3) |
Doors: Prepared Enemies are stunned (in certain tilesets) | Not Locked | |
Engineering | Isla (5) Huck (3) Vinderi (2) |
Net traps can be easily skipped | Locked | |
Agility | Tullina (5) Karst (2) |
Interactions take very long
Locked Doors only on Reward/Target rooms Laser parkours can be skipped (but dangerous) |
Not Locked | |
Counter-Thaumaturgy | Niles (5) Nenet (4) Gianna (3) |
Magic floors only active on way out, can be skipped (but dangerous) | Locked | |
Perception | Nenet (5) Karst (3) Gianna (2) |
Has Observer Totems that increase Alert meter if they detect you | Not Locked but hidden (get revealed by Rogue) |
|
Demolition | Vinderi (5) Tibbs (4) Huck (3) |
Lots of locked doors Prone to buggy behavior in small areas (to fix this run away from the Interaction point until the Interaction is aborted and then restart it) |
Locked | |
Trap Disarmament | Vinderi (5) Isla (4) Tullina (2) |
Trapped hallways can be skipped (but dangerous) | Locked (do not step near them) | |
Deception | Gianna (5) Niles (4) |
No locked doors on the way out | Not Locked |