Modifier:WeaponTreeAddedColdHighCannotChill1: Difference between revisions

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(PyPoE/ExporterBot/1.0.0a0: Mod updater)
(PyPoE/ExporterBot/1.0.0a0: Mod updater)
 
Line 6: Line 6:
|required_level                  = 1
|required_level                  = 1
|mod_type                        = WeaponTreeLocalColdDamageAndCannotChill
|mod_type                        = WeaponTreeLocalColdDamageAndCannotChill
|stat_text                        = Adds 4 to 9 [[Cold Damage]]<br>Your [[Cold Damage]] cannot Chill
|stat_text                        = Adds 4 to 9 [[Cold Damage]]<br>Your [[Cold Damage]] cannot [[Chill]]
|stat1_id                        = local_minimum_added_cold_damage
|stat1_id                        = local_minimum_added_cold_damage
|stat1_min                        = 4
|stat1_min                        = 4

Latest revision as of 06:02, 31 March 2024

Mod IDWeaponTreeAddedColdHighCannotChill1
Name
GroupsColdDamage
Mod typeWeaponTreeLocalColdDamageAndCannotChill
Mod domainItem (1)
Generation typeCrucible Passive Skill Tree (31)
Req. level1
EffectAdds 4 to 9 Cold Damage
Your Cold Damage cannot Chill
Granted buff ID
Granted buff value
Granted skill
Tags
Tier Text
Stats
#Stat IDMinimumMaximum
1local_minimum_added_cold_damage44
2local_maximum_added_cold_damage99
3cold_damage_cannot_chill11
Spawn weights
#TagWeight
1one_hand_weapon0
2default0
Generation weights
#TagWeight
Modifier sell price
#Item

WeaponTreeAddedColdHighCannotChill1 is the internal ID of an unnamed modifier.