Skill:InvisibleFireBlastRain: Difference between revisions

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(PyPoE/ExporterBot/1.0.0a0: Skill updater)
 
(PyPoE/ExporterBot/1.0.0a0: Skill updater)
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|static_stat1_id                        = active_skill_area_of_effect_radius_+%_final
|static_stat1_id                        = active_skill_area_of_effect_radius_+%_final
|static_stat1_value                      = -17
|static_stat1_value                      = -17
|static_stat2_id                        = blast_rain_arrow_delay_ms
|static_stat2_id                        = base_is_projectile
|static_stat2_value                      = 200
|static_stat2_value                      = 1
|static_stat3_id                        = active_skill_attack_speed_+%_final
|static_stat3_id                        = blast_rain_arrow_delay_ms
|static_stat3_value                      = 300
|static_stat3_value                      = 200
|static_stat4_id                        = base_number_of_additional_arrows
|static_stat4_id                        = is_area_damage
|static_stat4_value                      = 2
|static_stat4_value                      = 1
|static_stat5_id                        = skill_physical_damage_%_to_convert_to_fire
|static_stat5_id                        = skill_can_fire_arrows
|static_stat5_value                      = 50
|static_stat5_value                      = 1
|static_stat6_id                        = cannot_stun
|static_stat6_id                        = cannot_stun
|static_stat6_value                      = 1
|static_stat6_value                      = 1
|static_stat7_id                        = base_is_projectile
|static_stat7_id                        = base_number_of_additional_arrows
|static_stat7_value                      = 1
|static_stat7_value                      = 2
|static_stat8_id                        = is_area_damage
|static_stat8_id                        = skill_physical_damage_%_to_convert_to_fire
|static_stat8_value                      = 1
|static_stat8_value                      = 50
|static_stat9_id                        = skill_can_fire_arrows
|static_stat9_id                        = active_skill_attack_speed_+%_final
|static_stat9_value                      = 1
|static_stat9_value                      = 300
|stat_text                              = 300% more Attack Speed<br>Fires 2 additional Arrows<br>50% of Physical Damage Converted to Fire Damage<br>Your Hits cannot Stun Enemies
|stat_text                              = Your Hits cannot Stun Enemies<br>Fires 2 additional Arrows<br>50% of Physical Damage Converted to Fire Damage<br>300% more Attack Speed
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 1
|level1_level_requirement                = 1
}}
}}

Revision as of 14:32, 19 August 2023

NameBlast Rain
Skill IdInvisibleFireBlastRain
Icon
Cast Time1.00 sec
Item Class
Restrictions
Bow
Level Req.1
Attack Speed100% of base
Attack Damage50% of base
Effectiveness of Added Damage50%
Stored Uses1
Cooldown0.40 sec
Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.
Your Hits cannot Stun Enemies
Fires 2 additional Arrows
50% of Physical Damage Converted to Fire Damage
300% more Attack Speed

InvisibleFireBlastRain is the internal id of the skill Blast Rain.