Skill:MassSkeletonTornadoShotMapBoss: Difference between revisions

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(PyPoE/ExporterBot/1.0.0a0: Skill updater)
 
(PyPoE/ExporterBot/1.0.0a0: Skill updater)
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|static_damage_multiplier                = 60
|static_damage_multiplier                = 60
|static_attack_speed_multiplier          = 100
|static_attack_speed_multiplier          = 100
|static_stat1_id                        = projectile_spiral_nova_starting_angle_offset
|static_stat1_id                        = base_is_projectile
|static_stat1_value                      = -90
|static_stat1_value                      = 1
|static_stat2_id                        = projectile_spiral_nova_time_ms
|static_stat2_id                        = projectile_spiral_nova_starting_angle_offset
|static_stat2_value                      = 3000
|static_stat2_value                      = -90
|static_stat3_id                        = active_skill_attack_speed_+%_final
|static_stat3_id                        = projectile_spiral_nova_time_ms
|static_stat3_value                      = -50
|static_stat3_value                      = 3000
|static_stat4_id                        = base_number_of_projectiles_in_spiral_nova
|static_stat4_id                        = skill_can_fire_arrows
|static_stat4_value                      = 10
|static_stat4_value                      = 1
|static_stat5_id                        = projectile_spiral_nova_angle
|static_stat5_id                        = cannot_stun
|static_stat5_value                      = 180
|static_stat5_value                      = 1
|static_stat6_id                        = tornado_shot_num_of_secondary_projectiles
|static_stat6_id                        = active_skill_damage_+%_final
|static_stat6_value                      = 3
|static_stat6_value                      = -40
|static_stat7_id                        = active_skill_damage_+%_final
|static_stat7_id                        = base_number_of_projectiles_in_spiral_nova
|static_stat7_value                      = -40
|static_stat7_value                      = 10
|static_stat8_id                        = cannot_stun
|static_stat8_id                        = projectile_spiral_nova_angle
|static_stat8_value                      = 1
|static_stat8_value                      = 180
|static_stat9_id                        = base_is_projectile
|static_stat9_id                        = tornado_shot_num_of_secondary_projectiles
|static_stat9_value                      = 1
|static_stat9_value                      = 3
|static_stat10_id                        = skill_can_fire_arrows
|static_stat10_id                        = active_skill_attack_speed_+%_final
|static_stat10_value                    = 1
|static_stat10_value                    = -50
|stat_text                              = 50% less Attack Speed<br>Fires 10 Projectiles in a spiral<br>Fires 3 secondary Projectiles<br>Deals 40% less Damage<br>Your Hits cannot Stun Enemies
|stat_text                              = Your Hits cannot Stun Enemies<br>Deals 40% less Damage<br>Fires 10 Projectiles in a spiral<br>Fires 3 secondary Projectiles<br>50% less Attack Speed
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 68
|level1_level_requirement                = 68
}}
}}

Revision as of 14:03, 19 August 2023

NameTornado Shot
Skill IdMassSkeletonTornadoShotMapBoss
Icon
Cast Time1.00 sec
Item Class
Restrictions
Bow
Level Req.68
Attack Speed100% of base
Attack Damage60% of base
Effectiveness of Added Damage60%
Stored Uses1
Cooldown20.00 sec
Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.
Your Hits cannot Stun Enemies
Deals 40% less Damage
Fires 10 Projectiles in a spiral
Fires 3 secondary Projectiles
50% less Attack Speed

MassSkeletonTornadoShotMapBoss is the internal id of the skill Tornado Shot.