Perfect Crime: Difference between revisions

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{{Passive skill box|Perfect Crime}}
{{Passive skill box|Perfect Crime}}
{{main|Summon Triggerbots}}
{{main|Summon Triggerbots}}
'''Perfect Crime''' is a notable [[Ascendancy passive skill]] for the [[Saboteur]]. It grants the skill [[Summon Triggerbots]], which summons two invulnerable [[Triggerbot]] [[minion]]s that follow you. Whenever you [[trigger]] a [[spell]], the skill will be triggered from both your Triggerbots instead. However, the skill causes you to deal less damage with triggered skills. Minions which are summoned via Triggerbots are not subject to the less damage modifier.<ref>https://www.pathofexile.com/forum/view-thread/3324396/page/1#19</ref>
'''Perfect Crime''' is a notable [[Ascendancy passive skill]] for the [[Saboteur]]. It grants the skill [[Summon Triggerbots]], which summons two invulnerable [[Triggerbot]] [[minion]]s that follow you. Whenever you [[trigger]] a [[spell]], the skill will be triggered from both your Triggerbots instead. However, the skill causes you to deal less damage with triggered spells. Minions which are summoned via Triggerbots are not subject to the less damage modifier.<ref>https://www.pathofexile.com/forum/view-thread/3324396/page/1#19</ref>


==Version history==
==Version history==

Revision as of 14:43, 5 April 2023

Perfect Crime
Ascendancy Notable Passive Skill
35% less Damage with Triggered Spells
Triggers Level 20 Summon Triggerbots when Allocated [1]

Perfect Crime is a notable Ascendancy passive skill for the Saboteur. It grants the skill Summon Triggerbots, which summons two invulnerable Triggerbot minions that follow you. Whenever you trigger a spell, the skill will be triggered from both your Triggerbots instead. However, the skill causes you to deal less damage with triggered spells. Minions which are summoned via Triggerbots are not subject to the less damage modifier.[1]

Version history

Version Changes
3.21.0
  • Reworked. Old mods listed below:
    • You gain 10% increased Damage for each Trap
    • 25% Chance for Traps to Trigger an additional time
    • 25% reduced Cost of Skills that throw Traps
3.14.0
  • Reduced mana cost (of skills that throw traps) changed to reduced all costs.
3.13.0
  • No longer grants 10% increased Cooldown Recovery Rate for throwing Traps.
  • Now grants 10% increased Damage for each Trap (from 8%), 25% chance for Traps to Trigger an additional time (from 20%), and 25% reduced Mana Cost of Skills that throw Traps.
3.2.0
  • Added to the game.