Energised Armour: Difference between revisions
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>KLIKS (Created page with "<onlyinclude>{{#invoke:item|item | Name = Energised Armour | Size = 1x1 | Rarity = Unique | Type = Jewel | Radius...") |
>TheMipchunk (fixed jewel radius) |
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| Rarity = Unique | | Rarity = Unique | ||
| Type = Jewel | | Type = Jewel | ||
| Radius = | | Radius = Large | ||
| BaseItem = Crimson Jewel | | BaseItem = Crimson Jewel | ||
| RandomMods = (15 to 20)% increased Armour<br>Increases and Reductions to Energy Shield in Radius<br> are transformed to apply to Armour | | RandomMods = (15 to 20)% increased Armour<br>Increases and Reductions to Energy Shield in Radius<br> are transformed to apply to Armour |
Revision as of 07:10, 9 July 2015
Energised Armour
Crimson JewelRadius: Large(15 to 20)% increased Armour
Increases and Reductions to Energy Shield in Radius
are transformed to apply to Armour"I've yet to see prayer stop an arrow."Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.
Crimson JewelRadius: Large(15 to 20)% increased Armour
Increases and Reductions to Energy Shield in Radius
are transformed to apply to Armour"I've yet to see prayer stop an arrow."Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.
Energised Armour is a unique Crimson JewelCrimson JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket..
Version history
Version | Changes |
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2.0.0 |
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