Endurance Charges: Difference between revisions

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Some skills grant charges. Each charge lasts a short duration before it disappears. Gaining a charge resets the duration of all accumulated charges.
#REDIRECT [[Endurance Charge]]
 
'''Endurance charges''' are related to the strength attribute and grant +5% physical damage reduction, and +5% to elemental resistances (fire, cold, and lightning) per charge.
 
The physical damage reduction stacks with the damage reduction from [[Armour]], so that they are both applied at the same time. For example, if a monster deals 100 damage, and you have 10% Damage Reduction from two endurance charges, and enough armour to prevent 30 of the 100 damage, the incoming damage would be reduced by 40.
 
By default characters can have a maximum number of 3 active charges of each type at one time. This maximum can be increased by certain passive skills.
 
The following skills currently give '''Endurance Charges''':
*[[Enduring Cry]]
*[[Warlord's Mark]]
 
The following skills use '''Endurance Charges''':
*[[Immortal Call]]
*[[Discharge]]
 
[[Category:Charges]] [[Category:Strength Skills]]

Revision as of 04:32, 14 January 2013

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