Emperor's Luck: Difference between revisions

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m (Added info to item template, formatting on drop restrictions items.)
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|stack_size_currency_tab          = 5000
|stack_size_currency_tab          = 5000
|help_text                        = Shift click to unstack.
|help_text                        = Shift click to unstack.
|drop_areas                      = MapAtlasHighGardens, MapAtlasCourtyard, MapAtlasOrchard, 2_8_4
|drop_areas                      = MapAtlasHighGardens, MapAtlasCourtyard, MapAtlasOrchard, 2_8_4, 1_3_15
|release_version                  = 2.0.0
}}
}}


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==Drop restrictions==
==Drop restrictions==
As of 3.0 Emperor's Luck can be found in:
* The High Gardens
Emperor's Luck can drop in the following world [[area]]:
Emperor's Luck can drop in the following world [[area]]:
* [[The Imperial Gardens]] on any [[difficulty]]
* [[The Imperial Gardens]]
* [[The High Gardens]]


It can also drop in areas generated by the following [[map]]s:
It can also drop in areas generated by the following [[map]]s:

Revision as of 17:02, 9 August 2017

Lua error in Module:Item2/core at line 500: The "class_id" parameter is required..

Emperor's Luck is a divination card. A set of five can be exchanged for a stack of five currency items of the same type. The type of currency item is chosen in a weighted random fashion. It is more likely to return common currency items than rare ones.

Drop restrictions

Emperor's Luck can drop in the following world area:

It can also drop in areas generated by the following maps:

  • Module Error: No results found for item using search term "page = High Gardens Map"
  • Module Error: No results found for item using search term "page = Courtyard Map"
  • Module Error: No results found for item using search term "page = Orchard Map"

Supporter attribution

Emperor's Luck was created by supporter Isindel.[citation needed]

Version history

Version Changes
2.0.0
  • Introduced to the game.