Effective hit points: Difference between revisions

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>Killodoggy
(Cleaned up the math and phrasing so it uses less words to say the same thing. Added a link to more advanced formulas and explanation of why ehp is oversimplified.)
>Killodoggy
m (Changed the word modifier to stat. Removed unnecessary text I added in creation.)
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==Explanation of the term==
==Explanation of the term==


*Effective hit points also known as EHP is a term used to describe how much damage your character can survive. The term hit points is a word for life and energy shield.
*Effective hit points also known as EHP is a slang term used to describe how much damage your character can survive. The term hit points is a word for life and energy shield.


==Math==
==Math==
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*Calculating your EHP
*Calculating your EHP


*Add up all additive modifiers on your defensive layers first so that they are ready to be multiplied. Most additive modifiers come from {{c|mod|increased}} and {{c|mod|reduced}}, but there are exceptions to this rule.
*Add up all additive [[stats]] on your defensive layers first so that they are ready to be multiplied. Most additive [[stats]] come from {{c|mod|increased}} and {{c|mod|reduced}}, but there are exceptions to this rule.<ref name="ActionSpeed"/>.


*All of these defensive layers can be calculated with the same formula - Dodge, Block, Evade, Blind, resists, Less/reduced Damage from hits, Lower monster action speed (when facetanking), avoid, lower enemy accuracy, lower enemy damage, physical damage reduction and resistances.
*All of these defensive layers can be calculated with the same formula - Dodge, Block, Evade, Blind, resists, Less/reduced Damage from hits, Lower monster action speed (when facetanking), avoid, lower enemy accuracy, lower enemy damage, physical damage reduction and resistances.
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*75% attack Block ( 100 - 75 = 25) (100 / 25 = 4)  
*75% attack Block ( 100 - 75 = 25) (100 / 25 = 4)  


** 75% attack Block gives you 4 times EHP against attacks that hit. This is equivalent to 300% more life against hits if you are not getting killed in 1 hit.
** 75% attack Block gives you 4 times EHP against attacks that hit.


**All layers are multiplied separately as if they were "more" modifiers. This means a player with 4 times EHP would go to 8 times EHP by adding blind which is a 50% enemy chance to miss.
**All layers are multiplied separately as if they were "more" [[stats]]. This means a character with 4 times EHP would go to 8 times EHP by adding blind which is a 50% enemy chance to miss.


==Advanced Math==
==Advanced Math==
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See [[Receiving damage]] for more advanced formulas.
See [[Receiving damage]] for more advanced formulas.
==References==
{{reflist|refs=
<ref name="ActionSpeed">{{cite web|author=Mark_GGG|date=November 20, 2015|title=Is it really a good idea to make monsters unmovable? Including bosses |url=https://www.pathofexile.com/forum/view-thread/1482215/filter-account-type/staff|publisher=Official Path of Exile Forums|accessdate=February 18, 2020}}</ref>
}}

Revision as of 07:56, 25 February 2020

This article is a stub. Please help improve the article by expanding it.

Explanation of the term

  • Effective hit points also known as EHP is a slang term used to describe how much damage your character can survive. The term hit points is a word for life and energy shield.

Math

  • Calculating your EHP
  • Add up all additive stats on your defensive layers first so that they are ready to be multiplied. Most additive stats come from increased and reduced, but there are exceptions to this rule.[1].
  • All of these defensive layers can be calculated with the same formula - Dodge, Block, Evade, Blind, resists, Less/reduced Damage from hits, Lower monster action speed (when facetanking), avoid, lower enemy accuracy, lower enemy damage, physical damage reduction and resistances.
  • Formula - Minus the % from the defensive layer from 100. Then divide 100 by the answer.

Example

  • 75% attack Block ( 100 - 75 = 25) (100 / 25 = 4)
    • 75% attack Block gives you 4 times EHP against attacks that hit.
    • All layers are multiplied separately as if they were "more" stats. This means a character with 4 times EHP would go to 8 times EHP by adding blind which is a 50% enemy chance to miss.

Advanced Math

This formula is not advanced on purpose to make it easy to understand. It does not cover all possible mechanics of defense.

See Receiving damage for more advanced formulas.

References

  1. Mark_GGG (November 20, 2015). "Is it really a good idea to make monsters unmovable? Including bosses". Official Path of Exile Forums. Retrieved February 18, 2020.