Harmony of Purpose: Difference between revisions

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(→‎Version history: Use Template:Version history table end instead of floating table syntax to close off version history table.)
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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.13.0}}
{{Version history table row|3.13.0|
* Now grants 20% chance to gain a Power, Frenzy or Endurance Charge on Hit (from 10%).
* Now grants 20% chance to gain a Power, Frenzy or Endurance Charge on Hit (from 10%).
{{Version history table row|3.2.0}}
}}
{{Version history table row|3.2.0|
* Added {{c|mod|10% chance to gain a Power, Frenzy, or Endurance Charge on Hit}}.
* Added {{c|mod|10% chance to gain a Power, Frenzy, or Endurance Charge on Hit}}.
{{Version history table row|2.3.0}}
}}
{{Version history table row|2.3.0|
* Changed {{c|mod|Nearby Party Members have Conduit}} to {{c|mod|You and Nearby Party Members Share Power, Frenzy, and Endurance Charges with each other}}.
* Changed {{c|mod|Nearby Party Members have Conduit}} to {{c|mod|You and Nearby Party Members Share Power, Frenzy, and Endurance Charges with each other}}.
{{Version history table row|2.2.0}}
}}
{{Version history table row|2.2.0|
* Added to the game.
* Added to the game.
}}
{{Version history table end}}
{{Version history table end}}


[[ru:Благое намерение]]
[[ru:Благое намерение]]

Revision as of 07:11, 25 July 2022

Harmony of Purpose
Ascendancy Notable Passive Skill
Enemies in your Link Beams cannot apply Elemental Ailments
Enemies in your Link Beams have -20% to all Elemental Resistances
Linked Targets and Allies in your Link Beams have +5% to all Maximum Elemental Resistances [1]

Harmony of Purpose is a notable Ascendancy passive skill for the Guardian that grants Conduit to you and nearby party members, and prevents nearby enemies from generating endurance, frenzy or power charges. It also grants the user a chance to generate a random charge on hit.

Version history

Version Changes
3.13.0
  • Now grants 20% chance to gain a Power, Frenzy or Endurance Charge on Hit (from 10%).
3.2.0
  • Added 10% chance to gain a Power, Frenzy, or Endurance Charge on Hit.
2.3.0
  • Changed Nearby Party Members have Conduit to You and Nearby Party Members Share Power, Frenzy, and Endurance Charges with each other.
2.2.0
  • Added to the game.

ru:Благое намерение