Module talk:Item: Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
>Lord joshi
>Eleziel
(::::Too many people seem to find the current range formatting confusing, i've made a thread/poll on reddit to see some stats on it.)
Line 40: Line 40:


:: Have you started already with the exporter for the decorations? I have done the microtransaction decorations today manually, but i don't really want to do all master decorations. --[[User:Lord joshi|Lord joshi]] ([[User talk:Lord joshi|talk]]) 16:37, 14 September 2015 (UTC)
:: Have you started already with the exporter for the decorations? I have done the microtransaction decorations today manually, but i don't really want to do all master decorations. --[[User:Lord joshi|Lord joshi]] ([[User talk:Lord joshi|talk]]) 16:37, 14 September 2015 (UTC)
Too many people seem to find the current range formatting confusing, i've made a thread/poll on reddit to see some stats on it. https://www.reddit.com/r/pathofexile/comments/3kxl9m/wiki_what_formatting_do_you_prefer_for_variable/ --[[User:Eleziel|Eleziel]] ([[User talk:Eleziel|talk]]) 14 September 2015

Revision as of 17:27, 14 September 2015

Testing Changes

Is there a way to test changes to the module before applying them? I'd rather not edit the lua and break half the wiki.

In particular I wanted to add divination cards to the item module since they're missing currently and it makes sense to add them with their own display style as well, since they're strictly following a template. I.e. see this: http://omegak2.net/poe/2DItems_Divination_Images_1.dds

Could be replicated to just look like ingame. --OmegaK2 (talk) 10:50, 16 June 2015 (UTC)

You can use the sandbox module for testing. However, I was actually planning on implementing the divination cards myself. The only thing stopping me was that I didn't have beta access and therefore I wasn't able to extract the graphics. So thanks for that! —Vini (t|c) 11:37, 16 June 2015 (UTC)
Ah, okay if you go ahead and add it anyway, that will work. I have basic layout test here: User:OmegaK2/card_test --OmegaK2 (talk) 12:48, 16 June 2015 (UTC)
It might make sense to make the generic inline icon for the cards the inventory icon: . --OmegaK2 (talk) 14:41, 17 June 2015 (UTC)


Jewel radius and limit

I'm not familiar enough with the scripting language to modify this module, but a slight modification needs to be made to accommodate a jewel that has both a radius and a limit. Currently they display on the same line. This only affects Spire of Stone. TheMipchunk (talk) 07:26, 9 July 2015 (UTC)

# of variations for hideout decorations

Hideout decorations have a number of variations. Blue text. A horizontal line above and below. Atm it is possible to use RandomMods for that but it would be very nice to be able to write:

  • "Variations = 1" instead of "RandomMods = 1 Variation"
  • "Variations = 5" instead of "RandomMods = 5 Variations"
  • ...

I'd edit that myself but so far i don't understand the code enough to do that. And i really don't want to destroy the most important Module of the wiki. Not sure if that helps, but i think it would be good to make a new 'Type' for decorations. Since not all decorations are 'Microtrans'. I have created the page Falling Leaves Decoration to test the module. There you can also see, that there is an empty line above StackSize, imo because it doesn't have a Subtype, so that also needs to be fixed. Please send me a short message when it's done. Ty. --Lord joshi (talk)

On a side note, I can write up an item exporter for the decorations... should not be too complicated really which would save you a lot of trouble adding around 400 pages for decorations manually. --OmegaK2 (talk) 00:36, 26 August 2015 (UTC)
That would be very nice! I was thinking mainly about the microtransaction decorations. Didn't really plan to do all of them. But if you can do that, please do it and i'll just edit the decorations from the shop, if something is missing there. Oh, and i hope you are aware of the fact, that the name of the 2D art is mostly not the same as the name of the decoration ingame. --Lord joshi (talk)
I've added a decoration type to the item module. I've also moved your page to Falling Leaves (use _(Decoration) only when there is another page with the same name already). I haven't started work on exporting decorations yet, but it's certainly on the list of things to do. --OmegaK2 (talk) 22:51, 27 August 2015 (UTC)
Nice work. —Vini (t|c) 00:34, 28 August 2015 (UTC)
I was already thinking about using 'Decortation' or not. But i decided to keep the name from the shop, like it has been done already with pets, where all microtransactions are named '... Pet'. For sure it isn't necessary for the wiki to keep the 'Decoration' in the name, but i thought it would be best to use exactly the names from the shop and create a redirect from the name without the 'Decoration'. Oppinions? --Lord joshi (talk)
For the decorections you probably should use the the name the game (!= shop) uses. We do it all else where in the wiki, I think otherwise it would be confusing. If the shop has a different one, create a redirect to the item so it has both names in case someone searches for the other one.
I can give you a list of names of shop items and a list of microtransactions names, but unfortunatly I haven't found out how to connect that data and I don't think there is away (other then checking the list of names against each other). --OmegaK2 (t|c) 02:34, 29 August 2015 (UTC)
Have you started already with the exporter for the decorations? I have done the microtransaction decorations today manually, but i don't really want to do all master decorations. --Lord joshi (talk) 16:37, 14 September 2015 (UTC)



Too many people seem to find the current range formatting confusing, i've made a thread/poll on reddit to see some stats on it. https://www.reddit.com/r/pathofexile/comments/3kxl9m/wiki_what_formatting_do_you_prefer_for_variable/ --Eleziel (talk) 14 September 2015