Module talk:Item: Difference between revisions

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>Lord joshi
(new type 'Decoration' suggested)
>Lord joshi
m (Note about an empty line)
Line 24: Line 24:
* "Variations = 5" instead of "RandomMods = 5 Variations"
* "Variations = 5" instead of "RandomMods = 5 Variations"
* ...
* ...
I'd edit that myself but so far i don't understand the code enough to do that. And i really don't want to destroy the most important Module of the wiki. Not sure if that helps, but i think it would be good to make a new 'Type' for decorations. Since not all decorations are 'Microtrans'. Please send me a short message when it's done. Ty. --[[User:Lord joshi|Lord joshi]] ([[User talk:Lord joshi|talk]])
I'd edit that myself but so far i don't understand the code enough to do that. And i really don't want to destroy the most important Module of the wiki. Not sure if that helps, but i think it would be good to make a new 'Type' for decorations. Since not all decorations are 'Microtrans'. I have created the page [[Falling Leaves Decoration]] to test the module. There you can also see, that there is an empty line above StackSize, imo because it doesn't have a Subtype, so that also needs to be fixed. Please send me a short message when it's done. Ty. --[[User:Lord joshi|Lord joshi]] ([[User talk:Lord joshi|talk]])

Revision as of 21:23, 25 August 2015

Testing Changes

Is there a way to test changes to the module before applying them? I'd rather not edit the lua and break half the wiki.

In particular I wanted to add divination cards to the item module since they're missing currently and it makes sense to add them with their own display style as well, since they're strictly following a template. I.e. see this: http://omegak2.net/poe/2DItems_Divination_Images_1.dds

Could be replicated to just look like ingame. --OmegaK2 (talk) 10:50, 16 June 2015 (UTC)

You can use the sandbox module for testing. However, I was actually planning on implementing the divination cards myself. The only thing stopping me was that I didn't have beta access and therefore I wasn't able to extract the graphics. So thanks for that! —Vini (t|c) 11:37, 16 June 2015 (UTC)
Ah, okay if you go ahead and add it anyway, that will work. I have basic layout test here: User:OmegaK2/card_test --OmegaK2 (talk) 12:48, 16 June 2015 (UTC)
It might make sense to make the generic inline icon for the cards the inventory icon: . --OmegaK2 (talk) 14:41, 17 June 2015 (UTC)


Jewel radius and limit

I'm not familiar enough with the scripting language to modify this module, but a slight modification needs to be made to accommodate a jewel that has both a radius and a limit. Currently they display on the same line. This only affects Spire of Stone. TheMipchunk (talk) 07:26, 9 July 2015 (UTC)

# of variations for hideout decorations

Hideout decorations have a number of variations. Blue text. A horizontal line above and below. Atm it is possible to use RandomMods for that but it would be very nice to be able to write:

  • "Variations = 1" instead of "RandomMods = 1 Variation"
  • "Variations = 5" instead of "RandomMods = 5 Variations"
  • ...

I'd edit that myself but so far i don't understand the code enough to do that. And i really don't want to destroy the most important Module of the wiki. Not sure if that helps, but i think it would be good to make a new 'Type' for decorations. Since not all decorations are 'Microtrans'. I have created the page Falling Leaves Decoration to test the module. There you can also see, that there is an empty line above StackSize, imo because it doesn't have a Subtype, so that also needs to be fixed. Please send me a short message when it's done. Ty. --Lord joshi (talk)