Module talk:Item: Difference between revisions

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>OmegaK2
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>OmegaK2
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:: Ah, okay if you go ahead and add it anyway, that will work. I have basic layout test here: [[User:OmegaK2/card_test]] --[[User:OmegaK2|OmegaK2]] ([[User talk:OmegaK2|talk]]) 12:48, 16 June 2015 (UTC)
:: Ah, okay if you go ahead and add it anyway, that will work. I have basic layout test here: [[User:OmegaK2/card_test]] --[[User:OmegaK2|OmegaK2]] ([[User talk:OmegaK2|talk]]) 12:48, 16 June 2015 (UTC)


:: It might make sense to make the generic inline icon for the cards the inventory icon: [[File:Divination_card_inventory_icon.png]]. --[[User:OmegaK2|OmegaK2]] ([[User talk:OmegaK2|talk]]) 14:41, 17 June 2015 (UTC)
:: It might make sense to make the generic inline icon for the cards the inventory icon: [[File:Divination_card_inventory_icon.png|16x16px]]. --[[User:OmegaK2|OmegaK2]] ([[User talk:OmegaK2|talk]]) 14:41, 17 June 2015 (UTC)

Revision as of 14:41, 17 June 2015

Testing Changes

Is there a way to test changes to the module before applying them? I'd rather not edit the lua and break half the wiki.

In particular I wanted to add divination cards to the item module since they're missing currently and it makes sense to add them with their own display style as well, since they're strictly following a template. I.e. see this: http://omegak2.net/poe/2DItems_Divination_Images_1.dds

Could be replicated to just look like ingame. --OmegaK2 (talk) 10:50, 16 June 2015 (UTC)

You can use the sandbox module for testing. However, I was actually planning on implementing the divination cards myself. The only thing stopping me was that I didn't have beta access and therefore I wasn't able to extract the graphics. So thanks for that! —Vini (t|c) 11:37, 16 June 2015 (UTC)
Ah, okay if you go ahead and add it anyway, that will work. I have basic layout test here: User:OmegaK2/card_test --OmegaK2 (talk) 12:48, 16 June 2015 (UTC)
It might make sense to make the generic inline icon for the cards the inventory icon: . --OmegaK2 (talk) 14:41, 17 June 2015 (UTC)