Module:Sandbox: Difference between revisions

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local p = {}
local p = {}
local h = {}
local views = {}
local getArgs, roundAndPad
local xtable = require('Module:Table')


local g_frame, g_args
-- will be moved to a differnt module
local game = {}
game.attributes = {
{
long_upper = 'Strength',
long_lower = 'strength',
short_upper = 'Str',
short_lower = 'str',
},
{
long_upper = 'Dexterity',
long_lower = 'dexterity',
short_upper = 'Dex',
short_lower = 'dex',
},
{
long_upper = 'Intelligence',
long_lower = 'intelligence',
short_upper = 'Int',
short_lower = 'int',
},
}


local getArgs = require('Module:Arguments').getArgs
game.damage_types = {
local show_reward = require('Module:QuestReward').show_reward
{
local util = require('Module:Util')
short_upper = 'Physical',
short_lower = 'physical',
},
{
short_upper = 'Fire',
short_lower = 'fire',
},
{
short_upper = 'Cold',
short_lower = 'cold',
},
{
short_upper = 'Lightning',
short_lower = 'lightning',
},
{
short_upper = 'Chaos',
short_lower = 'chaos',
},
}


--
 
-- For Template:Quest
---------------------------------------------------------------------
--
-- Implements {{item}}
function p.quest(frame)
---------------------------------------------------------------------
    g_args = getArgs(frame, {
function p.item(frame)
if not getArgs then
getArgs = require('Module:Arguments').getArgs
end
local args = getArgs(frame, {
parentFirst = true
parentFirst = true
})
})
    if frame == nil or type(frame) == 'table' then
args.view = args.view or args.View or 'full'
        frame = mw.getCurrentFrame()
if not views[args.view] then
    end
error('The requested view "' .. args.view .. '" does not exist')
   
end
    g_frame = frame
args.format = args.format or args.Format
   
args.name = args.name or args.Name
    --
args.sortKey = args.sortKey or args.SortKey or args.name
    -- Args
args.pageName = args.pageName or args.PageName or args.name
    --
args.art = args.art or args.Art or args.pageName .. ' card art.png'
   
args.size = args.size or args.Size or '2x_'
    if g_args.name == nil or string.len(g_args.name) == 0 then
args.rarity = args.rarity or args.Rarity or 'Normal'
        error('Name is required')
args.type = args.type or args.Type
    end
args.subtype = args.subtype or args.Subtype
   
args.baseItem = args.baseItem or args.BaseItem
    g_args.icon = g_args.icon or g_args.name .. ' Quest icon.png'
args.baseItemPage = args.baseItemPage or args.BaseItemPage or args.baseItem
    g_args.boss = g_args.boss
args.level = args.level or args.RequiredLevel
    if g_args.boss then
args.averageDamage = args.averageDamage or args.AverageDamage
        local n = tonumber(g_args.boss)
args.critChance = args.critChance or args.CriticalStrikeChance
        -- The number of bosses were given
args.attacksPerSecond = args.attacksPerSecond or args.AttacksPerSecond
        if n then
args.block = args.block or args.blockChance or args.Block
            g_args.boss = n
args.armour = args.armour or args.Armour
            for i=1, n do
args.evasion = args.evasion or args.Evasion
                args_format_boss(tostring(i))
args.energyshield = args.energyshield or args.energyShield or args.EnergyShield
            end
args.talismanTier = args.talismanTier or args.TalismanTier
        else
args.mapLevel = args.mapLevel or args.MapLevel
            args_format_boss('')
args.itemQuantity = args.itemQuantity or args.itemQuantity
        end
args.radius = args.radius or args.Radius
    end
args.limit = args.limit or args.Limit
    g_args.key_item = g_args.key_item
args.stackSize = args.stackSize or args.StackSize
    g_args.required = util.cast.boolean(g_args.required)
args.effect = args.effect or args.Effect
    g_args.start = g_args.start
args.life = args.life or args.FlaskLife
    g_args.objective = g_args.objective
args.mana = args.mana or args.FlaskMana
    g_args.completion = g_args.completion
args.duration = args.duration or args.FlaskDuration
   
args.chargeCap = args.chargeCap or args.FlaskCharges
    --
args.chargeUse = args.chargeUse or args.FlaskChargesUsed
    -- Formatting
args.reward = args.reward or args.Reward
    --
args.drop = args.drop or args.Drop
   
args.implicitMods = args.implicitMods or args.ImplicitMods
    tbl = mw.html.create('table')
args.randomMods = args.randomMods or args.RandomMods
    tbl
args.cosmeticMods = args.cosmeticMods or args.CosmeticMods
        :attr('class', 'quest-table')
args.helpText = args.helpText or args.HelpText
        :tag('tr')
args.flavourText = args.flavourText or args.FlavourText
            :tag('td')
args.variations = args.variations or args.Variations
                :attr('class', 'quest-table-iconbox')
args.variations = tonumber(args.variations)
                :attr('colspan', 2)
                :wikitext(g_args.name .. '<br>[[File:' .. g_args.icon .. '|128x128px|alt=' .. g_args.icon .. ']]')
for _, attr in ipairs(game.attributes) do
   
-- i.e. args['strength'] = args['strength'] or args['RequiredStrength']
    local rtext = ''
args[attr['long_lower']] = args[attr['long_lower']] or args['Required' .. attr['long_upper']]
    if g_args.required then
end
        rtext = 'Yes'
    else
for _, dtype in ipairs(game.damage_types) do
        rtext = 'No'
-- i.e. args['physical'] = args['physicalDamage'] or args['PhysicalDamage']
    end
args[dtype['short_lower']] = args[dtype['short_lower'] .. 'Damage'] or args[dtype['short_upper'] .. 'Damage']
    display_quest_add_row(tbl, 'Required: ', rtext)
end
   
    for _, v in pairs({'Start', 'Objective', 'Completion'}) do
if args.type == 'Decoration' then
        display_quest_add_row(tbl, v .. ': ', g_args[string.lower(v)])
args.image = args.image or args.Image or args.pageName .. ' Decoration.png'
    end
args.effect = args.effect or 'Creates an object in your hideout'
   
args.helpText = args.helpText or 'Right click this item then left click a location on the ground to create the object'
    if type(g_args.boss) == 'number' then
else
        local v = {}
args.image = args.image or args.Image or args.pageName .. '.png'
        for i=1, g_args.boss do
end
            v[#v+1] = display_format_boss(tostring(i))
            v[#v+1] = '<br>'
return views[args.view](args)
        end
end
        display_quest_add_row(tbl, 'Boss: ', table.concat(v))
 
    elseif type(g_args.boss) == 'string' then
---------------------------------------------------------------------
        display_quest_add_row(tbl, 'Boss: ', display_format_boss(''))
-- Views
    end
---------------------------------------------------------------------
   
function views.full(args)
    if g_args.key_item then
args.stats = h.statsBuilder(args)
        display_quest_add_row(tbl, 'Key Item: ', g_args.key_item)
args.class = 'itembox-full'
    end
args.name = '[[' .. args.pageName .. '|' .. args.name .. ']]'
   
args.baseItem = args.baseItem and ('[[' .. args.baseItemPage .. '|' .. args.baseItem .. ']]') or nil
    local quest_rewards = show_reward{data_type='default', show_empty_message=false, filter_by_quest=g_args.name}
local types = {
    g_frame:callParserFunction('#vardefine', {'quest_rewards', quest_rewards})
['Weapon'] = {
   
['Bow'] = 'Bows',
    local vendor_rewards = show_reward{data_type='vendor', show_empty_message=false, filter_by_quest=g_args.name}
['Claw'] = 'Claws',
    g_frame:callParserFunction('#vardefine', {'vendor_rewards', vendor_rewards})
['Dagger'] = 'Daggers',
   
['Wand'] = 'Wands',
    return tostring(tbl)
['Fishing Rod'] = 'Fishing rods',
['Staff'] = 'Staves',
['One Handed Axe'] = 'One-handed axes',
['Two Handed Axe'] = 'Two-handed axes',
['One Handed Mace'] = 'One-handed maces',
['Two Handed Mace'] = 'Two-handed maces',
['One Handed Sword'] = 'One-handed swords',
['Two Handed Sword'] = 'Two-handed swords'
},
['Armour'] = {
['Body Armour'] = 'Body armours',
['Helmet'] = 'Helmets',
['Shield'] = 'Shields',
['Boots'] = 'Boots',
['Gloves'] = 'Gloves'
},
['Accessory'] = {
['Amulet'] = 'Amulets',
['Belt'] = 'Belts',
['Quiver'] = 'Quivers',
['Ring'] = 'Rings'
},
['Flask'] = {
['Life'] = 'Life flasks',
['Mana'] = 'Mana flasks',
['Hybrid'] = 'Hybrid flasks',
['Utility'] = 'Utility flasks'
},
['Map'] = {
['Fragment'] = 'Map fragments',
['_default'] = 'Maps'
},
['Jewel'] = 'Jewels',
['Currency'] = 'Currency items',
['Card'] = 'Divination cards',
['Quest'] = 'Quest items',
['Microtrans'] = 'Microtransaction features',
['Decoration'] = 'Decorations'
}
local category = types[args.type]
if type(category) == 'table' then
category = types[args.type][args.subtype or '_default']
end
if category then
if args.rarity == 'Unique' then
category = 'Unique ' .. string.lower(category)
end
else
category = 'Items with invalid types'
end
local below = mw.html.create(nil)
if args.type ~= 'Card' then
below
:tag('div')
:attr('class', 'itemboximage')
:wikitext( '[[File:' .. args.image .. '|' .. p._itemsize({args.size}) .. '|]]' )
:done()
end
if mw.title.getCurrentTitle().fullText == args.pageName then
below
:wikitext( '[[Category:' .. category .. ']]' )
end
args.belowStats = below
return tostring( p._itembox(args) )
end
 
function views.standard(args)
args.stats = h.statsBuilder(args)
args.name = '[[' .. args.pageName .. '|' .. args.name .. ']]'
args.baseItem = args.baseItem and ('[[' .. args.baseItemPage .. '|' .. args.baseItem .. ']]') or nil
return tostring( p._itembox(args) )
end
 
function views.inline(args)
args.stats = h.statsBuilder(args)
args.class = 'itemboxhover itemboxhoverhide itemboxhovernojs'
args.isHover = true
args.itemLinkText = args.itemLinkText or args.name
args.itemLinkArt = args.itemLinkArt and string.gsub(args.image, '%.(%a+)$', ' ' .. args.itemLinkArt .. '.%1') or args.image
local container = mw.html.create('span')
:tag('span')
:attr('class', 'itemhover')
:wikitext(
args.itemLinkLarge
and '[[' .. args.pageName .. '|' .. args.itemLinkText .. ']] <br> [[File:' .. args.itemLinkArt .. '|' .. p._itemsize({args.size, '39'}) .. '|link=' .. args.pageName .. '|alt=]]'
or '[[File:' .. args.itemLinkArt .. '|16x16px|link=|alt=]][[' .. args.pageName .. '|' .. args.itemLinkText .. ']]'
)
:done()
:node( p._itembox(args) )
if args.type ~= 'Card' then
container
:tag('span')
:attr('class', 'itemboxhovericon itemboxhoverhide itemboxhovernojs')
:wikitext( '[[File:' .. args.itemLinkArt .. '|' .. p._itemsize({args.size}) .. '|link=|alt=]]' )
:done()
end
return tostring(container)
end
 
function views.tablerow(args)
if not roundAndPad then
roundAndPad = require('Module:Decimals')._main
end
local otherPage = mw.title.getCurrentTitle().fullText ~= args.pageName
local flags = args.flags and mw.text.split(args.flags, ' ', true) or {}
for i=1, #flags do
flags[ flags[i] ] = true
end
local function newNA(val)
local cell = mw.html.create('td')
:attr('class', 'table-na')
:wikitext('<small>N/A</small>')
if val ~= nil then
cell
:attr('data-sort-value', val)
end
return cell
end
local row = mw.html.create('tr')
if otherPage then
row
:attr('id', args.name)
end
if flags.name then
row
:tag('td')
:attr('data-sort-value', args.sortKey)
:wikitext( (otherPage and '[[' .. args.pageName .. '|' .. args.name .. ']]' or args.name) .. ' <br> [[File:' .. args.image .. '|' .. p._itemsize({args.size, '39'}) .. '|link=' .. (otherPage and args.pageName or '') .. '|alt=]]' )
:done()
end
if flags.base then
row
:tag('td')
:attr('data-sort-value', args.baseItemPage)
:wikitext( '[[' .. args.baseItemPage .. '|' .. args.baseItem .. ']]' )
:done()
end
if flags.level then
if args.level then
row
:tag('td')
:wikitext(args.level)
:done()
else
row
:node( newNA(0) )
end
end
if args.type == 'Weapon' or args.type == 'Armour' then
for _,attr in ipairs(game.attributes) do
if flags[attr['short_lower']] then
if args[attr['long_lower']] then
row
:tag('td')
:wikitext(args[attr['long_lower']])
:done()
else
row
:node( newNA(0) )
end
end
end
end
if args.type == 'Weapon' then
if flags.weapon then
local avgDmg = tonumber(args.averageDamage)
if avgDmg == nil then
avgDmg = 0
for _, dtype in ipairs(game.damage_types) do
avgDmg = avgDmg + (args[dtype['short_lower']] and p._itemRangeAverage{args[dtype['short_lower']]} or 0)
end
end
local avgCrt = args.critChance and p._itemRangeAverage({args.critChance}) or 0
local avgAps = args.attacksPerSecond and p._itemRangeAverage({args.attacksPerSecond}) or 0
local damage = mw.html.create('td')
:attr('data-sort-value', avgDmg)
if avgDmg == 0 then
damage
:wikitext('0')
else
for _, dtype in ipairs(game.damage_types) do
if args[dtype['short_lower']] then
damage
:node( h.newColor(dtype['short_lower'], args[dtype['short_lower']]) )
:tag('br'):done()
end
end
end
row
:node(damage)
:tag('td')
:attr('data-sort-value', avgCrt)
:wikitext(args.critChance)
:done()
:tag('td')
:attr('data-sort-value', avgAps)
:wikitext(args.attacksPerSecond)
:done()
:tag('td')
:wikitext( roundAndPad( avgDmg * avgAps * (1 - avgCrt / 100) + avgDmg * avgAps * avgCrt / 100 * 1.5, 2 ) )
:done()
end
elseif args.type == 'Armour' then
local _display = {
'block',
'armour',
'evasion',
'energyshield',
}
for _, v in ipairs(_display) do
if flags[v] then
if args[v] then
row
:tag('td')
:attr( 'data-sort-value', p._itemRangeAverage({args[v]}) )
:wikitext(args[v])
:done()
else
row
:node( newNA(0) )
end
end
end
elseif args.type == 'Flask' then
if flags.flask then
if flags.life or flags.mana then
local _display = {
'life',
'mana',
}
for _, v in ipairs(_display) do
if flags[v] then
if args[v] then
row
:tag('td')
:attr( 'data-sort-value', p._itemRangeAverage({args[v]}) )
:wikitext(args[v])
:done()
  :tag('td')
:attr( 'data-sort-value', p._itemRangeAverage({args.duration}) )
:wikitext(args.duration)
:done()
else
row
:node( newNA(0) )
:node( newNA(0) )
end
end
end
end
if flags.effect then
if args.effect then
row
:tag('td')
:attr('class', 'text-mod')
:node(args.effect)
:done()
:tag('td')
:attr( 'data-sort-value', p._itemRangeAverage({args.duration}) )
:wikitext(args.duration)
:done()
else
row
:node( newNA() )
:node( newNA() )
end
end
local avgChargeCap = p._itemRangeAverage({args.chargeCap})
local avgChargeUse = p._itemRangeAverage({args.chargeUse})
row
:tag('td')
:attr( 'data-sort-value', avgChargeCap )
:wikitext(args.chargeCap)
:done()
:tag('td')
:attr( 'data-sort-value', avgChargeUse )
:wikitext(args.chargeUse)
:done()
:tag('td')
:wikitext( roundAndPad( avgChargeCap / avgChargeUse, 2 ) )
:done()
end
elseif args.type == 'Map' then
if flags.map then
row
:tag('td')
:wikitext(args.mapLevel)
:done()
if flags.qty then
if args.itemQuantity then
row
:tag('td')
:attr( 'data-sort-value', p._itemRangeAverage({args.itemQuantity}) )
:wikitext(args.itemQuantity)
:done()
else
row
:node( newNA(0) )
end
end
end
elseif args.type == 'Jewel' then
if flags.jewel then
if args.limit then
row
:tag('td')
:wikitext(args.limit)
:done()
else
row
:node( newNA() )
end
if args.radius then
row
:tag('td')
:wikitext(args.radius)
:done()
else
row
:node( newNA() )
end
end
elseif args.type == 'Currency' then
if flags.currency then
if args.stackSize then
row
:tag('td')
:wikitext(args.stackSize)
:done()
else
row
:node( newNA() )
end
if flags.effect then
if args.effect then
row
:tag('td')
:attr('class', 'text-mod')
:wikitext(args.effect)
:done()
else
row
:node( newNA() )
end
end
end
elseif args.type == 'Card' then  
if flags.card then
row
:tag('td')
:wikitext(args.stackSize)
:done()
:tag('td')
:tag('div')
:attr('class', 'itemboxstats')
:wikitext(args.reward)
:done()
:done()
:tag('td')
:wikitext(args.drop)
:done()
end
end
if flags.mods then
if args.implicitMods or args.randomMods or args.cosmeticMods then
local stats = mw.html.create('div')
:attr('class', 'itemboxstats')
local _display = {
'implicitMods',
'randomMods',
'cosmeticMods',
}
for _, v in ipairs(_display) do
if args[v] then
stats
:node(
h.newGroup('text-mod')
:wikitext(args[v])
)
end
end
row
:tag('td')
:node(stats)
:done()
else
row
:node( newNA() )
end
end
if flags.flavour then
if args.flavourText then
row
:tag('td')
:attr('class', 'text-flavour')
:wikitext(args.flavourText)
:done()
else
row
:node( newNA() )
end
end
if flags.help then
if args.helpText then
row
:tag('td')
:attr('class', 'text-help')
:wikitext(args.helpText)
:done()
else
row
:node( newNA() )
end
end
return row
end
 
---------------------------------------------------------------------
-- Implements {{itembox}}
---------------------------------------------------------------------
function p.itembox(frame)
if not getArgs then
getArgs = require('Module:Arguments').getArgs
end
local args = getArgs(frame, {
wrappers = 'Template:Itembox'
})
return p._itembox(args)
end
function p._itembox(args)
local frames = {
['Currency'] = 'currency',
['Microtrans'] = 'currency',
['Gem'] = 'gem',
['Quest'] = 'quest',
['Card'] = 'divicard'
}
local container = mw.html.create(args.isHover and 'span' or 'div')
:attr( 'class', 'itembox-' .. ( string.lower(args.frame or frames[args.type] or args.rarity or 'normal') ) .. ' ' .. (args.class or '') )
if args.type == 'Card' then
container
:tag('span')
:attr( 'class', 'divicard-wrapper')
:tag('span')
:attr('class', 'divicard-art')
:wikitext( '[[File:' .. args.art .. '|link=|alt=]]' )
:done()
:tag('span')
:attr('class', 'divicard-frame')
:wikitext( '[[File:Divination card frame.png|link=|alt=]]' )
:done()
:tag('span')
:attr('class', 'divicard-header')
:wikitext(args.name)
:done()
:tag('span')
:attr('class', 'divicard-stack')
:wikitext(args.stackSize)
:done()
:tag('span')
:attr('class', 'divicard-reward')
:tag('span')
:wikitext(args.reward)
:done()
:done()
:tag('span')
:attr('class', 'divicard-flavour text-flavour')
:tag('span')
:wikitext(args.flavourText)
:done()
:done()
:wikitext(args.belowStats)
:done()
else
container
:tag('span')
:attr( 'class', 'itemboxheader-' .. (args.baseItem and 'double' or 'single') )
:tag('span')
:attr('class', 'itemboxheaderleft')
:done()
:tag('span')
:attr('class', 'itemboxheaderright')
:done()
:tag('span')
:attr('class', 'itemboxheadertext')
:wikitext( args.name .. (args.baseItem and '<br>' .. args.baseItem or '') )
:done()
:done()
if type(args.aboveStats) == 'table' then
container:node(args.aboveStats)
elseif type(args.aboveStats) == 'string' then
container:wikitext(args.aboveStats)
end
local stats = mw.html.create('span')
:attr('class', 'itemboxstats')
if type(args.stats) == 'table' then
stats:node(args.stats)
elseif type(args.stats) == 'string' then
stats:wikitext(args.stats)
end
container:node(stats)
if type(args.belowStats) == 'table' then
container:node(args.belowStats)
elseif type(args.belowStats) == 'string' then
container:wikitext(args.belowStats)
end
end
return container
end
 
---------------------------------------------------------------------
-- Implements {{il}}
---------------------------------------------------------------------
function p.itemLink(frame)
if not getArgs then
getArgs = require('Module:Arguments').getArgs
end
local args = getArgs(frame, {
parentOnly = true
})
local save = 'itemlink__' .. string.gsub(args[1], '%W+', '') .. '_' .. (args.art or args.image or '1') .. (args.large and '_large' or '')
if frame:callParserFunction('#varexists', {save}) == '1' then
return frame:callParserFunction('#var', {save})
end
return frame:callParserFunction('#vardefineecho', save, frame:expandTemplate{
title = ':' .. args[1],
args = {
view = 'inline',
itemLinkText = args[2],
itemLinkArt = args.art or args.image,
itemLinkLarge = args.large
}
})
end
 
---------------------------------------------------------------------
-- Implements {{item table}}
---------------------------------------------------------------------
function p.itemTable(frame)
if not getArgs then
getArgs = require('Module:Arguments').getArgs
end
local args = getArgs(frame, {
parentOnly = true
})
args.flags = args.flags or args.format
local flags = args.flags and mw.text.split(args.flags, ' ', true) or {}
for i=1, #flags do
flags[ flags[i] ] = true
end
local function newAbbr(text, title)
return mw.html.create('abbr')
:attr('class', 'nounderline')
:attr('title', title)
:wikitext(text)
end
local tbl = mw.html.create('table')
:attr('class', 'wikitable sortable')
:attr('style', 'text-align:center; ' .. ( args.width and 'width:' .. args.width or '' ) )
local hdr = mw.html.create('tr')
:tag('th')
:wikitext('Name')
:done()
if flags.base then
hdr
:tag('th')
:wikitext('Base Item')
:done()
end
if flags.level then
hdr
:tag('th')
:attr('data-sort-type', 'number')
:node( newAbbr('[[File:Level_up_icon_small.png|link=|Lvl.]]', 'Required Level') )
:done()
end
for _, attr in ipairs(game.attributes) do
if flags[attr['short_lower']] then
hdr
:tag('th')
:attr('data-sort-type', 'number')
:node( newAbbr('[[File:' .. attr['long_upper'] .. 'Icon_small.png|link=|' .. attr['short_upper'] .. '.]]', 'Required ' .. attr['long_upper']) )
:done()
end
end
if flags.weapon then
hdr
:tag('th')
:attr('data-sort-type', 'number')
:wikitext('Damage')
:done()
:tag('th')
:attr('data-sort-type', 'number')
:wikitext('Critical Strike Chance')
:done()
:tag('th')
:attr('data-sort-type', 'number')
:wikitext('Attacks per Second')
:done()
:tag('th')
:attr('data-sort-type', 'number')
:wikitext('Damage per Second')
:done()
end
if flags.block then
hdr
:tag('th')
:attr('data-sort-type', 'number')
:wikitext('Chance to Block')
:done()
end
if flags.armour then
hdr
:tag('th')
:attr('data-sort-type', 'number')
:wikitext('Armour Rating')
:done()
end
if flags.evasion then
hdr
:tag('th')
:attr('data-sort-type', 'number')
:wikitext('Evasion Rating')
:done()
end
if flags.energyshield then
hdr
:tag('th')
:attr('data-sort-type', 'number')
:wikitext('Energy Shield')
:done()
end
if flags.flask then
if flags.life or flags.mana then
if flags.life then
hdr
:tag('th')
:attr('data-sort-type', 'number')
:node( newAbbr('Life', 'Life Recovered over Time per Sip') )
:done()
end
if flags.mana then
hdr
:tag('th')
:attr('data-sort-type', 'number')
:node( newAbbr('Mana', 'Mana Recovered over Time per Sip') )
:done()
end
hdr
:tag('th')
:attr('data-sort-type', 'number')
:node( newAbbr(
'Time',
(flags.life and 'Life' or '') .. ( (flags.life and flags.mana) and ' and ' or '' ) .. (flags.mana and 'Mana' or '') .. ' Recovery Time in Seconds'
) )
:done()
end
if flags.effect then
hdr
:tag('th')
:attr('class', 'unsortable')
:wikitext('Effects')
:done()
:tag('th')
:attr('data-sort-type', 'number')
:wikitext('Duration')
:done()
end
hdr
:tag('th')
:attr('data-sort-type', 'number')
:node( newAbbr('Capacity', 'Number of Charges the Flask Can Hold') )
:done()
:tag('th')
:attr('data-sort-type', 'number')
:node( newAbbr('Usage', 'Number of Charges Used per Sip') )
:done()
:tag('th')
:attr('data-sort-type', 'number')
:node( newAbbr('Sips', 'Number of Sips at Maximum Capacity') )
:done()
end
if flags.map then
hdr
:tag('th')
:attr('data-sort-type', 'number')
:wikitext('Map Level')
:done()
if flags.qty then
hdr
:tag('th')
:attr('data-sort-type', 'number')
:wikitext('Item Quantity')
:done()
end
end
if flags.jewel then
hdr
:tag('th')
:wikitext('Limit')
:done()
hdr
:tag('th')
:wikitext('Radius')
:done()
end
if flags.currency then
hdr
:tag('th')
:attr('data-sort-type', 'number')
:wikitext('Stack Size')
:done()
if flags.effect then
hdr
:tag('th')
:attr('class', 'unsortable')
:wikitext('Effects')
:done()
end
end
if flags.card then
hdr
:tag('th')
:attr('data-sort-type', 'number')
:node( newAbbr('Set', 'Amount needed to complete a set') )
:done()
:tag('th')
:attr('class', 'unsortable')
:wikitext('Reward')
:done()
:tag('th')
:attr('class', 'unsortable')
:wikitext('Drop Restrictions')
:done()
end
if flags.mods then
hdr
:tag('th')
:attr('class', 'unsortable')
:wikitext('Modifiers')
:done()
end
if flags.flavour then
hdr
:tag('th')
:attr('class', 'unsortable')
:wikitext('Flavour Text')
:done()
end
if flags.help then
hdr
:tag('th')
:attr('class', 'unsortable')
:wikitext('Help Text')
:done()
end
tbl:node(hdr)
local i = 1
while args[i] do
tbl
:node(
frame:expandTemplate{
title = ':' .. args[i],
args = {
view = 'tablerow',
flags = 'name ' .. args.flags
}
}
)
i = i + 1
end
return tostring(tbl)
end
 
---------------------------------------------------------------------
-- Implements {{item range average}}
---------------------------------------------------------------------
function p.itemRangeAverage(frame)
if not getArgs then
getArgs = require('Module:Arguments').getArgs
end
local args = getArgs(frame, {
wrappers = 'Template:Item range average'
})
return p._itemRangeAverage(args)
end
function p._itemRangeAverage(args)
if args[1] == nil then
return nil
end
local s = {}
s.mod = string.match(args[1], '>([^><]+)</') or args[1]
s.sign = string.find(s.mod, '&minus;', 0, true) and -1 or 1
s.min = string.match(s.mod, '%((%S+)%s*to') or s.mod
s.max = string.match(s.mod, 'to%s*(%S+)%)') or s.min
s.minLow = tonumber( string.match(s.min, '(%d*%.?%d+)') )
s.minHigh = tonumber( string.match(s.min, '&ndash;(%d*%.?%d+)') or s.minLow )
s.maxLow = tonumber( string.match(s.max, '(%d*%.?%d+)') )
s.maxHigh = tonumber( string.match(s.max, '&ndash;(%d*%.?%d+)') or s.maxLow )
if #{s.minLow, s.minHigh, s.maxLow, s.maxHigh} == 0 then
return nil
end
return ( ( (s.minLow + s.minHigh) / 2 ) + ( (s.maxLow + s.maxHigh) / 2 ) ) / 2 * s.sign
end
 
---------------------------------------------------------------------
-- Implements {{itemsize}}
---------------------------------------------------------------------
function p.itemsize(frame)
if not getArgs then
getArgs = require('Module:Arguments').getArgs
end
local args = getArgs(frame, {
wrappers = 'Template:Itemsize'
})
return p._itemsize(args)
end
function p._itemsize(args)
local size = args[1] or '1x_'
local grid = args[2] or 78
local dim = mw.text.split(size, 'x', true)
if dim[1] == '_' then
if dim[2] == '_' then
dim[1] = grid
else
dim[1] = ''
end
else
dim[1] = dim[1] * grid
end
if dim[2] == '_' then
dim[2] = ''
else
dim[2] = 'x' .. dim[2] * grid
end
return dim[1] .. dim[2] .. 'px'
end
end


function args_format_boss(key)
---------------------------------------------------------------------
    local boss_key = 'boss' .. key
-- Helper functions
    local link_key = boss_key .. '_link'
---------------------------------------------------------------------
    local image_key = boss_key .. '_image'
function h.statsBuilder(args)
    if g_args[boss_key] == nil then
local container = mw.html.create('span')
        error('Multiple bosses, but ' .. boss_key .. ' is empty')
local group
    end
if args.type == 'Weapon' then
    g_args[link_key] = g_args[link_key] or g_args[boss_key]
group = h.newGroup()
    g_args[image_key] = g_args[image_key] or g_args[boss_key] .. '.png'
:wikitext(args.subtype)
:tag('br'):done()
if args.physical then
group
:wikitext('Physical Damage: ')
:node( h.newColor('value', args.physical) )
:tag('br'):done()
end
if args.fire or args.cold or args.lightning then
local elementalDamage = {}
if args.fire then
table.insert( elementalDamage, tostring( h.newColor('fire', args.fire) ) )
end
if args.cold then
table.insert( elementalDamage, tostring( h.newColor('cold', args.cold) ) )
end
if args.lightning then
table.insert( elementalDamage, tostring( h.newColor('lightning', args.lightning) ) )
end
group
:wikitext('Elemental Damage: ')
:wikitext( table.concat(elementalDamage, ', ') )
:tag('br'):done()
end
if args.chaos then
group
:wikitext('Chaos Damage: ')
:node( h.newColor('chaos', args.chaos) )
:tag('br'):done()
end
group
:wikitext('Critical Strike Chance: ')
:node( h.newColor('value', args.critChance) )
:tag('br'):done()
:wikitext('Attacks per Second: ')
:node( h.newColor('value', args.attacksPerSecond) )
container:node(group)
elseif args.type == 'Armour' then
if args.block or args.armour or args.evasion or args.energyshield then
group = h.newGroup()
if args.block then
group
:wikitext('Chance to Block: ')
:node( h.newColor('value', args.block) )
:tag('br'):done()
end
if args.armour then
group
:wikitext('Armour: ')
:node( h.newColor('value', args.armour) )
:tag('br'):done()
end
if args.evasion then
group
:wikitext('Evasion: ')
:node( h.newColor('value', args.evasion) )
:tag('br'):done()
end
if args.energyshield then
group
:wikitext('Energy Shield: ')
:node( h.newColor('value', args.energyshield) )
end
container:node(group)
end
elseif args.type == 'Map' then
if args.mapLevel then
group = h.newGroup()
:wikitext('Map Level: ')
:node( h.newColor('value', args.mapLevel) )
:tag('br'):done()
if args.itemQuantity then
group
:wikitext('Item Quantity: ')
:node( h.newColor('value', args.itemQuantity) )
end
container:node(group)
end
elseif args.type == 'Jewel' then
if args.limit or args.radius then
group = h.newGroup()
if args.limit then
group
:wikitext('Limited to: ')
:node( h.newColor('value', args.limit) )
end
if args.radius then
group
:wikitext('Radius: ')
:node( h.newColor('value', args.radius) )
end
container:node(group)
end
elseif args.type == 'Currency' then
group = h.newGroup()
:wikitext('Stack Size: ')
:node( h.newColor('value', args.stackSize) )
container:node(group)
if args.effect then
group = h.newGroup('textwrap text-mod')
:wikitext(args.effect)
container:node(group)
end
elseif args.type == 'Flask' then
group = h.newGroup()
if args.life then
group
:wikitext('Recovers ')
:node( h.newColor('value', args.life) )
:wikitext(' Life over ')
:node( h.newColor('value', args.duration) )
:wikitext(' Seconds')
:tag('br'):done()
end
if args.mana then
group
:wikitext('Recovers ')
:node( h.newColor('value', args.mana) )
:wikitext(' Mana over ')
:node( h.newColor('value', args.duration) )
:wikitext(' Seconds')
:tag('br'):done()
end
if args.effect then
group
:wikitext('Lasts ')
:node( h.newColor('value', args.duration) )
:wikitext(' Seconds')
:tag('br'):done()
end
group
:wikitext('Consumes ')
:node( h.newColor('value', args.chargeUse) )
:wikitext(' of ')
:node( h.newColor('value', args.chargeCap) )
:wikitext(' Charges on use')
:tag('br'):done()
if args.effect then
group
:node( h.newColor('mod', args.effect) )
end
container:node(group)
elseif args.type == 'Microtrans' or args.type == 'Decoration' then
group = h.newGroup()
if args.subtype or args.stackSize then
group
:wikitext(args.subtype)
:tag('br'):done()
if args.stackSize then
group
:wikitext('Stack Size: ')
:node( h.newColor('value', args.stackSize) )
end
container:node(group)
end
group = h.newGroup('textwrap text-mod')
:wikitext(args.effect)
container:node(group)
if args.variations ~= nil then
local variations_text = nil
if args.variations == 1 then
variations_text = '1 Variation'
elseif args.variations > 1 then
variations_text = args.variations .. ' Variations'
end
group = h.newGroup('textwrap text-mod')
:wikitext(variations_text)
container:node(group)
end
end
if args.level or args.strength or args.dexterity or args.intelligence or args.talismanTier then
local requirements = {}
local attrLabel
local use_short_label
if args.level then
table.insert( requirements, 'Level ' .. tostring( h.newColor('value', args.level) ) )
end
for _, attr in ipairs(game.attributes) do
if args[attr['long_lower']] then
use_short_label = false or args.level
for _, attr2 in ipairs(game.attributes) do
if attr ~= attr2 then
use_short_label = use_short_label or args[attr2['long_lower']]
end
end
if use_short_label then
attrLabel = attr['short_upper']
else
attrLabel = attr['long_upper']
end
table.insert( requirements, tostring( h.newColor('value', args[attr['long_lower']]) ) .. ' ' .. attrLabel )
end
end
group = h.newGroup()
if args.level or args.strength or args.dexterity or args.intelligence then
group
:wikitext('Requires ')
:wikitext( table.concat(requirements, ', ') )
:tag('br'):done()
end
if args.talismanTier then
group
:wikitext('Talisman Tier: ')
:node( h.newColor('value', args.talismanTier) )
:tag('br'):done()
end
container:node(group)
end
local _display = {
{
id = 'implicitMods',
cls = 'text-mod',
},
{
id = 'randomMods',
cls = 'text-mod',
},
{
id = 'cosmeticMods',
cls = 'text-cosmetic',
},
{
id = 'flavourText',
cls = 'textwrap text-flavour',
},
{
id = 'helpText',
cls = 'textwrap text-help',
},
}
for _, disp in ipairs(_display) do
if args[disp['id']] then
group = h.newGroup(disp['cls'])
:wikitext(args[disp['id']])
container:node(group)
end
end
return container
end
end


function display_format_boss(key)
function h.newColor(label, text)
    local boss_key = 'boss' .. key
if text == nil or text == '' then
    local v = {}
return nil
    -- Format the link
end
    v[#v+1] = '[['
return mw.html.create('span')
    v[#v+1] = g_args[boss_key .. '_link']
:attr('class', 'text-' .. label)
    v[#v+1] = '|'
:wikitext(text)
    v[#v+1] = g_args[boss_key]
    v[#v+1] = ']]'
    v[#v+1] = '<br>'
    -- Format the image
    v[#v+1] = '[[File:'
    v[#v+1] = g_args[boss_key .. '_image']
    v[#v+1] = '|alt='
    v[#v+1] = g_args[boss_key]
    v[#v+1] = ']]'
   
    return table.concat(v)
end
end


function display_quest_add_row(tbl, head, content)
function h.newGroup(class)
    if content == nil then
return mw.html.create('span')
        content = ''
:attr( 'class', 'itemboxstatsgroup ' .. (class or '') )
    end
    tbl
        :tag('tr')
            :tag('th')
                :attr('scope', 'row')
                :wikitext(head)
                :done()
            :tag('td')
                :wikitext(content)
                :done()
end
end


return p
return p

Revision as of 01:40, 27 February 2016

Module documentation[view] [edit] [history] [purge]


This page is not an actual Scribunto module. It exists to provide editors a place to create experimental modules.

Naming your modules

To keep things tidy, please use the following format to name your experimental modules:

Module:Sandbox/Your username/Module name

Cleaning up unused modules

Experimental modules may be deleted by admins upon request or after a long period of inactivity.

List of modules in this area

For a list of the experimental modules under Module:Sandbox, see Special:PrefixIndex/Module:Sandbox/.

local p = {}
local h = {}
local views = {}
local getArgs, roundAndPad
local xtable = require('Module:Table')

-- will be moved to a differnt module
local game = {}
game.attributes = {
	{
		long_upper = 'Strength',
		long_lower = 'strength',
		short_upper = 'Str',
		short_lower = 'str',
	}, 
	{
		long_upper = 'Dexterity',
		long_lower = 'dexterity',
		short_upper = 'Dex',
		short_lower = 'dex',
	}, 
	{
		long_upper = 'Intelligence',
		long_lower = 'intelligence',
		short_upper = 'Int',
		short_lower = 'int',
	},
}

game.damage_types = {
	{
		short_upper = 'Physical',
		short_lower = 'physical',
	},
	{
		short_upper = 'Fire',
		short_lower = 'fire',
	},
	{
		short_upper = 'Cold',
		short_lower = 'cold',
	},
	{
		short_upper = 'Lightning',
		short_lower = 'lightning',
	},
	{
		short_upper = 'Chaos',
		short_lower = 'chaos',
	},
}


---------------------------------------------------------------------
-- Implements {{item}}
---------------------------------------------------------------------
function p.item(frame)
	if not getArgs then
		getArgs = require('Module:Arguments').getArgs
	end
	local args = getArgs(frame, {
		parentFirst = true
	})
	args.view = args.view or args.View or 'full'
	if not views[args.view] then
		error('The requested view "' .. args.view .. '" does not exist')
	end
	args.format = args.format or args.Format
	args.name = args.name or args.Name
	args.sortKey = args.sortKey or args.SortKey or args.name
	args.pageName = args.pageName or args.PageName or args.name
	args.art = args.art or args.Art or args.pageName .. ' card art.png'
	args.size = args.size or args.Size or '2x_'
	args.rarity = args.rarity or args.Rarity or 'Normal'
	args.type = args.type or args.Type
	args.subtype = args.subtype or args.Subtype
	args.baseItem = args.baseItem or args.BaseItem
	args.baseItemPage = args.baseItemPage or args.BaseItemPage or args.baseItem
	args.level = args.level or args.RequiredLevel
	args.averageDamage = args.averageDamage or args.AverageDamage
	args.critChance = args.critChance or args.CriticalStrikeChance
	args.attacksPerSecond = args.attacksPerSecond or args.AttacksPerSecond
	args.block = args.block or args.blockChance or args.Block
	args.armour = args.armour or args.Armour
	args.evasion = args.evasion or args.Evasion
	args.energyshield = args.energyshield or args.energyShield or args.EnergyShield
	args.talismanTier = args.talismanTier or args.TalismanTier
	args.mapLevel = args.mapLevel or args.MapLevel
	args.itemQuantity = args.itemQuantity or args.itemQuantity
	args.radius = args.radius or args.Radius
	args.limit = args.limit or args.Limit
	args.stackSize = args.stackSize or args.StackSize
	args.effect = args.effect or args.Effect
	args.life = args.life or args.FlaskLife
	args.mana = args.mana or args.FlaskMana
	args.duration = args.duration or args.FlaskDuration
	args.chargeCap = args.chargeCap or args.FlaskCharges
	args.chargeUse = args.chargeUse or args.FlaskChargesUsed
	args.reward = args.reward or args.Reward
	args.drop = args.drop or args.Drop
	args.implicitMods = args.implicitMods or args.ImplicitMods
	args.randomMods = args.randomMods or args.RandomMods
	args.cosmeticMods = args.cosmeticMods or args.CosmeticMods
	args.helpText = args.helpText or args.HelpText
	args.flavourText = args.flavourText or args.FlavourText
	args.variations = args.variations or args.Variations
	args.variations = tonumber(args.variations)
	
	for _, attr in ipairs(game.attributes) do
		-- i.e. args['strength'] = args['strength'] or args['RequiredStrength']
		args[attr['long_lower']] = args[attr['long_lower']] or args['Required' .. attr['long_upper']]
	end
	
	for _, dtype in ipairs(game.damage_types) do
		-- i.e. args['physical'] = args['physicalDamage'] or args['PhysicalDamage']
		args[dtype['short_lower']] = args[dtype['short_lower'] .. 'Damage'] or args[dtype['short_upper'] .. 'Damage']
	end
	
	if args.type == 'Decoration' then
		args.image = args.image or args.Image or args.pageName .. ' Decoration.png'
		args.effect = args.effect or 'Creates an object in your hideout'
		args.helpText = args.helpText or 'Right click this item then left click a location on the ground to create the object'
	else
		args.image = args.image or args.Image or args.pageName .. '.png'
	end
	
	return views[args.view](args)
end

---------------------------------------------------------------------
-- Views
---------------------------------------------------------------------
function views.full(args)
	args.stats = h.statsBuilder(args)
	args.class = 'itembox-full'
	args.name = '[[' .. args.pageName .. '|' .. args.name .. ']]'
	args.baseItem = args.baseItem and ('[[' .. args.baseItemPage .. '|' .. args.baseItem .. ']]') or nil
	local types = {
		['Weapon'] = {
			['Bow'] = 'Bows',
			['Claw'] = 'Claws',
			['Dagger'] = 'Daggers',
			['Wand'] = 'Wands',
			['Fishing Rod'] = 'Fishing rods',
			['Staff'] = 'Staves',
			['One Handed Axe'] = 'One-handed axes',
			['Two Handed Axe'] = 'Two-handed axes',
			['One Handed Mace'] = 'One-handed maces',
			['Two Handed Mace'] = 'Two-handed maces',
			['One Handed Sword'] = 'One-handed swords',
			['Two Handed Sword'] = 'Two-handed swords'
		},
		['Armour'] = {
			['Body Armour'] = 'Body armours',
			['Helmet'] = 'Helmets',
			['Shield'] = 'Shields',
			['Boots'] = 'Boots',
			['Gloves'] = 'Gloves'
		},
		['Accessory'] = {
			['Amulet'] = 'Amulets',
			['Belt'] = 'Belts',
			['Quiver'] = 'Quivers',
			['Ring'] = 'Rings'
		},
		['Flask'] = {
			['Life'] = 'Life flasks',
			['Mana'] = 'Mana flasks',
			['Hybrid'] = 'Hybrid flasks',
			['Utility'] = 'Utility flasks'
		},
		['Map'] = {
			['Fragment'] = 'Map fragments',
			['_default'] = 'Maps'
		},
		['Jewel'] = 'Jewels',
		['Currency'] = 'Currency items',
		['Card'] = 'Divination cards',
		['Quest'] = 'Quest items',
		['Microtrans'] = 'Microtransaction features',
		['Decoration'] = 'Decorations'
	}
	local category = types[args.type]
	if type(category) == 'table' then
		category = types[args.type][args.subtype or '_default']
	end
	if category then
		if args.rarity == 'Unique' then
			category = 'Unique ' .. string.lower(category)
		end
	else
		category = 'Items with invalid types'
	end
	local below = mw.html.create(nil)
	if args.type ~= 'Card' then
		below
			:tag('div')
				:attr('class', 'itemboximage')
				:wikitext( '[[File:' .. args.image .. '|' .. p._itemsize({args.size}) .. '|]]' )
				:done()
	end
	if mw.title.getCurrentTitle().fullText == args.pageName then
		below
			:wikitext( '[[Category:' .. category .. ']]' )
	end
	args.belowStats = below
	return tostring( p._itembox(args) )
end

function views.standard(args)
	args.stats = h.statsBuilder(args)
	args.name = '[[' .. args.pageName .. '|' .. args.name .. ']]'
	args.baseItem = args.baseItem and ('[[' .. args.baseItemPage .. '|' .. args.baseItem .. ']]') or nil
	return tostring( p._itembox(args) )
end

function views.inline(args)
	args.stats = h.statsBuilder(args)
	args.class = 'itemboxhover itemboxhoverhide itemboxhovernojs'
	args.isHover = true
	args.itemLinkText = args.itemLinkText or args.name
	args.itemLinkArt = args.itemLinkArt and string.gsub(args.image, '%.(%a+)$', ' ' .. args.itemLinkArt .. '.%1') or args.image
	local container = mw.html.create('span')
		:tag('span')
			:attr('class', 'itemhover')
			:wikitext(
				args.itemLinkLarge
					and '[[' .. args.pageName .. '|' .. args.itemLinkText .. ']] <br> [[File:' .. args.itemLinkArt .. '|' .. p._itemsize({args.size, '39'}) .. '|link=' .. args.pageName .. '|alt=]]'
					or '[[File:' .. args.itemLinkArt .. '|16x16px|link=|alt=]][[' .. args.pageName .. '|' .. args.itemLinkText .. ']]'
			)
			:done()
		:node( p._itembox(args) )
	if args.type ~= 'Card' then
		container
			:tag('span')
				:attr('class', 'itemboxhovericon itemboxhoverhide itemboxhovernojs')
				:wikitext( '[[File:' .. args.itemLinkArt .. '|' .. p._itemsize({args.size}) .. '|link=|alt=]]' )
				:done()
	end
	return tostring(container)
end

function views.tablerow(args)
	if not roundAndPad then
		roundAndPad = require('Module:Decimals')._main
	end
	local otherPage = mw.title.getCurrentTitle().fullText ~= args.pageName
	local flags = args.flags and mw.text.split(args.flags, ' ', true) or {}
	for i=1, #flags do
		flags[ flags[i] ] = true
	end
	local function newNA(val)
		local cell = mw.html.create('td')
			:attr('class', 'table-na')
			:wikitext('<small>N/A</small>')
		if val ~= nil then
			cell
				:attr('data-sort-value', val)
		end
		return cell
	end
	local row = mw.html.create('tr')
	if otherPage then
		row
			:attr('id', args.name)
	end
	if flags.name then
		row
			:tag('td')
				:attr('data-sort-value', args.sortKey)
				:wikitext( (otherPage and '[[' .. args.pageName .. '|' .. args.name .. ']]' or args.name) .. ' <br> [[File:' .. args.image .. '|' .. p._itemsize({args.size, '39'}) .. '|link=' .. (otherPage and args.pageName or '') .. '|alt=]]' )
				:done()
	end
	if flags.base then
		row
			:tag('td')
				:attr('data-sort-value', args.baseItemPage)
				:wikitext( '[[' .. args.baseItemPage .. '|' .. args.baseItem .. ']]' )
				:done()
	end
	if flags.level then
		if args.level then
			row
				:tag('td')
					:wikitext(args.level)
					:done()
		else
			row
				:node( newNA(0) )
		end
	end
	if args.type == 'Weapon' or args.type == 'Armour' then
		for _,attr in ipairs(game.attributes) do
			if flags[attr['short_lower']] then
				if args[attr['long_lower']] then
					row
						:tag('td')
							:wikitext(args[attr['long_lower']])
							:done()
				else
					row
						:node( newNA(0) )
				end
			end
		end
	end
	if args.type == 'Weapon' then
		if flags.weapon then
			local avgDmg = tonumber(args.averageDamage)
			if avgDmg == nil then
				avgDmg = 0
				for _, dtype in ipairs(game.damage_types) do
					avgDmg = avgDmg + (args[dtype['short_lower']] and p._itemRangeAverage{args[dtype['short_lower']]} or 0)
				end
			end
			local avgCrt = args.critChance and p._itemRangeAverage({args.critChance}) or 0
			local avgAps = args.attacksPerSecond and p._itemRangeAverage({args.attacksPerSecond}) or 0
			local damage = mw.html.create('td')
				:attr('data-sort-value', avgDmg)
			if avgDmg == 0 then
				damage
					:wikitext('0')
			else
				for _, dtype in ipairs(game.damage_types) do
					if args[dtype['short_lower']] then
						damage
							:node( h.newColor(dtype['short_lower'], args[dtype['short_lower']]) )
							:tag('br'):done()
					end
				end
			end
			row
				:node(damage)
				:tag('td')
					:attr('data-sort-value', avgCrt)
					:wikitext(args.critChance)
					:done()
				:tag('td')
					:attr('data-sort-value', avgAps)
					:wikitext(args.attacksPerSecond)
					:done()
				:tag('td')
					:wikitext( roundAndPad( avgDmg * avgAps * (1 - avgCrt / 100) + avgDmg * avgAps * avgCrt / 100 * 1.5, 2 ) )
					:done()
		end
	elseif args.type == 'Armour' then
		local _display = {
			'block',
			'armour',
			'evasion',
			'energyshield',
		}
		for _, v in ipairs(_display) do
			if flags[v] then
				if args[v] then
					row
						:tag('td')
							:attr( 'data-sort-value', p._itemRangeAverage({args[v]}) )
							:wikitext(args[v])
							:done()
				else
					row
						:node( newNA(0) )
				end
			end
		end
	elseif args.type == 'Flask' then
		if flags.flask then
			if flags.life or flags.mana then
				local _display = {
					'life',
					'mana',
				} 
				for _, v in ipairs(_display) do
					if flags[v] then
						if args[v] then
							row
								:tag('td')
									:attr( 'data-sort-value', p._itemRangeAverage({args[v]}) )
									:wikitext(args[v])
									:done()
							   :tag('td')
									:attr( 'data-sort-value', p._itemRangeAverage({args.duration}) )
									:wikitext(args.duration)
									:done()
						else
							row
								:node( newNA(0) )
								:node( newNA(0) )
						end
					end
				end
			end
			if flags.effect then
				if args.effect then
					row
						:tag('td')
							:attr('class', 'text-mod')
							:node(args.effect)
							:done()
						:tag('td')
							:attr( 'data-sort-value', p._itemRangeAverage({args.duration}) )
							:wikitext(args.duration)
							:done()
				else
					row
						:node( newNA() )
						:node( newNA() )
				end
			end
			local avgChargeCap = p._itemRangeAverage({args.chargeCap})
			local avgChargeUse = p._itemRangeAverage({args.chargeUse})
			row
				:tag('td')
					:attr( 'data-sort-value', avgChargeCap )
					:wikitext(args.chargeCap)
					:done()
				:tag('td')
					:attr( 'data-sort-value', avgChargeUse )
					:wikitext(args.chargeUse)
					:done()
				:tag('td')
					:wikitext( roundAndPad( avgChargeCap / avgChargeUse, 2 ) )
					:done()
		end
	elseif args.type == 'Map' then
		if flags.map then
			row
				:tag('td')
					:wikitext(args.mapLevel)
					:done()
			if flags.qty then
				if args.itemQuantity then
					row
						:tag('td')
							:attr( 'data-sort-value', p._itemRangeAverage({args.itemQuantity}) )
							:wikitext(args.itemQuantity)
							:done()
				else
					row
						:node( newNA(0) )
				end
			end
		end
	elseif args.type == 'Jewel' then
		if flags.jewel then
			if args.limit then
				row
					:tag('td')
						:wikitext(args.limit)
						:done()
			else
				row
					:node( newNA() )
			end
			if args.radius then
				row
					:tag('td')
						:wikitext(args.radius)
						:done()
			else
				row
					:node( newNA() )
			end
		end
	elseif args.type == 'Currency' then
		if flags.currency then
			if args.stackSize then
				row
					:tag('td')
						:wikitext(args.stackSize)
						:done()
			else
				row
					:node( newNA() )
			end
			if flags.effect then
				if args.effect then
					row
						:tag('td')
							:attr('class', 'text-mod')
							:wikitext(args.effect)
							:done()
				else
					row
						:node( newNA() )
				end
			end
		end
	elseif args.type == 'Card' then		  
		if flags.card then
			row
				:tag('td')
					:wikitext(args.stackSize)
					:done()
				:tag('td')
					:tag('div')
						:attr('class', 'itemboxstats')
						:wikitext(args.reward)
						:done()
					:done()
				:tag('td')
					:wikitext(args.drop)
					:done()
		end
	end
	if flags.mods then
		if args.implicitMods or args.randomMods or args.cosmeticMods then
			local stats = mw.html.create('div')
				:attr('class', 'itemboxstats')
				
			local _display = {
				'implicitMods',
				'randomMods',
				'cosmeticMods',
			}
			
			for _, v in ipairs(_display) do
				if args[v] then
					stats
						:node(
							h.newGroup('text-mod')
								:wikitext(args[v])
						)
				end
			end
				
			row
				:tag('td')
					:node(stats)
					:done()
		else
			row
				:node( newNA() )
		end
	end
	if flags.flavour then
		if args.flavourText then
			row
				:tag('td')
					:attr('class', 'text-flavour')
					:wikitext(args.flavourText)
					:done()
		else
			row
				:node( newNA() )
		end
	end
	if flags.help then
		if args.helpText then
			row
				:tag('td')
					:attr('class', 'text-help')
					:wikitext(args.helpText)
					:done()
		else
			row
				:node( newNA() )
		end
	end
	return row
end

---------------------------------------------------------------------
-- Implements {{itembox}}
---------------------------------------------------------------------
function p.itembox(frame)
	if not getArgs then
		getArgs = require('Module:Arguments').getArgs
	end
	local args = getArgs(frame, {
		wrappers = 'Template:Itembox'
	})
	return p._itembox(args)
end
function p._itembox(args)
	local frames = {
		['Currency'] = 'currency',
		['Microtrans'] = 'currency',
		['Gem'] = 'gem',
		['Quest'] = 'quest',
		['Card'] = 'divicard'
	}
	local container = mw.html.create(args.isHover and 'span' or 'div')
		:attr( 'class', 'itembox-' .. ( string.lower(args.frame or frames[args.type] or args.rarity or 'normal') ) .. ' ' .. (args.class or '') )
	if args.type == 'Card' then
		container
			:tag('span')
				:attr( 'class', 'divicard-wrapper')
				:tag('span')
					:attr('class', 'divicard-art')
					:wikitext( '[[File:' .. args.art .. '|link=|alt=]]' )
					:done()
				:tag('span')
					:attr('class', 'divicard-frame')
					:wikitext( '[[File:Divination card frame.png|link=|alt=]]' )
					:done()
				:tag('span')
					:attr('class', 'divicard-header')
					:wikitext(args.name)
					:done()
				:tag('span')
					:attr('class', 'divicard-stack')
					:wikitext(args.stackSize)
					:done()
				:tag('span')
					:attr('class', 'divicard-reward')
					:tag('span')
						:wikitext(args.reward)
						:done()
					:done()
				:tag('span')
					:attr('class', 'divicard-flavour text-flavour')
					:tag('span')
						:wikitext(args.flavourText)
						:done()
					:done()
				:wikitext(args.belowStats)
				:done()
	else
		container
			:tag('span')
				:attr( 'class', 'itemboxheader-' .. (args.baseItem and 'double' or 'single') )
				:tag('span')
					:attr('class', 'itemboxheaderleft')
					:done()
				:tag('span')
					:attr('class', 'itemboxheaderright')
					:done()
				:tag('span')
					:attr('class', 'itemboxheadertext')
					:wikitext( args.name .. (args.baseItem and '<br>' .. args.baseItem or '') )
					:done()
				:done()
		if type(args.aboveStats) == 'table' then
			container:node(args.aboveStats)
		elseif type(args.aboveStats) == 'string' then
			container:wikitext(args.aboveStats)
		end
		local stats = mw.html.create('span')
			:attr('class', 'itemboxstats')
		if type(args.stats) == 'table' then
			stats:node(args.stats)
		elseif type(args.stats) == 'string' then
			stats:wikitext(args.stats)
		end
		container:node(stats)
		if type(args.belowStats) == 'table' then
			container:node(args.belowStats)
		elseif type(args.belowStats) == 'string' then
			container:wikitext(args.belowStats)
		end
	end
	return container
end

---------------------------------------------------------------------
-- Implements {{il}}
---------------------------------------------------------------------
function p.itemLink(frame)
	if not getArgs then
		getArgs = require('Module:Arguments').getArgs
	end
	local args = getArgs(frame, {
		parentOnly = true
	})
	local save = 'itemlink__' .. string.gsub(args[1], '%W+', '') .. '_' .. (args.art or args.image or '1') .. (args.large and '_large' or '')
	if frame:callParserFunction('#varexists', {save}) == '1' then
		return frame:callParserFunction('#var', {save})
	end
	return frame:callParserFunction('#vardefineecho', save, frame:expandTemplate{
		title = ':' .. args[1],
		args = {
			view = 'inline',
			itemLinkText = args[2],
			itemLinkArt = args.art or args.image,
			itemLinkLarge = args.large
		}
	})
end

---------------------------------------------------------------------
-- Implements {{item table}}
---------------------------------------------------------------------
function p.itemTable(frame)
	if not getArgs then
		getArgs = require('Module:Arguments').getArgs
	end
	local args = getArgs(frame, {
		parentOnly = true
	})
	args.flags = args.flags or args.format
	local flags = args.flags and mw.text.split(args.flags, ' ', true) or {}
	for i=1, #flags do
		flags[ flags[i] ] = true
	end
	local function newAbbr(text, title)
		return mw.html.create('abbr')
			:attr('class', 'nounderline')
			:attr('title', title)
			:wikitext(text)
	end
	local tbl = mw.html.create('table')
		:attr('class', 'wikitable sortable')
		:attr('style', 'text-align:center; ' .. ( args.width and 'width:' .. args.width or '' ) )
	local hdr = mw.html.create('tr')
		:tag('th')
			:wikitext('Name')
			:done()
	if flags.base then
		hdr
			:tag('th')
				:wikitext('Base Item')
				:done()
	end
	if flags.level then
		hdr
			:tag('th')
				:attr('data-sort-type', 'number')
				:node( newAbbr('[[File:Level_up_icon_small.png|link=|Lvl.]]', 'Required Level') )
				:done()
	end
	for _, attr in ipairs(game.attributes) do
		if flags[attr['short_lower']] then
			hdr
				:tag('th')
					:attr('data-sort-type', 'number')
					:node( newAbbr('[[File:' .. attr['long_upper'] .. 'Icon_small.png|link=|' .. attr['short_upper'] .. '.]]', 'Required ' .. attr['long_upper']) )
					:done()
		end
	end
	if flags.weapon then
		hdr
			:tag('th')
				:attr('data-sort-type', 'number')
				:wikitext('Damage')
				:done()
			:tag('th')
				:attr('data-sort-type', 'number')
				:wikitext('Critical Strike Chance')
				:done()
			:tag('th')
				:attr('data-sort-type', 'number')
				:wikitext('Attacks per Second')
				:done()
			:tag('th')
				:attr('data-sort-type', 'number')
				:wikitext('Damage per Second')
				:done()
	end
	if flags.block then
		hdr
			:tag('th')
				:attr('data-sort-type', 'number')
				:wikitext('Chance to Block')
				:done()
	end
	if flags.armour then
		hdr
			:tag('th')
				:attr('data-sort-type', 'number')
				:wikitext('Armour Rating')
				:done()
	end
	if flags.evasion then
		hdr
			:tag('th')
				:attr('data-sort-type', 'number')
				:wikitext('Evasion Rating')
				:done()
	end
	if flags.energyshield then
		hdr
			:tag('th')
				:attr('data-sort-type', 'number')
				:wikitext('Energy Shield')
				:done()
	end
	if flags.flask then
		if flags.life or flags.mana then
			if flags.life then
				hdr
					:tag('th')
						:attr('data-sort-type', 'number')
						:node( newAbbr('Life', 'Life Recovered over Time per Sip') )
						:done()
			end
			if flags.mana then
				hdr
					:tag('th')
						:attr('data-sort-type', 'number')
						:node( newAbbr('Mana', 'Mana Recovered over Time per Sip') )
						:done()
			end
			hdr
				:tag('th')
					:attr('data-sort-type', 'number')
					:node( newAbbr(
						'Time', 
						(flags.life and 'Life' or '') .. ( (flags.life and flags.mana) and ' and ' or '' ) .. (flags.mana and 'Mana' or '') .. ' Recovery Time in Seconds'
					) )
					:done()
		end
		if flags.effect then
			hdr
				:tag('th')
					:attr('class', 'unsortable')
					:wikitext('Effects')
					:done()
				:tag('th')
					:attr('data-sort-type', 'number')
					:wikitext('Duration')
					:done()
		end
		hdr
			:tag('th')
				:attr('data-sort-type', 'number')
				:node( newAbbr('Capacity', 'Number of Charges the Flask Can Hold') )
				:done()
			:tag('th')
				:attr('data-sort-type', 'number')
				:node( newAbbr('Usage', 'Number of Charges Used per Sip') )
				:done()
			:tag('th')
				:attr('data-sort-type', 'number')
				:node( newAbbr('Sips', 'Number of Sips at Maximum Capacity') )
				:done()
	end
	if flags.map then
		hdr
			:tag('th')
				:attr('data-sort-type', 'number')
				:wikitext('Map Level')
				:done()
		if flags.qty then
			hdr
				:tag('th')
					:attr('data-sort-type', 'number')
					:wikitext('Item Quantity')
					:done()
		end
	end
	if flags.jewel then
		hdr
			:tag('th')
				:wikitext('Limit')
				:done()
		hdr
			:tag('th')
				:wikitext('Radius')
				:done()
	end
	if flags.currency then
		hdr
			:tag('th')
				:attr('data-sort-type', 'number')
				:wikitext('Stack Size')
				:done()
		if flags.effect then
			hdr
				:tag('th')
					:attr('class', 'unsortable')
					:wikitext('Effects')
					:done()
		end
	end
	if flags.card then
		hdr
			:tag('th')
				:attr('data-sort-type', 'number')
				:node( newAbbr('Set', 'Amount needed to complete a set') )
				:done()
			:tag('th')
				:attr('class', 'unsortable')
				:wikitext('Reward')
				:done()
			:tag('th')
				:attr('class', 'unsortable')
				:wikitext('Drop Restrictions')
				:done()
	end
	if flags.mods then
		hdr
			:tag('th')
				:attr('class', 'unsortable')
				:wikitext('Modifiers')
				:done()
	end
	if flags.flavour then
		hdr
			:tag('th')
				:attr('class', 'unsortable')
				:wikitext('Flavour Text')
				:done()
	end
	if flags.help then
		hdr
			:tag('th')
				:attr('class', 'unsortable')
				:wikitext('Help Text')
				:done()
	end
	tbl:node(hdr)
	local i = 1
	while args[i] do
		tbl
			:node(
				frame:expandTemplate{
					title = ':' .. args[i],
					args = {
						view = 'tablerow',
						flags = 'name ' .. args.flags
					}
				}
			)
		i = i + 1
	end
	return tostring(tbl)
end

---------------------------------------------------------------------
-- Implements {{item range average}}
---------------------------------------------------------------------
function p.itemRangeAverage(frame)
	if not getArgs then
		getArgs = require('Module:Arguments').getArgs
	end
	local args = getArgs(frame, {
		wrappers = 'Template:Item range average'
	})
	return p._itemRangeAverage(args)
end
function p._itemRangeAverage(args)
	if args[1] == nil then
		return nil
	end
	local s = {}
	s.mod = string.match(args[1], '>([^><]+)</') or args[1]
	s.sign = string.find(s.mod, '&minus;', 0, true) and -1 or 1
	s.min = string.match(s.mod, '%((%S+)%s*to') or s.mod
	s.max = string.match(s.mod, 'to%s*(%S+)%)') or s.min
	s.minLow = tonumber( string.match(s.min, '(%d*%.?%d+)') )
	s.minHigh = tonumber( string.match(s.min, '&ndash;(%d*%.?%d+)') or s.minLow )
	s.maxLow = tonumber( string.match(s.max, '(%d*%.?%d+)') )
	s.maxHigh = tonumber( string.match(s.max, '&ndash;(%d*%.?%d+)') or s.maxLow )
	if #{s.minLow, s.minHigh, s.maxLow, s.maxHigh} == 0 then
		return nil
	end
	return ( ( (s.minLow + s.minHigh) / 2 ) + ( (s.maxLow + s.maxHigh) / 2 ) ) / 2 * s.sign
end

---------------------------------------------------------------------
-- Implements {{itemsize}}
---------------------------------------------------------------------
function p.itemsize(frame)
	if not getArgs then
		getArgs = require('Module:Arguments').getArgs
	end
	local args = getArgs(frame, {
		wrappers = 'Template:Itemsize'
	})
	return p._itemsize(args)
end
function p._itemsize(args)
	local size = args[1] or '1x_'
	local grid = args[2] or 78
	local dim = mw.text.split(size, 'x', true)
	if dim[1] == '_' then
		if dim[2] == '_' then
			dim[1] = grid
		else
			dim[1] = ''
		end
	else
		dim[1] = dim[1] * grid
	end
	if dim[2] == '_' then
		dim[2] = ''
	else
		dim[2] = 'x' .. dim[2] * grid
	end
	return dim[1] .. dim[2] .. 'px'
end

---------------------------------------------------------------------
-- Helper functions
---------------------------------------------------------------------
function h.statsBuilder(args)
	local container = mw.html.create('span')
	local group
	if args.type == 'Weapon' then
		group = h.newGroup()
			:wikitext(args.subtype)
			:tag('br'):done()
		if args.physical then
			group
				:wikitext('Physical Damage: ')
				:node( h.newColor('value', args.physical) )
				:tag('br'):done()
		end
		if args.fire or args.cold or args.lightning then
			local elementalDamage = {}
			if args.fire then
				table.insert( elementalDamage, tostring( h.newColor('fire', args.fire) ) )
			end
			if args.cold then
				table.insert( elementalDamage, tostring( h.newColor('cold', args.cold) ) )
			end
			if args.lightning then
				table.insert( elementalDamage, tostring( h.newColor('lightning', args.lightning) ) )
			end
			group
				:wikitext('Elemental Damage: ')
				:wikitext( table.concat(elementalDamage, ', ') )
				:tag('br'):done()
		end
		if args.chaos then
			group
				:wikitext('Chaos Damage: ')
				:node( h.newColor('chaos', args.chaos) )
				:tag('br'):done()
		end
		group
			:wikitext('Critical Strike Chance: ')
			:node( h.newColor('value', args.critChance) )
			:tag('br'):done()
			:wikitext('Attacks per Second: ')
			:node( h.newColor('value', args.attacksPerSecond) )
		container:node(group)
	elseif args.type == 'Armour' then
		if args.block or args.armour or args.evasion or args.energyshield then
			group = h.newGroup()
			if args.block then
				group
					:wikitext('Chance to Block: ')
					:node( h.newColor('value', args.block) )
					:tag('br'):done()
			end
			if args.armour then
				group
					:wikitext('Armour: ')
					:node( h.newColor('value', args.armour) )
					:tag('br'):done()
			end
			if args.evasion then
				group
					:wikitext('Evasion: ')
					:node( h.newColor('value', args.evasion) )
					:tag('br'):done()
			end
			if args.energyshield then
				group
					:wikitext('Energy Shield: ')
					:node( h.newColor('value', args.energyshield) )
			end
			container:node(group)
		end
	elseif args.type == 'Map' then
		if args.mapLevel then
			group = h.newGroup()
				:wikitext('Map Level: ')
				:node( h.newColor('value', args.mapLevel) )
				:tag('br'):done()
			if args.itemQuantity then
				group
					:wikitext('Item Quantity: ')
					:node( h.newColor('value', args.itemQuantity) )
			end
			container:node(group)
		end
	elseif args.type == 'Jewel' then
		if args.limit or args.radius then
			group = h.newGroup()
			if args.limit then
				group
					:wikitext('Limited to: ')
					:node( h.newColor('value', args.limit) )
			end
			if args.radius then
				group
					:wikitext('Radius: ')
					:node( h.newColor('value', args.radius) )
			end
			container:node(group)
		end
	elseif args.type == 'Currency' then
		group = h.newGroup()
			:wikitext('Stack Size: ')
			:node( h.newColor('value', args.stackSize) )
		container:node(group)
		if args.effect then
			group = h.newGroup('textwrap text-mod')
				:wikitext(args.effect)
			container:node(group)
		end
	elseif args.type == 'Flask' then
		group = h.newGroup()
		if args.life then
			group
				:wikitext('Recovers ')
				:node( h.newColor('value', args.life) )
				:wikitext(' Life over ')
				:node( h.newColor('value', args.duration) )
				:wikitext(' Seconds')
				:tag('br'):done()
		end
		if args.mana then
			group
				:wikitext('Recovers ')
				:node( h.newColor('value', args.mana) )
				:wikitext(' Mana over ')
				:node( h.newColor('value', args.duration) )
				:wikitext(' Seconds')
				:tag('br'):done()
		end
		if args.effect then
			group
				:wikitext('Lasts ')
				:node( h.newColor('value', args.duration) )
				:wikitext(' Seconds')
				:tag('br'):done()
		end
		group
			:wikitext('Consumes ')
			:node( h.newColor('value', args.chargeUse) )
			:wikitext(' of ')
			:node( h.newColor('value', args.chargeCap) )
			:wikitext(' Charges on use')
			:tag('br'):done()
		if args.effect then
			group
				:node( h.newColor('mod', args.effect) )
		end
		container:node(group)
	elseif args.type == 'Microtrans' or args.type == 'Decoration' then
		group = h.newGroup()
		if args.subtype or args.stackSize then
			group
				:wikitext(args.subtype)
				:tag('br'):done()
			if args.stackSize then
				group
					:wikitext('Stack Size: ')
					:node( h.newColor('value', args.stackSize) )
			end
			container:node(group)
		end
		group = h.newGroup('textwrap text-mod')
			:wikitext(args.effect)
		container:node(group)
		
		if args.variations ~= nil then
			local variations_text = nil
			if args.variations == 1 then
				variations_text = '1 Variation'
			elseif args.variations > 1 then
				variations_text = args.variations .. ' Variations'
			end
			group = h.newGroup('textwrap text-mod')
				:wikitext(variations_text)
			container:node(group)
		end
	end
	if args.level or args.strength or args.dexterity or args.intelligence or args.talismanTier then
		local requirements = {}
		local attrLabel
		local use_short_label
		if args.level then
			table.insert( requirements, 'Level ' .. tostring( h.newColor('value', args.level) ) )
		end
		for _, attr in ipairs(game.attributes) do
			if args[attr['long_lower']] then
				use_short_label = false or args.level
				for _, attr2 in ipairs(game.attributes) do
					if attr ~= attr2 then
						use_short_label = use_short_label or args[attr2['long_lower']]
					end
				end
				if use_short_label then
					attrLabel = attr['short_upper']
				else
					attrLabel = attr['long_upper']
				end
				table.insert( requirements, tostring( h.newColor('value', args[attr['long_lower']]) ) .. ' ' .. attrLabel )
			end
		end
		group = h.newGroup()
		if args.level or args.strength or args.dexterity or args.intelligence then
			group
				:wikitext('Requires ')
				:wikitext( table.concat(requirements, ', ') )
				:tag('br'):done()
		end
		if args.talismanTier then
			group
				:wikitext('Talisman Tier: ')
				:node( h.newColor('value', args.talismanTier) )
				:tag('br'):done()
		end
		container:node(group)
	end
	
	local _display = {
		{
			id = 'implicitMods',
			cls = 'text-mod',
		},
		{
			id = 'randomMods',
			cls = 'text-mod',
		},
		{
			id = 'cosmeticMods',
			cls = 'text-cosmetic',
		},
		{
			id = 'flavourText',
			cls = 'textwrap text-flavour',
		},
		{
			id = 'helpText',
			cls = 'textwrap text-help',
		},
	}
	for _, disp in ipairs(_display) do
		if args[disp['id']] then
			group = h.newGroup(disp['cls'])
				:wikitext(args[disp['id']])
			container:node(group)
		end
	end
	
	return container
end

function h.newColor(label, text)
	if text == nil or text == '' then
		return nil
	end
	return mw.html.create('span')
		:attr('class', 'text-' .. label)
		:wikitext(text)
end

function h.newGroup(class)
	return mw.html.create('span')
		:attr( 'class', 'itemboxstatsgroup ' .. (class or '') )
end

return p