Module:Monster: Difference between revisions

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>OmegaK2
No edit summary
>OmegaK2
No edit summary
Line 286: Line 286:
         error(i18n.errors.invalid_table)
         error(i18n.errors.invalid_table)
     end
     end
   
     -- mw.loadData has some problems...
     -- mw.loadData has some problems...
     local data = require(string.format('Module:Monster/%s', tpl_args.tbl))
     local data = require(string.format('Module:Monster/%s', tpl_args.tbl))
     for i=tpl_args.index_start or 1, tpl_args.index_end or #data do  
      
    tpl_args.index_start = tpl_args.index_start or 1
    tpl_args.index_end = tpl_args.index_end or #data
   
    for i=tpl_args.index_start, tpl_args.index_end do  
         local row = data[i]
         local row = data[i]
         if row == nil then
         if row == nil then
Line 299: Line 302:
     end
     end
      
      
     return string.format('Attempted to store %s rows in "%s" table', #data, tpl_args.tbl)
     return string.format('Attempted to store rows %s to %s in "%s" table', tpl_args.index_start, tpl_args.index_end, tpl_args.tbl)
end
end



Revision as of 16:24, 26 May 2019

-- ----------------------------------------------------------------------------
-- Imports
-- ----------------------------------------------------------------------------
local m_cargo = require('Module:Cargo')
local getArgs = require('Module:Arguments').getArgs
local m_util = require('Module:Util')

local p = {}

-- ----------------------------------------------------------------------------
-- Strings
-- ----------------------------------------------------------------------------

local i18n = {
    arg = {        
    },
}
-- ----------------------------------------------------------------------------
-- Tables
-- ----------------------------------------------------------------------------
local tables = {}

tables.monsters = {
    table = 'monsters',
    order = {'metadata_id', 'monster_type_id', 'mod_ids', 'part1_mod_ids', 'part2_mod_ids', 'endgame_mod_ids', 'tags', 'skill_ids', 'name', 'size', 'minimum_attack_distance', 'maximum_attack_distance', 'model_size_multiplier', 'experience_multiplier', 'damage_multiplier', 'health_multiplier', 'critical_strike_chance', 'attack_speed'},
    fields = {
        metadata_id = {
            field = 'metadata_id',
            type = 'String',
        },
        monster_type_id = {
            field = 'monster_type_id',
            type = 'String',
        },
        mod_ids = {
            field = 'mod_ids',
            type = 'List (,) of String',
        },
        part1_mod_ids = {
            field = 'part1_mod_ids',
            type = 'List (,) of String',
        },
        part2_mod_ids = {
            field = 'part2_mod_ids',
            type = 'List (,) of String',
        },
        endgame_mod_ids = {
            field = 'endgame_mod_ids',
            type = 'List (,) of String',
        },
        tags = {
            field = 'tags',
            type = 'List (,) of String',
        },
        skill_ids = {
            field = 'skill_ids',
            type = 'List (,) of String',
        },
        -- add base type info or just parse it?
        name = {
            field = 'name',
            type = 'String',
        },
        size = {
            field = 'size',
            type = 'Integer',
        },
        minimum_attack_distance = {
            field = 'minimum_attack_distance',
            type = 'Integer',
        },
        maximum_attack_distance = {
            field = 'maximum_attack_distance',
            type = 'Integer',
        },
        model_size_multiplier = {
            field = 'model_size_multiplier',
            type = 'Float',
        },
        experience_multiplier = {
            field = 'experience_multiplier',
            type = 'Float',
        },
        damage_multiplier = {
            field = 'damage_multiplier',
            type = 'Float',
        },
        health_multiplier = {
            field = 'health_multiplier',
            type = 'Float',
        },
        critical_strike_chance = {
            field = 'critical_strike_chance',
            type = 'Float',
        },
        attack_speed = {
            field = 'attack_speed',
            type = 'Float',
        },
    }
}

tables.monster_types = {
    table = 'monster_types',
    order = {'id', 'tags', 'monster_resistance_id'},
    fields = {
        id = {
            field = 'id',
            type = 'String',
        },
        tags = {
            field = 'tags',
            type = 'List (,) of String',
        },
        monster_resistance_id = {
            field = 'monster_resistance_id',
            type = 'String',
        },
        armour_multiplier = {
            field = 'armour_multiplier',
            type = 'Float',
        },
        evasion_multiplier = {
            field = 'evasion_multiplier',
            type = 'Float',
        },
        energy_shield_multiplier = {
            field = 'energy_shield_multiplier',
            type = 'Float',
        },
        damage_spread = {
            field = 'damage_spread',
            type = 'Float',
        },
    }
}

tables.monster_resistances = {
    table = 'monster_resistances',
    order = {'id', 'part1_fire', 'part1_cold', 'part1_lightning', 'part1_chaos', 'part2_fire', 'part2_cold', 'part2_lightning', 'part2_chaos', 'maps_fire', 'maps_cold', 'maps_lightning', 'maps_chaos'},
    fields = {
        id = {
            field = 'id',
            type = 'String',
        },
        part1_fire = {
            field = 'part1_fire',
            type = 'Integer',
        },
        part1_cold = {
            field = 'part1_cold',
            type = 'Integer',
        },
        part1_lightning = {
            field = 'part1_lightning',
            type = 'Integer',
        },
        part1_chaos = {
            field = 'part1_chaos',
            type = 'Integer',
        },
        part2_fire = {
            field = 'part2_fire',
            type = 'Integer',
        },
        part2_cold = {
            field = 'part2_cold',
            type = 'Integer',
        },
        part2_lightning = {
            field = 'part2_lightning',
            type = 'Integer',
        },
        part2_chaos = {
            field = 'part2_chaos',
            type = 'Integer',
        },
        maps_fire = {
            field = 'maps_fire',
            type = 'Integer',
        },
        maps_cold = {
            field = 'maps_cold',
            type = 'Integer',
        },
        maps_lightning = {
            field = 'maps_lightning',
            type = 'Integer',
        },
        maps_chaos = {
            field = 'maps_chaos',
            type = 'Integer',
        },
    }
}

tables.monster_base_stats = {
    table = 'monster_base_stats',
    order = {'level', 'damage', 'evasion', 'accuracy', 'life', 'experience', 'summon_life'},
    fields = {
        level = {
            field = 'level',
            type = 'Integer',
        },
        damage = {
            field = 'damage',
            type = 'Float',
        },
        evasion = {
            field = 'evasion',
            type = 'Integer',
        },
        accuracy = {
            field = 'accuracy',
            type = 'Integer',
        },
        life = {
            field = 'life',
            type = 'Integer',
        },
        experience = {
            field = 'experience',
            type = 'Integer',
        },
        summon_life = {
            field = 'summon_life',
            type = 'Integer',
        },
        -- whole bunch of other values I have no clue about ...
    }
}

tables.monster_map_multipliers = {
    table = 'monster_map_multipliers',
    order = {'level', 'health', 'damage', 'boss_health', 'boss_damage', 'boss_item_rarity', 'boss_item_quantity'},
    fields = {
        level = {
            field = 'level',
            type = 'Integer',
        },
        health = {
            field = 'health',
            type = 'Integer',
        },
        damage = {
            field = 'damage',
            type = 'Integer',
        },
        boss_health = {
            field = 'boss_health',
            type = 'Integer',
        },
        boss_damage = {
            field = 'boss_damage',
            type = 'Integer',
        },
        boss_item_rarity = {
            field = 'boss_item_rarity',
            type = 'Integer',
        },
        boss_item_quantity = {
            field = 'boss_item_quanity',
            type = 'Integer',
        },
    }
}

-- ----------------------------------------------------------------------------
-- Page views
-- ----------------------------------------------------------------------------

p.table_monsters = m_cargo.declare_factory{data=tables.monsters}
p.table_monster_types = m_cargo.declare_factory{data=tables.monster_types}
p.table_monster_resistances = m_cargo.declare_factory{data=tables.monster_resistances}
p.table_monster_base_stats = m_cargo.declare_factory{data=tables.monster_base_stats}
p.table_monster_map_multipliers = m_cargo.declare_factory{data=tables.monster_map_multipliers}

function p.store_data(frame)
    -- Get args
    tpl_args = getArgs(frame, {
        parentFirst = true
    })
    frame = m_util.misc.get_frame(frame)
    
    if tables[tpl_args.tbl] == nil then
        error(i18n.errors.invalid_table)
    end
    -- mw.loadData has some problems...
    local data = require(string.format('Module:Monster/%s', tpl_args.tbl))
    
    tpl_args.index_start = tpl_args.index_start or 1
    tpl_args.index_end = tpl_args.index_end or #data
    
    for i=tpl_args.index_start, tpl_args.index_end do 
        local row = data[i]
        if row == nil then
            break
        end
        -- get full table name
        row._table = tables[tpl_args.tbl].table
        m_util.cargo.store(frame, row)
    end
    
    return string.format('Attempted to store rows %s to %s in "%s" table', tpl_args.index_start, tpl_args.index_end, tpl_args.tbl)
end

function p.monster (frame)
    -- Get args
    tpl_args = getArgs(frame, {
        parentFirst = true
    })
    frame = m_util.misc.get_frame(frame)
    -- parse 
    m_util.args.from_cargo_map{
        tpl_args=tpl_args,
        frame=frame,
        table_map=tables.monsters,
    }
end

return p