Talk:Spectral Throw: Difference between revisions
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==Slower projectile speed== | |||
"Open question: Does slower projectile speed allow more hits per projectile?" | "Open question: Does slower projectile speed allow more hits per projectile?" | ||
I don't have Slower Projectiles yet, but from what I've noticed, getting an enemy near the end of the projectile's boomerang path causes anywhere between 2-4 hits, so it's highly likely that Slower Projectiles will allow for more hits on close ranged targets. This, in turn, would make Point Blank quite beneficial to pair with Slower Projectiles. --[[User:Master Zoen|Master Zoen]] ([[User talk:Master Zoen|talk]]) 10:17, 24 October 2013 (UTC) | I don't have Slower Projectiles yet, but from what I've noticed, getting an enemy near the end of the projectile's boomerang path causes anywhere between 2-4 hits, so it's highly likely that Slower Projectiles will allow for more hits on close ranged targets. This, in turn, would make Point Blank quite beneficial to pair with Slower Projectiles. --[[User:Master Zoen|Master Zoen]] ([[User talk:Master Zoen|talk]]) 10:17, 24 October 2013 (UTC) | ||
==Increased attack speed== | |||
The page says "Spectral Throw is classified as an Attack and will benefit from x% increased Attack Speed" How does it benefit? Less cooldown before I can cast it again? Or hits more frequently while in flight? [[User:Reenen|Reenen]] ([[User talk:Reenen|talk]]) 12:35, 28 October 2013 (UTC) | The page says "Spectral Throw is classified as an Attack and will benefit from x% increased Attack Speed" How does it benefit? Less cooldown before I can cast it again? Or hits more frequently while in flight? [[User:Reenen|Reenen]] ([[User talk:Reenen|talk]]) 12:35, 28 October 2013 (UTC) | ||
: It's quite obvious if you think about it. Increased [[attack speed]] increases the number of attacks per second that you can make with Spectral Throw. You swing faster. —[[User:Vinifera7|Vini]] <sup>([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]])</sup> 17:14, 28 October 2013 (UTC) |
Revision as of 17:14, 28 October 2013
Slower projectile speed
"Open question: Does slower projectile speed allow more hits per projectile?"
I don't have Slower Projectiles yet, but from what I've noticed, getting an enemy near the end of the projectile's boomerang path causes anywhere between 2-4 hits, so it's highly likely that Slower Projectiles will allow for more hits on close ranged targets. This, in turn, would make Point Blank quite beneficial to pair with Slower Projectiles. --Master Zoen (talk) 10:17, 24 October 2013 (UTC)
Increased attack speed
The page says "Spectral Throw is classified as an Attack and will benefit from x% increased Attack Speed" How does it benefit? Less cooldown before I can cast it again? Or hits more frequently while in flight? Reenen (talk) 12:35, 28 October 2013 (UTC)
- It's quite obvious if you think about it. Increased attack speed increases the number of attacks per second that you can make with Spectral Throw. You swing faster. —Vini (t|c) 17:14, 28 October 2013 (UTC)