Two Handed Melee Damage: Difference between revisions

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#REDIRECT [[Two Handed Melee Damage (passive skill)]]
<onlyinclude>{{passive | view={{{view|}}} | format={{{format|}}}
| name                  = Two Handed Melee Damage
| type                  = Basic
| bonuses                =
*
** 10% increased Physical Damage with Two Handed Melee Weapons
*
** 12% increased Physical Damage with Two Handed Melee Weapons
*
** 14% increased Physical Damage with Two Handed Melee Weapons
}}</onlyinclude>
 
'''Two Handed Melee Damage''' is a [[basic passive skill]] that grants increased [[physical damage]] with [[two-handed melee weapon]]s.
 
==Version history==
{{VersionHistoryTable}}
{{VersionHistoryRow|1.3.0}}
* The Templar, Marauder, and Duelist starting areas have been reworked significantly.
{{VersionHistoryRow|1.2.0}}
* The area surrounding the Witch, Shadow and Ranger has been redesigned.
|}

Revision as of 01:52, 23 July 2016

Template:Passive

Two Handed Melee Damage is a basic passive skill that grants increased physical damage with two-handed melee weapons.

Version history

Version Changes
1.3.0
  • The Templar, Marauder, and Duelist starting areas have been reworked significantly.
1.2.0
  • The area surrounding the Witch, Shadow and Ranger has been redesigned.