Lightning Strike: Difference between revisions
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Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out behind your target to hit further-away enemies. | Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out behind your target to hit further-away enemies. The Projectiles cannot miss if the melee attack hits its target. | ||
==Skill Interactions and Functions== | |||
Additional Projectiles: When the attack is made (either against a target or in the general direction of targets), projectiles will shoot out in an ~85 degree arc based on the direction the attack was performed. The projectiles travel in a straight line at fixed angles till they strike an enemy. Unmodified projectiles will do 80% of full weapon damage (which includes both the lightning and physical portions of the attack, as well as any other damage added to it) against any target struck. Linking a [[Lesser Multiple Projectiles]] or [[Greater Multiple Projectiles]] will additively reduce the damage of each projectile and spread further projectiles out within the 85 degree arc. | |||
Converted Damage: Like all converted damage, the lightning portion of Lightning Strike's damage will be modified by both lightning damage increases and physical damage increases. | |||
Piercing Projectiles: Lightning Strike projectiles which pierce an enemy and strike another will do the usual projectile damage to all enemies struck. | |||
__TOC__ | __TOC__ | ||
==Gem Leveling== | ==Gem Leveling== |
Revision as of 19:51, 6 July 2012
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Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out behind your target to hit further-away enemies. The Projectiles cannot miss if the melee attack hits its target.
Skill Interactions and Functions
Additional Projectiles: When the attack is made (either against a target or in the general direction of targets), projectiles will shoot out in an ~85 degree arc based on the direction the attack was performed. The projectiles travel in a straight line at fixed angles till they strike an enemy. Unmodified projectiles will do 80% of full weapon damage (which includes both the lightning and physical portions of the attack, as well as any other damage added to it) against any target struck. Linking a Lesser Multiple Projectiles or Greater Multiple Projectiles will additively reduce the damage of each projectile and spread further projectiles out within the 85 degree arc.
Converted Damage: Like all converted damage, the lightning portion of Lightning Strike's damage will be modified by both lightning damage increases and physical damage increases.
Piercing Projectiles: Lightning Strike projectiles which pierce an enemy and strike another will do the usual projectile damage to all enemies struck.
Gem Leveling
Level | Required Level | Required Strength | Mana Cost | % Increased Physical Damage | Experience to Level |
---|---|---|---|---|---|
1 | 10 | 25 | 11 | - | 9569 |
2 | 13 | 30 | 11 | 3% | 18908 |
3 | 16 | 35 | 11 | 6% | 33871 |
4 | 11 | 9% | |||
5 | 11 | 12% | |||
6 | 11 | 15% | |||
7 | 28 | 57 | 11 | 18% | |
8 | 32 | 64 | 11 | 21% | |
9 | 36 | 71 | 11 | 24% | |
10 | 27% | ||||
11 | 44 | 86 | 12 | 30% | |
12 | 12 | 33% | |||
13 | 50 | 97 | 12 | 36% | 3,289,072 |
14 | |||||
15 | 55 | 106 | 12 | 42% | 9,935,033 |
16 | |||||
17 | |||||
18 | |||||
19 | |||||
20 |
Gem Quality
Each percentage of quality adds +2% Chance to pierce.