Harmony of Purpose: Difference between revisions
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>ThemJohns No edit summary |
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| ascendancyclass = Guardian | | ascendancyclass = Guardian | ||
| bonuses = | | bonuses = | ||
*Nearby Enemy Monsters cannot gain Power, Frenzy or Endurance Charges | *Nearby Enemy Monsters cannot gain Power, Frenzy or Endurance Charges | ||
*You and Nearby Party Members Share Power, Frenzy, and Endurance Charges with each other | |||
}}</onlyinclude> | }}</onlyinclude> | ||
'''Harmony of Purpose''' is a notable [[Ascendancy passive skill]] for the [[Guardian]] that grants [[ | '''Harmony of Purpose''' is a notable [[Ascendancy passive skill]] for the [[Guardian]] that grants [[Conduit]] to you and nearby party members, and prevents nearby enemies from generating [[endurance charge|endurance]], [[frenzy charge|frenzy]] or [[power charge]]s. | ||
==Version history== | ==Version history== | ||
{{VersionHistoryTable}} | {{VersionHistoryTable}} | ||
{{VersionHistoryRow|2.3.0}} | |||
* Changed {{c|mod|Nearby Party Members have Conduit}} to {{c|mod|You and Nearby Party Members Share Power, Frenzy, and Endurance Charges with each other}}. | |||
{{VersionHistoryRow|2.2.0}} | {{VersionHistoryRow|2.2.0}} | ||
* Added to the game. | * Added to the game. | ||
|} | |} |
Revision as of 05:35, 27 May 2016
Harmony of Purpose is a notable Ascendancy passive skill for the Guardian that grants Conduit to you and nearby party members, and prevents nearby enemies from generating endurance, frenzy or power charges.
Version history
Version | Changes |
---|---|
2.3.0 |
|
2.2.0 |
|