Harmony of Purpose: Difference between revisions

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| ascendancyclass        = Guardian
| ascendancyclass        = Guardian
| bonuses                =  
| bonuses                =  
*Nearby Party Members have Conduit
*Nearby Enemy Monsters cannot gain Power, Frenzy or Endurance Charges
*Nearby Enemy Monsters cannot gain Power, Frenzy or Endurance Charges
*You and Nearby Party Members Share Power, Frenzy, and Endurance Charges with each other
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'''Harmony of Purpose''' is a notable [[Ascendancy passive skill]] for the [[Guardian]] that grants [[conduit]] to nearby party members, and prevents nearby enemies from generating [[endurance charge|endurance]], [[frenzy charge|frenzy]] or [[power charge]]s.
'''Harmony of Purpose''' is a notable [[Ascendancy passive skill]] for the [[Guardian]] that grants [[Conduit]] to you and nearby party members, and prevents nearby enemies from generating [[endurance charge|endurance]], [[frenzy charge|frenzy]] or [[power charge]]s.


==Version history==
==Version history==
{{VersionHistoryTable}}
{{VersionHistoryTable}}
{{VersionHistoryRow|2.3.0}}
* Changed {{c|mod|Nearby Party Members have Conduit}} to {{c|mod|You and Nearby Party Members Share Power, Frenzy, and Endurance Charges with each other}}.
{{VersionHistoryRow|2.2.0}}
{{VersionHistoryRow|2.2.0}}
* Added to the game.
* Added to the game.
|}
|}

Revision as of 05:35, 27 May 2016

Template:Passive

Harmony of Purpose is a notable Ascendancy passive skill for the Guardian that grants Conduit to you and nearby party members, and prevents nearby enemies from generating endurance, frenzy or power charges.

Version history

Version Changes
2.3.0
  • Changed Nearby Party Members have Conduit to You and Nearby Party Members Share Power, Frenzy, and Endurance Charges with each other.
2.2.0
  • Added to the game.