Damage over time multiplier: Difference between revisions
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>Killodoggy (Created a damage over time multiplier page. It distinguishes the new modifier from old damage over time modifiers that are calculated separately.) |
>Killodoggy m (Changed the word modifier to stats) |
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"Damage over time multiplier" is a | "Damage over time multiplier" is a [[stat]] that affects [[damage over time]]. | ||
==Math== | ==Math== | ||
{{c|mod|% increased damage over time multiplier}} is additive with other | {{c|mod|% increased damage over time multiplier}} is additive with other [[stats]] that include the words "increase" and "multiplier". It is not additive with {{c|mod|#%increased damage over time}} [[stats]] that do not include the word "multiplier". <ref name="Additive" /> | ||
Revision as of 07:28, 25 February 2020
This article is a stub. Please help improve the article by expanding it.
"Damage over time multiplier" is a stat that affects damage over time.
Math
% increased damage over time multiplier is additive with other stats that include the words "increase" and "multiplier". It is not additive with #%increased damage over time stats that do not include the word "multiplier". [1]
Math Example
- 1,000 Base Damage over time per second.
- 300% increased damage over time.
- 100% increase damage over time multiplier.
- 1,000 x 4 x 2 =
- 8,000 final damage over time per second.
Links To More Information
References
- ↑ Scscorpin (January 17, 2019). "Are the new damage over time multipliers considered as "increased," "more," or something else entirely?". Reddit. Retrieved February 25, 2020.