Talk:Spectral Throw: Difference between revisions
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Revision as of 23:31, 4 June 2014
Slower projectile speed
"Open question: Does slower projectile speed allow more hits per projectile?"
I don't have Slower Projectiles yet, but from what I've noticed, getting an enemy near the end of the projectile's boomerang path causes anywhere between 2-4 hits, so it's highly likely that Slower Projectiles will allow for more hits on close ranged targets. This, in turn, would make Point Blank quite beneficial to pair with Slower Projectiles. --Master Zoen (talk) 10:17, 24 October 2013 (UTC)
Increased attack speed
The page says "Spectral Throw is classified as an Attack and will benefit from x% increased Attack Speed" How does it benefit? Less cooldown before I can cast it again? Or hits more frequently while in flight? Reenen (talk) 12:35, 28 October 2013 (UTC)
- It's quite obvious if you think about it. Increased attack speed increases the number of attacks per second that you can make with Spectral Throw. You swing faster. —Vini (t|c) 17:14, 28 October 2013 (UTC)
- If it is an ATTACK like the gem says, why wouldnt it be affected from x% inc attack speed? It in no way says it is a spell. It essentially turns your melee weapon into a ranged weapon. —The preceding unsigned comment was added by Twotall88 (talk • contribs) 20:15, 1 November 2013
"spectral copy"
So if the equipped weapon has any special effects (mana/health leech on hit, increased stun duration, etc) and/or modifiers via passive skills (such as arching blows, mind drinker, etc), are those applied to hits of the spectral copies as well? --Aperture kubi (talk) 14:10, 4 June 2014 (UTC)