Use: Difference between revisions

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Revision as of 20:18, 21 August 2019

Use is a keyword and refers to some in-game action, like skill use or trap use. Skills can have stored uses, limit of uses and other characteristics. Generally use, like skill use, consists of some animated action and other time counted parts like cooldown. If some skill have cast speed and cooldown, the total time of use skill is the sum of this periods. In other words the frequency of using this skill would be the cast speed + cooldown.