Splitting Steel of Ammunition: Difference between revisions

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(PyPoE/ExporterBot/1.0.0a0: Item exporter)
Line 16: Line 16:
|item_class_id_restriction              = One Hand Sword, Thrusting One Hand Sword, Two Hand Sword, One Hand Axe, Two Hand Axe
|item_class_id_restriction              = One Hand Sword, Thrusting One Hand Sword, Two Hand Sword, One Hand Axe, Two Hand Axe
|skill_id                                = ImpactingSteelAltX
|skill_id                                = ImpactingSteelAltX
|skill_icon                              = Splitting Steel
|cast_time                              = 1.0
|cast_time                              = 1.0
|required_level                          = 1
|required_level                          = 1
|quality_type1_weight                    = 1
|quality_type1_weight                    = 1
|quality_type1_stat_text                = 2% increased Impale Effect
|quality_type1_stat_text                = (2-40)% increased Impale Effect
|quality_type1_stat_breakpoint          = 1
|quality_type1_stat_per_breakpoint      = 2% increased Impale Effect
|quality_type1_stat1_id                  = impale_debuff_effect_+%
|quality_type1_stat1_id                  = impale_debuff_effect_+%
|quality_type1_stat1_value              = 2000
|quality_type1_stat1_value              = 2000
Line 33: Line 30:
|static_stat3_id                        = modifiers_to_number_of_projectiles_instead_apply_to_splitting
|static_stat3_id                        = modifiers_to_number_of_projectiles_instead_apply_to_splitting
|static_stat3_value                      = 1
|static_stat3_value                      = 1
|static_stat4_id                        = projectile_number_to_split
|static_stat4_id                        = already_split_if_no_steel_shards
|static_stat4_value                      = 2
|static_stat4_value                      = 1
|static_stat5_id                        = active_skill_base_area_of_effect_radius
|static_stat5_id                        = attacks_impale_on_hit_%_chance
|static_stat5_value                      = 12
|static_stat5_value                      = 60
|static_stat6_id                        = already_split_if_no_steel_shards
|static_stat6_id                        = projectiles_can_split_at_end_of_range
|static_stat6_value                      = 1
|static_stat6_value                      = 1
|static_stat7_id                        = attacks_impale_on_hit_%_chance
|static_stat7_id                        = projectiles_can_split_from_terrain
|static_stat7_value                      = 60
|static_stat7_value                      = 1
|static_stat8_id                        = projectiles_can_split_at_end_of_range
|static_stat8_id                        = steel_ammo_consumed_per_use
|static_stat8_value                      = 1
|static_stat8_value                      = 2
|static_stat9_id                        = projectiles_can_split_from_terrain
|stat_text                              = (1-101) to (2-151) Added Attack Physical Damage<br>Modifiers to number of Projectiles instead apply to<br>the number of targets Projectile Splits towards<br>Projectiles Split towards (4-7) targets<br>Base radius is (1.2-1.6) metres<br>If you have no Steel Shards, Projectile counts as already having Split<br>60% chance to Impale Enemies on Hit<br>Projectiles can Split without hitting a target<br>Consumes up to 2 Steel Shards
|static_stat9_value                      = 1
|static_stat10_id                        = steel_ammo_consumed_per_use
|static_stat10_value                    = 2
|stat_text                              = (1-101) to (2-151) Added Attack Physical Damage<br>Modifiers to number of Projectiles instead apply to<br>the number of targets Projectile Splits towards<br>Projectiles Split towards 2 targets<br>If you have no Steel Shards, Projectile counts as already having Split<br>60% chance to Impale Enemies on Hit<br>Projectiles can Split without hitting a target<br>Consumes up to 2 Steel Shards
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 1
|level1_level_requirement                = 1
Line 53: Line 46:
|level1_damage_effectiveness            = 70
|level1_damage_effectiveness            = 70
|level1_damage_multiplier                = 70
|level1_damage_multiplier                = 70
|level1_stat_text                        = 1 to 2 Added Attack Physical Damage<br>Base radius is 1.2 metres
|level1_stat_text                        = 1 to 2 Added Attack Physical Damage<br>Projectiles Split towards 4 targets<br>Base radius is 1.2 metres
|level1_stat1_id                        = attack_minimum_added_physical_damage
|level1_stat1_id                        = attack_minimum_added_physical_damage
|level1_stat1_value                      = 1
|level1_stat1_value                      = 1
|level1_stat2_id                        = attack_maximum_added_physical_damage
|level1_stat2_id                        = attack_maximum_added_physical_damage
|level1_stat2_value                      = 2
|level1_stat2_value                      = 2
|level1_stat3_id                        = projectile_number_to_split
|level1_stat3_value                      = 4
|level1_stat4_id                        = active_skill_base_area_of_effect_radius
|level1_stat4_value                      = 12
|level2                                  = True
|level2                                  = True
|level2_level_requirement                = 2
|level2_level_requirement                = 2
Line 63: Line 60:
|level2_damage_effectiveness            = 74
|level2_damage_effectiveness            = 74
|level2_damage_multiplier                = 74.1
|level2_damage_multiplier                = 74.1
|level2_stat_text                        = 1 to 2 Added Attack Physical Damage
|level2_stat_text                        = 1 to 2 Added Attack Physical Damage<br>Projectiles Split towards 4 targets<br>Base radius is 1.2 metres
|level2_stat1_id                        = attack_minimum_added_physical_damage
|level2_stat1_id                        = attack_minimum_added_physical_damage
|level2_stat1_value                      = 1
|level2_stat1_value                      = 1
|level2_stat2_id                        = attack_maximum_added_physical_damage
|level2_stat2_id                        = attack_maximum_added_physical_damage
|level2_stat2_value                      = 2
|level2_stat2_value                      = 2
|level2_stat3_id                        = projectile_number_to_split
|level2_stat3_value                      = 4
|level2_stat4_id                        = active_skill_base_area_of_effect_radius
|level2_stat4_value                      = 12
|level3                                  = True
|level3                                  = True
|level3_level_requirement                = 4
|level3_level_requirement                = 4
Line 73: Line 74:
|level3_damage_effectiveness            = 78
|level3_damage_effectiveness            = 78
|level3_damage_multiplier                = 78.1
|level3_damage_multiplier                = 78.1
|level3_stat_text                        = 2 to 3 Added Attack Physical Damage
|level3_stat_text                        = 2 to 3 Added Attack Physical Damage<br>Projectiles Split towards 4 targets<br>Base radius is 1.2 metres
|level3_stat1_id                        = attack_minimum_added_physical_damage
|level3_stat1_id                        = attack_minimum_added_physical_damage
|level3_stat1_value                      = 2
|level3_stat1_value                      = 2
|level3_stat2_id                        = attack_maximum_added_physical_damage
|level3_stat2_id                        = attack_maximum_added_physical_damage
|level3_stat2_value                      = 3
|level3_stat2_value                      = 3
|level3_stat3_id                        = projectile_number_to_split
|level3_stat3_value                      = 4
|level3_stat4_id                        = active_skill_base_area_of_effect_radius
|level3_stat4_value                      = 12
|level4                                  = True
|level4                                  = True
|level4_level_requirement                = 7
|level4_level_requirement                = 7
Line 83: Line 88:
|level4_damage_effectiveness            = 84
|level4_damage_effectiveness            = 84
|level4_damage_multiplier                = 84.2
|level4_damage_multiplier                = 84.2
|level4_stat_text                        = 2 to 4 Added Attack Physical Damage
|level4_stat_text                        = 2 to 4 Added Attack Physical Damage<br>Projectiles Split towards 4 targets<br>Base radius is 1.2 metres
|level4_stat1_id                        = attack_minimum_added_physical_damage
|level4_stat1_id                        = attack_minimum_added_physical_damage
|level4_stat1_value                      = 2
|level4_stat1_value                      = 2
|level4_stat2_id                        = attack_maximum_added_physical_damage
|level4_stat2_id                        = attack_maximum_added_physical_damage
|level4_stat2_value                      = 4
|level4_stat2_value                      = 4
|level4_stat3_id                        = projectile_number_to_split
|level4_stat3_value                      = 4
|level4_stat4_id                        = active_skill_base_area_of_effect_radius
|level4_stat4_value                      = 12
|level5                                  = True
|level5                                  = True
|level5_level_requirement                = 11
|level5_level_requirement                = 11
Line 93: Line 102:
|level5_damage_effectiveness            = 92
|level5_damage_effectiveness            = 92
|level5_damage_multiplier                = 92.2
|level5_damage_multiplier                = 92.2
|level5_stat_text                        = 3 to 5 Added Attack Physical Damage<br>Base radius is 1.2 metres
|level5_stat_text                        = 3 to 5 Added Attack Physical Damage<br>Projectiles Split towards 4 targets<br>Base radius is 1.3 metres
|level5_stat1_id                        = attack_minimum_added_physical_damage
|level5_stat1_id                        = attack_minimum_added_physical_damage
|level5_stat1_value                      = 3
|level5_stat1_value                      = 3
|level5_stat2_id                        = attack_maximum_added_physical_damage
|level5_stat2_id                        = attack_maximum_added_physical_damage
|level5_stat2_value                      = 5
|level5_stat2_value                      = 5
|level5_stat3_id                        = projectile_number_to_split
|level5_stat3_value                      = 4
|level5_stat4_id                        = active_skill_base_area_of_effect_radius
|level5_stat4_value                      = 13
|level6                                  = True
|level6                                  = True
|level6_level_requirement                = 16
|level6_level_requirement                = 16
Line 103: Line 116:
|level6_damage_effectiveness            = 96
|level6_damage_effectiveness            = 96
|level6_damage_multiplier                = 96.3
|level6_damage_multiplier                = 96.3
|level6_stat_text                        = 5 to 7 Added Attack Physical Damage<br>Base radius is 1.2 metres
|level6_stat_text                        = 5 to 7 Added Attack Physical Damage<br>Projectiles Split towards 4 targets<br>Base radius is 1.3 metres
|level6_stat1_id                        = attack_minimum_added_physical_damage
|level6_stat1_id                        = attack_minimum_added_physical_damage
|level6_stat1_value                      = 5
|level6_stat1_value                      = 5
|level6_stat2_id                        = attack_maximum_added_physical_damage
|level6_stat2_id                        = attack_maximum_added_physical_damage
|level6_stat2_value                      = 7
|level6_stat2_value                      = 7
|level6_stat3_id                        = projectile_number_to_split
|level6_stat3_value                      = 4
|level6_stat4_id                        = active_skill_base_area_of_effect_radius
|level6_stat4_value                      = 13
|level7                                  = True
|level7                                  = True
|level7_level_requirement                = 20
|level7_level_requirement                = 20
Line 113: Line 130:
|level7_damage_effectiveness            = 100
|level7_damage_effectiveness            = 100
|level7_damage_multiplier                = 100
|level7_damage_multiplier                = 100
|level7_stat_text                        = 7 to 10 Added Attack Physical Damage<br>Base radius is 1.2 metres
|level7_stat_text                        = 7 to 10 Added Attack Physical Damage<br>Projectiles Split towards 5 targets<br>Base radius is 1.3 metres
|level7_stat1_id                        = attack_minimum_added_physical_damage
|level7_stat1_id                        = attack_minimum_added_physical_damage
|level7_stat1_value                      = 7
|level7_stat1_value                      = 7
|level7_stat2_id                        = attack_maximum_added_physical_damage
|level7_stat2_id                        = attack_maximum_added_physical_damage
|level7_stat2_value                      = 10
|level7_stat2_value                      = 10
|level7_stat3_id                        = projectile_number_to_split
|level7_stat3_value                      = 5
|level7_stat4_id                        = active_skill_base_area_of_effect_radius
|level7_stat4_value                      = 13
|level8                                  = True
|level8                                  = True
|level8_level_requirement                = 24
|level8_level_requirement                = 24
Line 123: Line 144:
|level8_damage_effectiveness            = 104
|level8_damage_effectiveness            = 104
|level8_damage_multiplier                = 104.4
|level8_damage_multiplier                = 104.4
|level8_stat_text                        = 9 to 13 Added Attack Physical Damage<br>Base radius is 1.2 metres
|level8_stat_text                        = 9 to 13 Added Attack Physical Damage<br>Projectiles Split towards 5 targets<br>Base radius is 1.3 metres
|level8_stat1_id                        = attack_minimum_added_physical_damage
|level8_stat1_id                        = attack_minimum_added_physical_damage
|level8_stat1_value                      = 9
|level8_stat1_value                      = 9
|level8_stat2_id                        = attack_maximum_added_physical_damage
|level8_stat2_id                        = attack_maximum_added_physical_damage
|level8_stat2_value                      = 13
|level8_stat2_value                      = 13
|level8_stat3_id                        = projectile_number_to_split
|level8_stat3_value                      = 5
|level8_stat4_id                        = active_skill_base_area_of_effect_radius
|level8_stat4_value                      = 13
|level9                                  = True
|level9                                  = True
|level9_level_requirement                = 28
|level9_level_requirement                = 28
Line 133: Line 158:
|level9_damage_effectiveness            = 106
|level9_damage_effectiveness            = 106
|level9_damage_multiplier                = 106.4
|level9_damage_multiplier                = 106.4
|level9_stat_text                        = 11 to 17 Added Attack Physical Damage<br>Base radius is 1.2 metres
|level9_stat_text                        = 11 to 17 Added Attack Physical Damage<br>Projectiles Split towards 5 targets<br>Base radius is 1.4 metres
|level9_stat1_id                        = attack_minimum_added_physical_damage
|level9_stat1_id                        = attack_minimum_added_physical_damage
|level9_stat1_value                      = 11
|level9_stat1_value                      = 11
|level9_stat2_id                        = attack_maximum_added_physical_damage
|level9_stat2_id                        = attack_maximum_added_physical_damage
|level9_stat2_value                      = 17
|level9_stat2_value                      = 17
|level9_stat3_id                        = projectile_number_to_split
|level9_stat3_value                      = 5
|level9_stat4_id                        = active_skill_base_area_of_effect_radius
|level9_stat4_value                      = 14
|level10                                = True
|level10                                = True
|level10_level_requirement              = 32
|level10_level_requirement              = 32
Line 143: Line 172:
|level10_damage_effectiveness            = 115
|level10_damage_effectiveness            = 115
|level10_damage_multiplier              = 115.4
|level10_damage_multiplier              = 115.4
|level10_stat_text                      = 14 to 21 Added Attack Physical Damage<br>Base radius is 1.2 metres
|level10_stat_text                      = 14 to 21 Added Attack Physical Damage<br>Projectiles Split towards 5 targets<br>Base radius is 1.4 metres
|level10_stat1_id                        = attack_minimum_added_physical_damage
|level10_stat1_id                        = attack_minimum_added_physical_damage
|level10_stat1_value                    = 14
|level10_stat1_value                    = 14
|level10_stat2_id                        = attack_maximum_added_physical_damage
|level10_stat2_id                        = attack_maximum_added_physical_damage
|level10_stat2_value                    = 21
|level10_stat2_value                    = 21
|level10_stat3_id                        = projectile_number_to_split
|level10_stat3_value                    = 5
|level10_stat4_id                        = active_skill_base_area_of_effect_radius
|level10_stat4_value                    = 14
|level11                                = True
|level11                                = True
|level11_level_requirement              = 36
|level11_level_requirement              = 36
Line 153: Line 186:
|level11_damage_effectiveness            = 124
|level11_damage_effectiveness            = 124
|level11_damage_multiplier              = 124.4
|level11_damage_multiplier              = 124.4
|level11_stat_text                      = 18 to 27 Added Attack Physical Damage<br>Base radius is 1.2 metres
|level11_stat_text                      = 18 to 27 Added Attack Physical Damage<br>Projectiles Split towards 5 targets<br>Base radius is 1.4 metres
|level11_stat1_id                        = attack_minimum_added_physical_damage
|level11_stat1_id                        = attack_minimum_added_physical_damage
|level11_stat1_value                    = 18
|level11_stat1_value                    = 18
|level11_stat2_id                        = attack_maximum_added_physical_damage
|level11_stat2_id                        = attack_maximum_added_physical_damage
|level11_stat2_value                    = 27
|level11_stat2_value                    = 27
|level11_stat3_id                        = projectile_number_to_split
|level11_stat3_value                    = 5
|level11_stat4_id                        = active_skill_base_area_of_effect_radius
|level11_stat4_value                    = 14
|level12                                = True
|level12                                = True
|level12_level_requirement              = 40
|level12_level_requirement              = 40
Line 163: Line 200:
|level12_damage_effectiveness            = 130
|level12_damage_effectiveness            = 130
|level12_damage_multiplier              = 129.8
|level12_damage_multiplier              = 129.8
|level12_stat_text                      = 22 to 33 Added Attack Physical Damage<br>Base radius is 1.2 metres
|level12_stat_text                      = 22 to 33 Added Attack Physical Damage<br>Projectiles Split towards 5 targets<br>Base radius is 1.4 metres
|level12_stat1_id                        = attack_minimum_added_physical_damage
|level12_stat1_id                        = attack_minimum_added_physical_damage
|level12_stat1_value                    = 22
|level12_stat1_value                    = 22
|level12_stat2_id                        = attack_maximum_added_physical_damage
|level12_stat2_id                        = attack_maximum_added_physical_damage
|level12_stat2_value                    = 33
|level12_stat2_value                    = 33
|level12_stat3_id                        = projectile_number_to_split
|level12_stat3_value                    = 5
|level12_stat4_id                        = active_skill_base_area_of_effect_radius
|level12_stat4_value                    = 14
|level13                                = True
|level13                                = True
|level13_level_requirement              = 44
|level13_level_requirement              = 44
Line 173: Line 214:
|level13_damage_effectiveness            = 140
|level13_damage_effectiveness            = 140
|level13_damage_multiplier              = 140.1
|level13_damage_multiplier              = 140.1
|level13_stat_text                      = 27 to 41 Added Attack Physical Damage<br>Base radius is 1.2 metres
|level13_stat_text                      = 27 to 41 Added Attack Physical Damage<br>Projectiles Split towards 5 targets<br>Base radius is 1.5 metres
|level13_stat1_id                        = attack_minimum_added_physical_damage
|level13_stat1_id                        = attack_minimum_added_physical_damage
|level13_stat1_value                    = 27
|level13_stat1_value                    = 27
|level13_stat2_id                        = attack_maximum_added_physical_damage
|level13_stat2_id                        = attack_maximum_added_physical_damage
|level13_stat2_value                    = 41
|level13_stat2_value                    = 41
|level13_stat3_id                        = projectile_number_to_split
|level13_stat3_value                    = 5
|level13_stat4_id                        = active_skill_base_area_of_effect_radius
|level13_stat4_value                    = 15
|level14                                = True
|level14                                = True
|level14_level_requirement              = 48
|level14_level_requirement              = 48
Line 183: Line 228:
|level14_damage_effectiveness            = 156
|level14_damage_effectiveness            = 156
|level14_damage_multiplier              = 155.8
|level14_damage_multiplier              = 155.8
|level14_stat_text                      = 34 to 51 Added Attack Physical Damage<br>Base radius is 1.2 metres
|level14_stat_text                      = 34 to 51 Added Attack Physical Damage<br>Projectiles Split towards 5 targets<br>Base radius is 1.5 metres
|level14_stat1_id                        = attack_minimum_added_physical_damage
|level14_stat1_id                        = attack_minimum_added_physical_damage
|level14_stat1_value                    = 34
|level14_stat1_value                    = 34
|level14_stat2_id                        = attack_maximum_added_physical_damage
|level14_stat2_id                        = attack_maximum_added_physical_damage
|level14_stat2_value                    = 51
|level14_stat2_value                    = 51
|level14_stat3_id                        = projectile_number_to_split
|level14_stat3_value                    = 5
|level14_stat4_id                        = active_skill_base_area_of_effect_radius
|level14_stat4_value                    = 15
|level15                                = True
|level15                                = True
|level15_level_requirement              = 52
|level15_level_requirement              = 52
Line 193: Line 242:
|level15_damage_effectiveness            = 163
|level15_damage_effectiveness            = 163
|level15_damage_multiplier              = 163
|level15_damage_multiplier              = 163
|level15_stat_text                      = 42 to 63 Added Attack Physical Damage<br>Base radius is 1.2 metres
|level15_stat_text                      = 42 to 63 Added Attack Physical Damage<br>Projectiles Split towards 6 targets<br>Base radius is 1.5 metres
|level15_stat1_id                        = attack_minimum_added_physical_damage
|level15_stat1_id                        = attack_minimum_added_physical_damage
|level15_stat1_value                    = 42
|level15_stat1_value                    = 42
|level15_stat2_id                        = attack_maximum_added_physical_damage
|level15_stat2_id                        = attack_maximum_added_physical_damage
|level15_stat2_value                    = 63
|level15_stat2_value                    = 63
|level15_stat3_id                        = projectile_number_to_split
|level15_stat3_value                    = 6
|level15_stat4_id                        = active_skill_base_area_of_effect_radius
|level15_stat4_value                    = 15
|level16                                = True
|level16                                = True
|level16_level_requirement              = 56
|level16_level_requirement              = 56
Line 203: Line 256:
|level16_damage_effectiveness            = 168
|level16_damage_effectiveness            = 168
|level16_damage_multiplier              = 168.1
|level16_damage_multiplier              = 168.1
|level16_stat_text                      = 51 to 77 Added Attack Physical Damage<br>Base radius is 1.2 metres
|level16_stat_text                      = 51 to 77 Added Attack Physical Damage<br>Projectiles Split towards 6 targets<br>Base radius is 1.5 metres
|level16_stat1_id                        = attack_minimum_added_physical_damage
|level16_stat1_id                        = attack_minimum_added_physical_damage
|level16_stat1_value                    = 51
|level16_stat1_value                    = 51
|level16_stat2_id                        = attack_maximum_added_physical_damage
|level16_stat2_id                        = attack_maximum_added_physical_damage
|level16_stat2_value                    = 77
|level16_stat2_value                    = 77
|level16_stat3_id                        = projectile_number_to_split
|level16_stat3_value                    = 6
|level16_stat4_id                        = active_skill_base_area_of_effect_radius
|level16_stat4_value                    = 15
|level17                                = True
|level17                                = True
|level17_level_requirement              = 60
|level17_level_requirement              = 60
Line 213: Line 270:
|level17_damage_effectiveness            = 173
|level17_damage_effectiveness            = 173
|level17_damage_multiplier              = 173.3
|level17_damage_multiplier              = 173.3
|level17_stat_text                      = 62 to 93 Added Attack Physical Damage<br>Base radius is 1.2 metres
|level17_stat_text                      = 62 to 93 Added Attack Physical Damage<br>Projectiles Split towards 6 targets<br>Base radius is 1.6 metres
|level17_stat1_id                        = attack_minimum_added_physical_damage
|level17_stat1_id                        = attack_minimum_added_physical_damage
|level17_stat1_value                    = 62
|level17_stat1_value                    = 62
|level17_stat2_id                        = attack_maximum_added_physical_damage
|level17_stat2_id                        = attack_maximum_added_physical_damage
|level17_stat2_value                    = 93
|level17_stat2_value                    = 93
|level17_stat3_id                        = projectile_number_to_split
|level17_stat3_value                    = 6
|level17_stat4_id                        = active_skill_base_area_of_effect_radius
|level17_stat4_value                    = 16
|level18                                = True
|level18                                = True
|level18_level_requirement              = 64
|level18_level_requirement              = 64
Line 223: Line 284:
|level18_damage_effectiveness            = 184
|level18_damage_effectiveness            = 184
|level18_damage_multiplier              = 183.8
|level18_damage_multiplier              = 183.8
|level18_stat_text                      = 76 to 113 Added Attack Physical Damage<br>Base radius is 1.2 metres
|level18_stat_text                      = 76 to 113 Added Attack Physical Damage<br>Projectiles Split towards 6 targets<br>Base radius is 1.6 metres
|level18_stat1_id                        = attack_minimum_added_physical_damage
|level18_stat1_id                        = attack_minimum_added_physical_damage
|level18_stat1_value                    = 76
|level18_stat1_value                    = 76
|level18_stat2_id                        = attack_maximum_added_physical_damage
|level18_stat2_id                        = attack_maximum_added_physical_damage
|level18_stat2_value                    = 113
|level18_stat2_value                    = 113
|level18_stat3_id                        = projectile_number_to_split
|level18_stat3_value                    = 6
|level18_stat4_id                        = active_skill_base_area_of_effect_radius
|level18_stat4_value                    = 16
|level19                                = True
|level19                                = True
|level19_level_requirement              = 67
|level19_level_requirement              = 67
Line 233: Line 298:
|level19_damage_effectiveness            = 199
|level19_damage_effectiveness            = 199
|level19_damage_multiplier              = 199.4
|level19_damage_multiplier              = 199.4
|level19_stat_text                      = 87 to 131 Added Attack Physical Damage<br>Base radius is 1.2 metres
|level19_stat_text                      = 87 to 131 Added Attack Physical Damage<br>Projectiles Split towards 6 targets<br>Base radius is 1.6 metres
|level19_stat1_id                        = attack_minimum_added_physical_damage
|level19_stat1_id                        = attack_minimum_added_physical_damage
|level19_stat1_value                    = 87
|level19_stat1_value                    = 87
|level19_stat2_id                        = attack_maximum_added_physical_damage
|level19_stat2_id                        = attack_maximum_added_physical_damage
|level19_stat2_value                    = 131
|level19_stat2_value                    = 131
|level19_stat3_id                        = projectile_number_to_split
|level19_stat3_value                    = 6
|level19_stat4_id                        = active_skill_base_area_of_effect_radius
|level19_stat4_value                    = 16
|level20                                = True
|level20                                = True
|level20_level_requirement              = 70
|level20_level_requirement              = 70
Line 243: Line 312:
|level20_damage_effectiveness            = 210
|level20_damage_effectiveness            = 210
|level20_damage_multiplier              = 210
|level20_damage_multiplier              = 210
|level20_stat_text                      = 101 to 151 Added Attack Physical Damage<br>Base radius is 1.2 metres
|level20_stat_text                      = 101 to 151 Added Attack Physical Damage<br>Projectiles Split towards 7 targets<br>Base radius is 1.6 metres
|level20_stat1_id                        = attack_minimum_added_physical_damage
|level20_stat1_id                        = attack_minimum_added_physical_damage
|level20_stat1_value                    = 101
|level20_stat1_value                    = 101
|level20_stat2_id                        = attack_maximum_added_physical_damage
|level20_stat2_id                        = attack_maximum_added_physical_damage
|level20_stat2_value                    = 151
|level20_stat2_value                    = 151
|level20_stat3_id                        = projectile_number_to_split
|level20_stat3_value                    = 7
|level20_stat4_id                        = active_skill_base_area_of_effect_radius
|level20_stat4_value                    = 16
|level21                                = True
|level21                                = True
|level21_level_requirement              = 72
|level21_level_requirement              = 72
Line 253: Line 326:
|level21_damage_effectiveness            = 216
|level21_damage_effectiveness            = 216
|level21_damage_multiplier              = 215.8
|level21_damage_multiplier              = 215.8
|level21_stat_text                      = 111 to 166 Added Attack Physical Damage<br>Base radius is 1.2 metres
|level21_stat_text                      = 111 to 166 Added Attack Physical Damage<br>Projectiles Split towards 7 targets<br>Base radius is 1.7 metres
|level21_stat1_id                        = attack_minimum_added_physical_damage
|level21_stat1_id                        = attack_minimum_added_physical_damage
|level21_stat1_value                    = 111
|level21_stat1_value                    = 111
|level21_stat2_id                        = attack_maximum_added_physical_damage
|level21_stat2_id                        = attack_maximum_added_physical_damage
|level21_stat2_value                    = 166
|level21_stat2_value                    = 166
|level21_stat3_id                        = projectile_number_to_split
|level21_stat3_value                    = 7
|level21_stat4_id                        = active_skill_base_area_of_effect_radius
|level21_stat4_value                    = 17
|level22                                = True
|level22                                = True
|level22_level_requirement              = 74
|level22_level_requirement              = 74
Line 263: Line 340:
|level22_damage_effectiveness            = 222
|level22_damage_effectiveness            = 222
|level22_damage_multiplier              = 221.6
|level22_damage_multiplier              = 221.6
|level22_stat_text                      = 122 to 182 Added Attack Physical Damage<br>Base radius is 1.2 metres
|level22_stat_text                      = 122 to 182 Added Attack Physical Damage<br>Projectiles Split towards 7 targets<br>Base radius is 1.7 metres
|level22_stat1_id                        = attack_minimum_added_physical_damage
|level22_stat1_id                        = attack_minimum_added_physical_damage
|level22_stat1_value                    = 122
|level22_stat1_value                    = 122
|level22_stat2_id                        = attack_maximum_added_physical_damage
|level22_stat2_id                        = attack_maximum_added_physical_damage
|level22_stat2_value                    = 182
|level22_stat2_value                    = 182
|level22_stat3_id                        = projectile_number_to_split
|level22_stat3_value                    = 7
|level22_stat4_id                        = active_skill_base_area_of_effect_radius
|level22_stat4_value                    = 17
|level23                                = True
|level23                                = True
|level23_level_requirement              = 76
|level23_level_requirement              = 76
Line 273: Line 354:
|level23_damage_effectiveness            = 227
|level23_damage_effectiveness            = 227
|level23_damage_multiplier              = 227.4
|level23_damage_multiplier              = 227.4
|level23_stat_text                      = 133 to 200 Added Attack Physical Damage<br>Base radius is 1.2 metres
|level23_stat_text                      = 133 to 200 Added Attack Physical Damage<br>Projectiles Split towards 7 targets<br>Base radius is 1.7 metres
|level23_stat1_id                        = attack_minimum_added_physical_damage
|level23_stat1_id                        = attack_minimum_added_physical_damage
|level23_stat1_value                    = 133
|level23_stat1_value                    = 133
|level23_stat2_id                        = attack_maximum_added_physical_damage
|level23_stat2_id                        = attack_maximum_added_physical_damage
|level23_stat2_value                    = 200
|level23_stat2_value                    = 200
|level23_stat3_id                        = projectile_number_to_split
|level23_stat3_value                    = 7
|level23_stat4_id                        = active_skill_base_area_of_effect_radius
|level23_stat4_value                    = 17
|level24                                = True
|level24                                = True
|level24_level_requirement              = 78
|level24_level_requirement              = 78
Line 283: Line 368:
|level24_damage_effectiveness            = 233
|level24_damage_effectiveness            = 233
|level24_damage_multiplier              = 233.2
|level24_damage_multiplier              = 233.2
|level24_stat_text                      = 146 to 220 Added Attack Physical Damage<br>Base radius is 1.2 metres
|level24_stat_text                      = 146 to 220 Added Attack Physical Damage<br>Projectiles Split towards 7 targets<br>Base radius is 1.7 metres
|level24_stat1_id                        = attack_minimum_added_physical_damage
|level24_stat1_id                        = attack_minimum_added_physical_damage
|level24_stat1_value                    = 146
|level24_stat1_value                    = 146
|level24_stat2_id                        = attack_maximum_added_physical_damage
|level24_stat2_id                        = attack_maximum_added_physical_damage
|level24_stat2_value                    = 220
|level24_stat2_value                    = 220
|level24_stat3_id                        = projectile_number_to_split
|level24_stat3_value                    = 7
|level24_stat4_id                        = active_skill_base_area_of_effect_radius
|level24_stat4_value                    = 17
|level25                                = True
|level25                                = True
|level25_level_requirement              = 80
|level25_level_requirement              = 80
Line 293: Line 382:
|level25_damage_effectiveness            = 239
|level25_damage_effectiveness            = 239
|level25_damage_multiplier              = 238.9
|level25_damage_multiplier              = 238.9
|level25_stat_text                      = 161 to 241 Added Attack Physical Damage<br>Base radius is 1.2 metres
|level25_stat_text                      = 161 to 241 Added Attack Physical Damage<br>Projectiles Split towards 7 targets<br>Base radius is 1.8 metres
|level25_stat1_id                        = attack_minimum_added_physical_damage
|level25_stat1_id                        = attack_minimum_added_physical_damage
|level25_stat1_value                    = 161
|level25_stat1_value                    = 161
|level25_stat2_id                        = attack_maximum_added_physical_damage
|level25_stat2_id                        = attack_maximum_added_physical_damage
|level25_stat2_value                    = 241
|level25_stat2_value                    = 241
|level25_stat3_id                        = projectile_number_to_split
|level25_stat3_value                    = 7
|level25_stat4_id                        = active_skill_base_area_of_effect_radius
|level25_stat4_value                    = 18
|level26                                = True
|level26                                = True
|level26_level_requirement              = 82
|level26_level_requirement              = 82
Line 303: Line 396:
|level26_damage_effectiveness            = 245
|level26_damage_effectiveness            = 245
|level26_damage_multiplier              = 244.7
|level26_damage_multiplier              = 244.7
|level26_stat_text                      = 176 to 264 Added Attack Physical Damage<br>Base radius is 1.2 metres
|level26_stat_text                      = 176 to 264 Added Attack Physical Damage<br>Projectiles Split towards 7 targets<br>Base radius is 1.8 metres
|level26_stat1_id                        = attack_minimum_added_physical_damage
|level26_stat1_id                        = attack_minimum_added_physical_damage
|level26_stat1_value                    = 176
|level26_stat1_value                    = 176
|level26_stat2_id                        = attack_maximum_added_physical_damage
|level26_stat2_id                        = attack_maximum_added_physical_damage
|level26_stat2_value                    = 264
|level26_stat2_value                    = 264
|level26_stat3_id                        = projectile_number_to_split
|level26_stat3_value                    = 7
|level26_stat4_id                        = active_skill_base_area_of_effect_radius
|level26_stat4_value                    = 18
|level27                                = True
|level27                                = True
|level27_level_requirement              = 84
|level27_level_requirement              = 84
Line 313: Line 410:
|level27_damage_effectiveness            = 251
|level27_damage_effectiveness            = 251
|level27_damage_multiplier              = 250.5
|level27_damage_multiplier              = 250.5
|level27_stat_text                      = 193 to 289 Added Attack Physical Damage<br>Base radius is 1.2 metres
|level27_stat_text                      = 193 to 289 Added Attack Physical Damage<br>Projectiles Split towards 7 targets<br>Base radius is 1.8 metres
|level27_stat1_id                        = attack_minimum_added_physical_damage
|level27_stat1_id                        = attack_minimum_added_physical_damage
|level27_stat1_value                    = 193
|level27_stat1_value                    = 193
|level27_stat2_id                        = attack_maximum_added_physical_damage
|level27_stat2_id                        = attack_maximum_added_physical_damage
|level27_stat2_value                    = 289
|level27_stat2_value                    = 289
|level27_stat3_id                        = projectile_number_to_split
|level27_stat3_value                    = 7
|level27_stat4_id                        = active_skill_base_area_of_effect_radius
|level27_stat4_value                    = 18
|level28                                = True
|level28                                = True
|level28_level_requirement              = 86
|level28_level_requirement              = 86
Line 323: Line 424:
|level28_damage_effectiveness            = 256
|level28_damage_effectiveness            = 256
|level28_damage_multiplier              = 256.3
|level28_damage_multiplier              = 256.3
|level28_stat_text                      = 211 to 317 Added Attack Physical Damage<br>Base radius is 1.2 metres
|level28_stat_text                      = 211 to 317 Added Attack Physical Damage<br>Projectiles Split towards 8 targets<br>Base radius is 1.8 metres
|level28_stat1_id                        = attack_minimum_added_physical_damage
|level28_stat1_id                        = attack_minimum_added_physical_damage
|level28_stat1_value                    = 211
|level28_stat1_value                    = 211
|level28_stat2_id                        = attack_maximum_added_physical_damage
|level28_stat2_id                        = attack_maximum_added_physical_damage
|level28_stat2_value                    = 317
|level28_stat2_value                    = 317
|level28_stat3_id                        = projectile_number_to_split
|level28_stat3_value                    = 8
|level28_stat4_id                        = active_skill_base_area_of_effect_radius
|level28_stat4_value                    = 18
|level29                                = True
|level29                                = True
|level29_level_requirement              = 88
|level29_level_requirement              = 88
Line 333: Line 438:
|level29_damage_effectiveness            = 262
|level29_damage_effectiveness            = 262
|level29_damage_multiplier              = 262.1
|level29_damage_multiplier              = 262.1
|level29_stat_text                      = 231 to 346 Added Attack Physical Damage<br>Base radius is 1.2 metres
|level29_stat_text                      = 231 to 346 Added Attack Physical Damage<br>Projectiles Split towards 8 targets<br>Base radius is 1.9 metres
|level29_stat1_id                        = attack_minimum_added_physical_damage
|level29_stat1_id                        = attack_minimum_added_physical_damage
|level29_stat1_value                    = 231
|level29_stat1_value                    = 231
|level29_stat2_id                        = attack_maximum_added_physical_damage
|level29_stat2_id                        = attack_maximum_added_physical_damage
|level29_stat2_value                    = 346
|level29_stat2_value                    = 346
|level29_stat3_id                        = projectile_number_to_split
|level29_stat3_value                    = 8
|level29_stat4_id                        = active_skill_base_area_of_effect_radius
|level29_stat4_value                    = 19
|level30                                = True
|level30                                = True
|level30_level_requirement              = 90
|level30_level_requirement              = 90
Line 343: Line 452:
|level30_damage_effectiveness            = 268
|level30_damage_effectiveness            = 268
|level30_damage_multiplier              = 267.9
|level30_damage_multiplier              = 267.9
|level30_stat_text                      = 253 to 379 Added Attack Physical Damage<br>Base radius is 1.2 metres
|level30_stat_text                      = 253 to 379 Added Attack Physical Damage<br>Projectiles Split towards 8 targets<br>Base radius is 1.9 metres
|level30_stat1_id                        = attack_minimum_added_physical_damage
|level30_stat1_id                        = attack_minimum_added_physical_damage
|level30_stat1_value                    = 253
|level30_stat1_value                    = 253
|level30_stat2_id                        = attack_maximum_added_physical_damage
|level30_stat2_id                        = attack_maximum_added_physical_damage
|level30_stat2_value                    = 379
|level30_stat2_value                    = 379
|level30_stat3_id                        = projectile_number_to_split
|level30_stat3_value                    = 8
|level30_stat4_id                        = active_skill_base_area_of_effect_radius
|level30_stat4_value                    = 19
|level31                                = True
|level31                                = True
|level31_level_requirement              = 91
|level31_level_requirement              = 91
Line 353: Line 466:
|level31_damage_effectiveness            = 271
|level31_damage_effectiveness            = 271
|level31_damage_multiplier              = 270.8
|level31_damage_multiplier              = 270.8
|level31_stat_text                      = 264 to 396 Added Attack Physical Damage<br>Base radius is 1.2 metres
|level31_stat_text                      = 264 to 396 Added Attack Physical Damage<br>Projectiles Split towards 8 targets<br>Base radius is 1.9 metres
|level31_stat1_id                        = attack_minimum_added_physical_damage
|level31_stat1_id                        = attack_minimum_added_physical_damage
|level31_stat1_value                    = 264
|level31_stat1_value                    = 264
|level31_stat2_id                        = attack_maximum_added_physical_damage
|level31_stat2_id                        = attack_maximum_added_physical_damage
|level31_stat2_value                    = 396
|level31_stat2_value                    = 396
|level31_stat3_id                        = projectile_number_to_split
|level31_stat3_value                    = 8
|level31_stat4_id                        = active_skill_base_area_of_effect_radius
|level31_stat4_value                    = 19
|level32                                = True
|level32                                = True
|level32_level_requirement              = 92
|level32_level_requirement              = 92
Line 363: Line 480:
|level32_damage_effectiveness            = 274
|level32_damage_effectiveness            = 274
|level32_damage_multiplier              = 273.7
|level32_damage_multiplier              = 273.7
|level32_stat_text                      = 276 to 414 Added Attack Physical Damage<br>Base radius is 1.2 metres
|level32_stat_text                      = 276 to 414 Added Attack Physical Damage<br>Projectiles Split towards 8 targets<br>Base radius is 1.9 metres
|level32_stat1_id                        = attack_minimum_added_physical_damage
|level32_stat1_id                        = attack_minimum_added_physical_damage
|level32_stat1_value                    = 276
|level32_stat1_value                    = 276
|level32_stat2_id                        = attack_maximum_added_physical_damage
|level32_stat2_id                        = attack_maximum_added_physical_damage
|level32_stat2_value                    = 414
|level32_stat2_value                    = 414
|level32_stat3_id                        = projectile_number_to_split
|level32_stat3_value                    = 8
|level32_stat4_id                        = active_skill_base_area_of_effect_radius
|level32_stat4_value                    = 19
|level33                                = True
|level33                                = True
|level33_level_requirement              = 93
|level33_level_requirement              = 93
Line 373: Line 494:
|level33_damage_effectiveness            = 277
|level33_damage_effectiveness            = 277
|level33_damage_multiplier              = 276.6
|level33_damage_multiplier              = 276.6
|level33_stat_text                      = 289 to 433 Added Attack Physical Damage<br>Base radius is 1.2 metres
|level33_stat_text                      = 289 to 433 Added Attack Physical Damage<br>Projectiles Split towards 8 targets<br>Base radius is 1.9 metres
|level33_stat1_id                        = attack_minimum_added_physical_damage
|level33_stat1_id                        = attack_minimum_added_physical_damage
|level33_stat1_value                    = 289
|level33_stat1_value                    = 289
|level33_stat2_id                        = attack_maximum_added_physical_damage
|level33_stat2_id                        = attack_maximum_added_physical_damage
|level33_stat2_value                    = 433
|level33_stat2_value                    = 433
|level33_stat3_id                        = projectile_number_to_split
|level33_stat3_value                    = 8
|level33_stat4_id                        = active_skill_base_area_of_effect_radius
|level33_stat4_value                    = 19
|level34                                = True
|level34                                = True
|level34_level_requirement              = 94
|level34_level_requirement              = 94
Line 383: Line 508:
|level34_damage_effectiveness            = 280
|level34_damage_effectiveness            = 280
|level34_damage_multiplier              = 279.5
|level34_damage_multiplier              = 279.5
|level34_stat_text                      = 302 to 453 Added Attack Physical Damage<br>Base radius is 1.2 metres
|level34_stat_text                      = 302 to 453 Added Attack Physical Damage<br>Projectiles Split towards 9 targets<br>Base radius is 1.9 metres
|level34_stat1_id                        = attack_minimum_added_physical_damage
|level34_stat1_id                        = attack_minimum_added_physical_damage
|level34_stat1_value                    = 302
|level34_stat1_value                    = 302
|level34_stat2_id                        = attack_maximum_added_physical_damage
|level34_stat2_id                        = attack_maximum_added_physical_damage
|level34_stat2_value                    = 453
|level34_stat2_value                    = 453
|level34_stat3_id                        = projectile_number_to_split
|level34_stat3_value                    = 9
|level34_stat4_id                        = active_skill_base_area_of_effect_radius
|level34_stat4_value                    = 19
|level35                                = True
|level35                                = True
|level35_level_requirement              = 95
|level35_level_requirement              = 95
Line 393: Line 522:
|level35_damage_effectiveness            = 282
|level35_damage_effectiveness            = 282
|level35_damage_multiplier              = 282.4
|level35_damage_multiplier              = 282.4
|level35_stat_text                      = 316 to 474 Added Attack Physical Damage<br>Base radius is 1.2 metres
|level35_stat_text                      = 316 to 474 Added Attack Physical Damage<br>Projectiles Split towards 9 targets<br>Base radius is 1.9 metres
|level35_stat1_id                        = attack_minimum_added_physical_damage
|level35_stat1_id                        = attack_minimum_added_physical_damage
|level35_stat1_value                    = 316
|level35_stat1_value                    = 316
|level35_stat2_id                        = attack_maximum_added_physical_damage
|level35_stat2_id                        = attack_maximum_added_physical_damage
|level35_stat2_value                    = 474
|level35_stat2_value                    = 474
|level35_stat3_id                        = projectile_number_to_split
|level35_stat3_value                    = 9
|level35_stat4_id                        = active_skill_base_area_of_effect_radius
|level35_stat4_value                    = 19
|level36                                = True
|level36                                = True
|level36_level_requirement              = 96
|level36_level_requirement              = 96
Line 403: Line 536:
|level36_damage_effectiveness            = 285
|level36_damage_effectiveness            = 285
|level36_damage_multiplier              = 285.3
|level36_damage_multiplier              = 285.3
|level36_stat_text                      = 330 to 495 Added Attack Physical Damage<br>Base radius is 1.2 metres
|level36_stat_text                      = 330 to 495 Added Attack Physical Damage<br>Projectiles Split towards 9 targets<br>Base radius is 2 metres
|level36_stat1_id                        = attack_minimum_added_physical_damage
|level36_stat1_id                        = attack_minimum_added_physical_damage
|level36_stat1_value                    = 330
|level36_stat1_value                    = 330
|level36_stat2_id                        = attack_maximum_added_physical_damage
|level36_stat2_id                        = attack_maximum_added_physical_damage
|level36_stat2_value                    = 495
|level36_stat2_value                    = 495
|level36_stat3_id                        = projectile_number_to_split
|level36_stat3_value                    = 9
|level36_stat4_id                        = active_skill_base_area_of_effect_radius
|level36_stat4_value                    = 20
|level37                                = True
|level37                                = True
|level37_level_requirement              = 97
|level37_level_requirement              = 97
Line 413: Line 550:
|level37_damage_effectiveness            = 288
|level37_damage_effectiveness            = 288
|level37_damage_multiplier              = 288.2
|level37_damage_multiplier              = 288.2
|level37_stat_text                      = 345 to 517 Added Attack Physical Damage<br>Base radius is 1.2 metres
|level37_stat_text                      = 345 to 517 Added Attack Physical Damage<br>Projectiles Split towards 9 targets<br>Base radius is 2 metres
|level37_stat1_id                        = attack_minimum_added_physical_damage
|level37_stat1_id                        = attack_minimum_added_physical_damage
|level37_stat1_value                    = 345
|level37_stat1_value                    = 345
|level37_stat2_id                        = attack_maximum_added_physical_damage
|level37_stat2_id                        = attack_maximum_added_physical_damage
|level37_stat2_value                    = 517
|level37_stat2_value                    = 517
|level37_stat3_id                        = projectile_number_to_split
|level37_stat3_value                    = 9
|level37_stat4_id                        = active_skill_base_area_of_effect_radius
|level37_stat4_value                    = 20
|level38                                = True
|level38                                = True
|level38_level_requirement              = 98
|level38_level_requirement              = 98
Line 423: Line 564:
|level38_damage_effectiveness            = 291
|level38_damage_effectiveness            = 291
|level38_damage_multiplier              = 291.1
|level38_damage_multiplier              = 291.1
|level38_stat_text                      = 360 to 541 Added Attack Physical Damage<br>Base radius is 1.2 metres
|level38_stat_text                      = 360 to 541 Added Attack Physical Damage<br>Projectiles Split towards 9 targets<br>Base radius is 2 metres
|level38_stat1_id                        = attack_minimum_added_physical_damage
|level38_stat1_id                        = attack_minimum_added_physical_damage
|level38_stat1_value                    = 360
|level38_stat1_value                    = 360
|level38_stat2_id                        = attack_maximum_added_physical_damage
|level38_stat2_id                        = attack_maximum_added_physical_damage
|level38_stat2_value                    = 541
|level38_stat2_value                    = 541
|level38_stat3_id                        = projectile_number_to_split
|level38_stat3_value                    = 9
|level38_stat4_id                        = active_skill_base_area_of_effect_radius
|level38_stat4_value                    = 20
|level39                                = True
|level39                                = True
|level39_level_requirement              = 99
|level39_level_requirement              = 99
Line 433: Line 578:
|level39_damage_effectiveness            = 294
|level39_damage_effectiveness            = 294
|level39_damage_multiplier              = 293.9
|level39_damage_multiplier              = 293.9
|level39_stat_text                      = 377 to 565 Added Attack Physical Damage<br>Base radius is 1.2 metres
|level39_stat_text                      = 377 to 565 Added Attack Physical Damage<br>Projectiles Split towards 9 targets<br>Base radius is 2 metres
|level39_stat1_id                        = attack_minimum_added_physical_damage
|level39_stat1_id                        = attack_minimum_added_physical_damage
|level39_stat1_value                    = 377
|level39_stat1_value                    = 377
|level39_stat2_id                        = attack_maximum_added_physical_damage
|level39_stat2_id                        = attack_maximum_added_physical_damage
|level39_stat2_value                    = 565
|level39_stat2_value                    = 565
|level39_stat3_id                        = projectile_number_to_split
|level39_stat3_value                    = 9
|level39_stat4_id                        = active_skill_base_area_of_effect_radius
|level39_stat4_value                    = 20
|level40                                = True
|level40                                = True
|level40_level_requirement              = 100
|level40_level_requirement              = 100
Line 443: Line 592:
|level40_damage_effectiveness            = 297
|level40_damage_effectiveness            = 297
|level40_damage_multiplier              = 296.8
|level40_damage_multiplier              = 296.8
|level40_stat_text                      = 394 to 590 Added Attack Physical Damage<br>Base radius is 1.2 metres
|level40_stat_text                      = 394 to 590 Added Attack Physical Damage<br>Projectiles Split towards 10 targets<br>Base radius is 2 metres
|level40_stat1_id                        = attack_minimum_added_physical_damage
|level40_stat1_id                        = attack_minimum_added_physical_damage
|level40_stat1_value                    = 394
|level40_stat1_value                    = 394
|level40_stat2_id                        = attack_maximum_added_physical_damage
|level40_stat2_id                        = attack_maximum_added_physical_damage
|level40_stat2_value                    = 590
|level40_stat2_value                    = 590
|level40_stat3_id                        = projectile_number_to_split
|level40_stat3_value                    = 10
|level40_stat4_id                        = active_skill_base_area_of_effect_radius
|level40_stat4_value                    = 20
|level1_strength_requirement            = 0
|level1_strength_requirement            = 0
|level1_dexterity_requirement            = 0
|level1_dexterity_requirement            = 0
Line 510: Line 663:
|level21_strength_requirement            = 70
|level21_strength_requirement            = 70
|level21_dexterity_requirement          = 100
|level21_dexterity_requirement          = 100
|skill_icon                              = Splitting Steel
}}
}}

Revision as of 03:55, 21 December 2023

Splitting SteelSplitting Steel of Ammunition
Splitting Steel of AmmunitionAttack, Projectile, AoE, Physical
Level: (1-20)
Cost: (5-8) Mana
Attack Damage: (70-210)% of base
Effectiveness of Added Damage: (70-210)%
Consume Steel Shards to fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe. Steel Shards are gained with the Call of Steel Skill.(1-101) to (2-151) Added Attack Physical Damage
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards (4-7) targets
Base radius is (1.2-1.6) metres
If you have no Steel Shards, Projectile counts as already having Split
60% chance to Impale Enemies on Hit
Projectiles can Split without hitting a target
Consumes up to 2 Steel Shards

Additional Effects From 1-20% Quality:
(2-40)% increased Impale Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition
Drop level: 5
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Skill Gem