Skill:ExileVaalBurningArrow: Difference between revisions

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(PyPoE/ExporterBot/1.0.0a0: Skill updater)
 
(PyPoE/ExporterBot/1.0.0a0: Skill updater)
 
Line 11: Line 11:
|static_damage_multiplier                = 100
|static_damage_multiplier                = 100
|static_attack_speed_multiplier          = 100
|static_attack_speed_multiplier          = 100
|static_stat1_id                        = active_skill_damage_+%_final
|static_stat1_id                        = skill_can_fire_arrows
|static_stat1_value                      = 50
|static_stat1_value                      = 1
|static_stat2_id                        = vaal_burning_arrow_explode_on_hit
|static_stat2_id                        = vaal_burning_arrow_explode_on_hit
|static_stat2_value                      = 1
|static_stat2_value                      = 1
|static_stat3_id                        = skill_can_fire_arrows
|static_stat3_id                        = active_skill_damage_+%_final
|static_stat3_value                      = 1
|static_stat3_value                      = 50
|stat_text                              = (20-100)% chance to Ignite enemies<br>(25-20)% increased Burning Damage<br>50% of Physical Damage Converted to Fire Damage<br>Deals 50% more Damage
|stat_text                              = Deals 50% more Damage<br>(20-100)% chance to Ignite enemies<br>(25-20)% increased Burning Damage<br>50% of Physical Damage Converted to Fire Damage
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 1
|level1_level_requirement                = 1
Line 102: Line 102:
|level10_level_requirement              = 38
|level10_level_requirement              = 38
|level10_stat_text                      = 55% chance to Ignite enemies<br>20% increased Burning Damage<br>50% of Physical Damage Converted to Fire Damage
|level10_stat_text                      = 55% chance to Ignite enemies<br>20% increased Burning Damage<br>50% of Physical Damage Converted to Fire Damage
|level10_stat1_id                        = base_chance_to_ignite_%
|level10_stat1_id                        = active_skill_area_of_effect_radius_+%_final
|level10_stat1_value                    = 55
|level10_stat1_value                    = 19
|level10_stat2_id                        = burn_damage_+%
|level10_stat2_id                        = base_chance_to_ignite_%
|level10_stat2_value                    = 20
|level10_stat2_value                    = 55
|level10_stat3_id                        = skill_physical_damage_%_to_convert_to_fire
|level10_stat3_id                        = burn_damage_+%
|level10_stat3_value                    = 50
|level10_stat3_value                    = 20
|level10_stat4_id                        = active_skill_area_of_effect_radius_+%_final
|level10_stat4_id                        = skill_physical_damage_%_to_convert_to_fire
|level10_stat4_value                    = 19
|level10_stat4_value                    = 50
|level11                                = True
|level11                                = True
|level11_level_requirement              = 42
|level11_level_requirement              = 42
|level11_stat_text                      = 58% chance to Ignite enemies<br>20% increased Burning Damage<br>50% of Physical Damage Converted to Fire Damage
|level11_stat_text                      = 58% chance to Ignite enemies<br>20% increased Burning Damage<br>50% of Physical Damage Converted to Fire Damage
|level11_stat1_id                        = base_chance_to_ignite_%
|level11_stat1_id                        = active_skill_area_of_effect_radius_+%_final
|level11_stat1_value                    = 58
|level11_stat1_value                    = 20
|level11_stat2_id                        = burn_damage_+%
|level11_stat2_id                        = base_chance_to_ignite_%
|level11_stat2_value                    = 20
|level11_stat2_value                    = 58
|level11_stat3_id                        = skill_physical_damage_%_to_convert_to_fire
|level11_stat3_id                        = burn_damage_+%
|level11_stat3_value                    = 50
|level11_stat3_value                    = 20
|level11_stat4_id                        = active_skill_area_of_effect_radius_+%_final
|level11_stat4_id                        = skill_physical_damage_%_to_convert_to_fire
|level11_stat4_value                    = 20
|level11_stat4_value                    = 50
|level12                                = True
|level12                                = True
|level12_level_requirement              = 46
|level12_level_requirement              = 46
|level12_stat_text                      = 61% chance to Ignite enemies<br>20% increased Burning Damage<br>50% of Physical Damage Converted to Fire Damage
|level12_stat_text                      = 61% chance to Ignite enemies<br>20% increased Burning Damage<br>50% of Physical Damage Converted to Fire Damage
|level12_stat1_id                        = base_chance_to_ignite_%
|level12_stat1_id                        = active_skill_area_of_effect_radius_+%_final
|level12_stat1_value                    = 61
|level12_stat1_value                    = 21
|level12_stat2_id                        = burn_damage_+%
|level12_stat2_id                        = base_chance_to_ignite_%
|level12_stat2_value                    = 20
|level12_stat2_value                    = 61
|level12_stat3_id                        = skill_physical_damage_%_to_convert_to_fire
|level12_stat3_id                        = burn_damage_+%
|level12_stat3_value                    = 50
|level12_stat3_value                    = 20
|level12_stat4_id                        = active_skill_area_of_effect_radius_+%_final
|level12_stat4_id                        = skill_physical_damage_%_to_convert_to_fire
|level12_stat4_value                    = 21
|level12_stat4_value                    = 50
|level13                                = True
|level13                                = True
|level13_level_requirement              = 49
|level13_level_requirement              = 49
|level13_stat_text                      = 64% chance to Ignite enemies<br>20% increased Burning Damage<br>50% of Physical Damage Converted to Fire Damage
|level13_stat_text                      = 64% chance to Ignite enemies<br>20% increased Burning Damage<br>50% of Physical Damage Converted to Fire Damage
|level13_stat1_id                        = base_chance_to_ignite_%
|level13_stat1_id                        = active_skill_area_of_effect_radius_+%_final
|level13_stat1_value                    = 64
|level13_stat1_value                    = 22
|level13_stat2_id                        = burn_damage_+%
|level13_stat2_id                        = base_chance_to_ignite_%
|level13_stat2_value                    = 20
|level13_stat2_value                    = 64
|level13_stat3_id                        = skill_physical_damage_%_to_convert_to_fire
|level13_stat3_id                        = burn_damage_+%
|level13_stat3_value                    = 50
|level13_stat3_value                    = 20
|level13_stat4_id                        = active_skill_area_of_effect_radius_+%_final
|level13_stat4_id                        = skill_physical_damage_%_to_convert_to_fire
|level13_stat4_value                    = 22
|level13_stat4_value                    = 50
|level14                                = True
|level14                                = True
|level14_level_requirement              = 52
|level14_level_requirement              = 52
|level14_stat_text                      = 67% chance to Ignite enemies<br>20% increased Burning Damage<br>50% of Physical Damage Converted to Fire Damage
|level14_stat_text                      = 67% chance to Ignite enemies<br>20% increased Burning Damage<br>50% of Physical Damage Converted to Fire Damage
|level14_stat1_id                        = base_chance_to_ignite_%
|level14_stat1_id                        = active_skill_area_of_effect_radius_+%_final
|level14_stat1_value                    = 67
|level14_stat1_value                    = 23
|level14_stat2_id                        = burn_damage_+%
|level14_stat2_id                        = base_chance_to_ignite_%
|level14_stat2_value                    = 20
|level14_stat2_value                    = 67
|level14_stat3_id                        = skill_physical_damage_%_to_convert_to_fire
|level14_stat3_id                        = burn_damage_+%
|level14_stat3_value                    = 50
|level14_stat3_value                    = 20
|level14_stat4_id                        = active_skill_area_of_effect_radius_+%_final
|level14_stat4_id                        = skill_physical_damage_%_to_convert_to_fire
|level14_stat4_value                    = 23
|level14_stat4_value                    = 50
|level15                                = True
|level15                                = True
|level15_level_requirement              = 55
|level15_level_requirement              = 55
|level15_stat_text                      = 70% chance to Ignite enemies<br>20% increased Burning Damage<br>50% of Physical Damage Converted to Fire Damage
|level15_stat_text                      = 70% chance to Ignite enemies<br>20% increased Burning Damage<br>50% of Physical Damage Converted to Fire Damage
|level15_stat1_id                        = base_chance_to_ignite_%
|level15_stat1_id                        = active_skill_area_of_effect_radius_+%_final
|level15_stat1_value                    = 70
|level15_stat1_value                    = 24
|level15_stat2_id                        = burn_damage_+%
|level15_stat2_id                        = base_chance_to_ignite_%
|level15_stat2_value                    = 20
|level15_stat2_value                    = 70
|level15_stat3_id                        = skill_physical_damage_%_to_convert_to_fire
|level15_stat3_id                        = burn_damage_+%
|level15_stat3_value                    = 50
|level15_stat3_value                    = 20
|level15_stat4_id                        = active_skill_area_of_effect_radius_+%_final
|level15_stat4_id                        = skill_physical_damage_%_to_convert_to_fire
|level15_stat4_value                    = 24
|level15_stat4_value                    = 50
|level16                                = True
|level16                                = True
|level16_level_requirement              = 58
|level16_level_requirement              = 58
|level16_stat_text                      = 73% chance to Ignite enemies<br>20% increased Burning Damage<br>50% of Physical Damage Converted to Fire Damage
|level16_stat_text                      = 73% chance to Ignite enemies<br>20% increased Burning Damage<br>50% of Physical Damage Converted to Fire Damage
|level16_stat1_id                        = base_chance_to_ignite_%
|level16_stat1_id                        = active_skill_area_of_effect_radius_+%_final
|level16_stat1_value                    = 73
|level16_stat1_value                    = 25
|level16_stat2_id                        = burn_damage_+%
|level16_stat2_id                        = base_chance_to_ignite_%
|level16_stat2_value                    = 20
|level16_stat2_value                    = 73
|level16_stat3_id                        = skill_physical_damage_%_to_convert_to_fire
|level16_stat3_id                        = burn_damage_+%
|level16_stat3_value                    = 50
|level16_stat3_value                    = 20
|level16_stat4_id                        = active_skill_area_of_effect_radius_+%_final
|level16_stat4_id                        = skill_physical_damage_%_to_convert_to_fire
|level16_stat4_value                    = 25
|level16_stat4_value                    = 50
|level17                                = True
|level17                                = True
|level17_level_requirement              = 61
|level17_level_requirement              = 61
|level17_stat_text                      = 76% chance to Ignite enemies<br>20% increased Burning Damage<br>50% of Physical Damage Converted to Fire Damage
|level17_stat_text                      = 76% chance to Ignite enemies<br>20% increased Burning Damage<br>50% of Physical Damage Converted to Fire Damage
|level17_stat1_id                        = base_chance_to_ignite_%
|level17_stat1_id                        = active_skill_area_of_effect_radius_+%_final
|level17_stat1_value                    = 76
|level17_stat1_value                    = 26
|level17_stat2_id                        = burn_damage_+%
|level17_stat2_id                        = base_chance_to_ignite_%
|level17_stat2_value                    = 20
|level17_stat2_value                    = 76
|level17_stat3_id                        = skill_physical_damage_%_to_convert_to_fire
|level17_stat3_id                        = burn_damage_+%
|level17_stat3_value                    = 50
|level17_stat3_value                    = 20
|level17_stat4_id                        = active_skill_area_of_effect_radius_+%_final
|level17_stat4_id                        = skill_physical_damage_%_to_convert_to_fire
|level17_stat4_value                    = 26
|level17_stat4_value                    = 50
|level18                                = True
|level18                                = True
|level18_level_requirement              = 64
|level18_level_requirement              = 64
|level18_stat_text                      = 79% chance to Ignite enemies<br>20% increased Burning Damage<br>50% of Physical Damage Converted to Fire Damage
|level18_stat_text                      = 79% chance to Ignite enemies<br>20% increased Burning Damage<br>50% of Physical Damage Converted to Fire Damage
|level18_stat1_id                        = base_chance_to_ignite_%
|level18_stat1_id                        = active_skill_area_of_effect_radius_+%_final
|level18_stat1_value                    = 79
|level18_stat1_value                    = 27
|level18_stat2_id                        = burn_damage_+%
|level18_stat2_id                        = base_chance_to_ignite_%
|level18_stat2_value                    = 20
|level18_stat2_value                    = 79
|level18_stat3_id                        = skill_physical_damage_%_to_convert_to_fire
|level18_stat3_id                        = burn_damage_+%
|level18_stat3_value                    = 50
|level18_stat3_value                    = 20
|level18_stat4_id                        = active_skill_area_of_effect_radius_+%_final
|level18_stat4_id                        = skill_physical_damage_%_to_convert_to_fire
|level18_stat4_value                    = 27
|level18_stat4_value                    = 50
|level19                                = True
|level19                                = True
|level19_level_requirement              = 66
|level19_level_requirement              = 66
|level19_stat_text                      = 82% chance to Ignite enemies<br>20% increased Burning Damage<br>50% of Physical Damage Converted to Fire Damage
|level19_stat_text                      = 82% chance to Ignite enemies<br>20% increased Burning Damage<br>50% of Physical Damage Converted to Fire Damage
|level19_stat1_id                        = base_chance_to_ignite_%
|level19_stat1_id                        = active_skill_area_of_effect_radius_+%_final
|level19_stat1_value                    = 82
|level19_stat1_value                    = 28
|level19_stat2_id                        = burn_damage_+%
|level19_stat2_id                        = base_chance_to_ignite_%
|level19_stat2_value                    = 20
|level19_stat2_value                    = 82
|level19_stat3_id                        = skill_physical_damage_%_to_convert_to_fire
|level19_stat3_id                        = burn_damage_+%
|level19_stat3_value                    = 50
|level19_stat3_value                    = 20
|level19_stat4_id                        = active_skill_area_of_effect_radius_+%_final
|level19_stat4_id                        = skill_physical_damage_%_to_convert_to_fire
|level19_stat4_value                    = 28
|level19_stat4_value                    = 50
|level20                                = True
|level20                                = True
|level20_level_requirement              = 67
|level20_level_requirement              = 67
Line 219: Line 219:
|level21_level_requirement              = 68
|level21_level_requirement              = 68
|level21_stat_text                      = 85% chance to Ignite enemies<br>20% increased Burning Damage<br>50% of Physical Damage Converted to Fire Damage
|level21_stat_text                      = 85% chance to Ignite enemies<br>20% increased Burning Damage<br>50% of Physical Damage Converted to Fire Damage
|level21_stat1_id                        = base_chance_to_ignite_%
|level21_stat1_id                        = active_skill_area_of_effect_radius_+%_final
|level21_stat1_value                    = 85
|level21_stat1_value                    = 29
|level21_stat2_id                        = burn_damage_+%
|level21_stat2_id                        = base_chance_to_ignite_%
|level21_stat2_value                    = 20
|level21_stat2_value                    = 85
|level21_stat3_id                        = skill_physical_damage_%_to_convert_to_fire
|level21_stat3_id                        = burn_damage_+%
|level21_stat3_value                    = 50
|level21_stat3_value                    = 20
|level21_stat4_id                        = active_skill_area_of_effect_radius_+%_final
|level21_stat4_id                        = skill_physical_damage_%_to_convert_to_fire
|level21_stat4_value                    = 29
|level21_stat4_value                    = 50
|level22                                = True
|level22                                = True
|level22_level_requirement              = 69
|level22_level_requirement              = 69
Line 237: Line 237:
|level23_level_requirement              = 70
|level23_level_requirement              = 70
|level23_stat_text                      = 88% chance to Ignite enemies<br>20% increased Burning Damage<br>50% of Physical Damage Converted to Fire Damage
|level23_stat_text                      = 88% chance to Ignite enemies<br>20% increased Burning Damage<br>50% of Physical Damage Converted to Fire Damage
|level23_stat1_id                        = base_chance_to_ignite_%
|level23_stat1_id                        = active_skill_area_of_effect_radius_+%_final
|level23_stat1_value                    = 88
|level23_stat1_value                    = 30
|level23_stat2_id                        = burn_damage_+%
|level23_stat2_id                        = base_chance_to_ignite_%
|level23_stat2_value                    = 20
|level23_stat2_value                    = 88
|level23_stat3_id                        = skill_physical_damage_%_to_convert_to_fire
|level23_stat3_id                        = burn_damage_+%
|level23_stat3_value                    = 50
|level23_stat3_value                    = 20
|level23_stat4_id                        = active_skill_area_of_effect_radius_+%_final
|level23_stat4_id                        = skill_physical_damage_%_to_convert_to_fire
|level23_stat4_value                    = 30
|level23_stat4_value                    = 50
|level24                                = True
|level24                                = True
|level24_level_requirement              = 71
|level24_level_requirement              = 71
Line 255: Line 255:
|level25_level_requirement              = 72
|level25_level_requirement              = 72
|level25_stat_text                      = 91% chance to Ignite enemies<br>20% increased Burning Damage<br>50% of Physical Damage Converted to Fire Damage
|level25_stat_text                      = 91% chance to Ignite enemies<br>20% increased Burning Damage<br>50% of Physical Damage Converted to Fire Damage
|level25_stat1_id                        = base_chance_to_ignite_%
|level25_stat1_id                        = active_skill_area_of_effect_radius_+%_final
|level25_stat1_value                    = 91
|level25_stat1_value                    = 31
|level25_stat2_id                        = burn_damage_+%
|level25_stat2_id                        = base_chance_to_ignite_%
|level25_stat2_value                    = 20
|level25_stat2_value                    = 91
|level25_stat3_id                        = skill_physical_damage_%_to_convert_to_fire
|level25_stat3_id                        = burn_damage_+%
|level25_stat3_value                    = 50
|level25_stat3_value                    = 20
|level25_stat4_id                        = active_skill_area_of_effect_radius_+%_final
|level25_stat4_id                        = skill_physical_damage_%_to_convert_to_fire
|level25_stat4_value                    = 31
|level25_stat4_value                    = 50
|level26                                = True
|level26                                = True
|level26_level_requirement              = 73
|level26_level_requirement              = 73
Line 273: Line 273:
|level27_level_requirement              = 74
|level27_level_requirement              = 74
|level27_stat_text                      = 94% chance to Ignite enemies<br>20% increased Burning Damage<br>50% of Physical Damage Converted to Fire Damage
|level27_stat_text                      = 94% chance to Ignite enemies<br>20% increased Burning Damage<br>50% of Physical Damage Converted to Fire Damage
|level27_stat1_id                        = base_chance_to_ignite_%
|level27_stat1_id                        = active_skill_area_of_effect_radius_+%_final
|level27_stat1_value                    = 94
|level27_stat1_value                    = 32
|level27_stat2_id                        = burn_damage_+%
|level27_stat2_id                        = base_chance_to_ignite_%
|level27_stat2_value                    = 20
|level27_stat2_value                    = 94
|level27_stat3_id                        = skill_physical_damage_%_to_convert_to_fire
|level27_stat3_id                        = burn_damage_+%
|level27_stat3_value                    = 50
|level27_stat3_value                    = 20
|level27_stat4_id                        = active_skill_area_of_effect_radius_+%_final
|level27_stat4_id                        = skill_physical_damage_%_to_convert_to_fire
|level27_stat4_value                    = 32
|level27_stat4_value                    = 50
|level28                                = True
|level28                                = True
|level28_level_requirement              = 75
|level28_level_requirement              = 75
Line 291: Line 291:
|level29_level_requirement              = 76
|level29_level_requirement              = 76
|level29_stat_text                      = 97% chance to Ignite enemies<br>20% increased Burning Damage<br>50% of Physical Damage Converted to Fire Damage
|level29_stat_text                      = 97% chance to Ignite enemies<br>20% increased Burning Damage<br>50% of Physical Damage Converted to Fire Damage
|level29_stat1_id                        = base_chance_to_ignite_%
|level29_stat1_id                        = active_skill_area_of_effect_radius_+%_final
|level29_stat1_value                    = 97
|level29_stat1_value                    = 33
|level29_stat2_id                        = burn_damage_+%
|level29_stat2_id                        = base_chance_to_ignite_%
|level29_stat2_value                    = 20
|level29_stat2_value                    = 97
|level29_stat3_id                        = skill_physical_damage_%_to_convert_to_fire
|level29_stat3_id                        = burn_damage_+%
|level29_stat3_value                    = 50
|level29_stat3_value                    = 20
|level29_stat4_id                        = active_skill_area_of_effect_radius_+%_final
|level29_stat4_id                        = skill_physical_damage_%_to_convert_to_fire
|level29_stat4_value                    = 33
|level29_stat4_value                    = 50
|level30                                = True
|level30                                = True
|level30_level_requirement              = 77
|level30_level_requirement              = 77
Line 309: Line 309:
|level31_level_requirement              = 78
|level31_level_requirement              = 78
|level31_stat_text                      = 100% chance to Ignite enemies<br>20% increased Burning Damage<br>50% of Physical Damage Converted to Fire Damage
|level31_stat_text                      = 100% chance to Ignite enemies<br>20% increased Burning Damage<br>50% of Physical Damage Converted to Fire Damage
|level31_stat1_id                        = base_chance_to_ignite_%
|level31_stat1_id                        = active_skill_area_of_effect_radius_+%_final
|level31_stat1_value                    = 100
|level31_stat1_value                    = 34
|level31_stat2_id                        = burn_damage_+%
|level31_stat2_id                        = base_chance_to_ignite_%
|level31_stat2_value                    = 20
|level31_stat2_value                    = 100
|level31_stat3_id                        = skill_physical_damage_%_to_convert_to_fire
|level31_stat3_id                        = burn_damage_+%
|level31_stat3_value                    = 50
|level31_stat3_value                    = 20
|level31_stat4_id                        = active_skill_area_of_effect_radius_+%_final
|level31_stat4_id                        = skill_physical_damage_%_to_convert_to_fire
|level31_stat4_value                    = 34
|level31_stat4_value                    = 50
|level32                                = True
|level32                                = True
|level32_level_requirement              = 79
|level32_level_requirement              = 79
Line 327: Line 327:
|level33_level_requirement              = 80
|level33_level_requirement              = 80
|level33_stat_text                      = 100% chance to Ignite enemies<br>20% increased Burning Damage<br>50% of Physical Damage Converted to Fire Damage
|level33_stat_text                      = 100% chance to Ignite enemies<br>20% increased Burning Damage<br>50% of Physical Damage Converted to Fire Damage
|level33_stat1_id                        = base_chance_to_ignite_%
|level33_stat1_id                        = active_skill_area_of_effect_radius_+%_final
|level33_stat1_value                    = 100
|level33_stat1_value                    = 35
|level33_stat2_id                        = burn_damage_+%
|level33_stat2_id                        = base_chance_to_ignite_%
|level33_stat2_value                    = 20
|level33_stat2_value                    = 100
|level33_stat3_id                        = skill_physical_damage_%_to_convert_to_fire
|level33_stat3_id                        = burn_damage_+%
|level33_stat3_value                    = 50
|level33_stat3_value                    = 20
|level33_stat4_id                        = active_skill_area_of_effect_radius_+%_final
|level33_stat4_id                        = skill_physical_damage_%_to_convert_to_fire
|level33_stat4_value                    = 35
|level33_stat4_value                    = 50
|level34                                = True
|level34                                = True
|level34_level_requirement              = 81
|level34_level_requirement              = 81
Line 345: Line 345:
|level35_level_requirement              = 82
|level35_level_requirement              = 82
|level35_stat_text                      = 100% chance to Ignite enemies<br>20% increased Burning Damage<br>50% of Physical Damage Converted to Fire Damage
|level35_stat_text                      = 100% chance to Ignite enemies<br>20% increased Burning Damage<br>50% of Physical Damage Converted to Fire Damage
|level35_stat1_id                        = base_chance_to_ignite_%
|level35_stat1_id                        = active_skill_area_of_effect_radius_+%_final
|level35_stat1_value                    = 100
|level35_stat1_value                    = 36
|level35_stat2_id                        = burn_damage_+%
|level35_stat2_id                        = base_chance_to_ignite_%
|level35_stat2_value                    = 20
|level35_stat2_value                    = 100
|level35_stat3_id                        = skill_physical_damage_%_to_convert_to_fire
|level35_stat3_id                        = burn_damage_+%
|level35_stat3_value                    = 50
|level35_stat3_value                    = 20
|level35_stat4_id                        = active_skill_area_of_effect_radius_+%_final
|level35_stat4_id                        = skill_physical_damage_%_to_convert_to_fire
|level35_stat4_value                    = 36
|level35_stat4_value                    = 50
|level36                                = True
|level36                                = True
|level36_level_requirement              = 84
|level36_level_requirement              = 84
|level36_stat_text                      = 100% chance to Ignite enemies<br>20% increased Burning Damage<br>50% of Physical Damage Converted to Fire Damage
|level36_stat_text                      = 100% chance to Ignite enemies<br>20% increased Burning Damage<br>50% of Physical Damage Converted to Fire Damage
|level36_stat1_id                        = base_chance_to_ignite_%
|level36_stat1_id                        = active_skill_area_of_effect_radius_+%_final
|level36_stat1_value                    = 100
|level36_stat1_value                    = 37
|level36_stat2_id                        = burn_damage_+%
|level36_stat2_id                        = base_chance_to_ignite_%
|level36_stat2_value                    = 20
|level36_stat2_value                    = 100
|level36_stat3_id                        = skill_physical_damage_%_to_convert_to_fire
|level36_stat3_id                        = burn_damage_+%
|level36_stat3_value                    = 50
|level36_stat3_value                    = 20
|level36_stat4_id                        = active_skill_area_of_effect_radius_+%_final
|level36_stat4_id                        = skill_physical_damage_%_to_convert_to_fire
|level36_stat4_value                    = 37
|level36_stat4_value                    = 50
|level37                                = True
|level37                                = True
|level37_level_requirement              = 86
|level37_level_requirement              = 86
|level37_stat_text                      = 100% chance to Ignite enemies<br>20% increased Burning Damage<br>50% of Physical Damage Converted to Fire Damage
|level37_stat_text                      = 100% chance to Ignite enemies<br>20% increased Burning Damage<br>50% of Physical Damage Converted to Fire Damage
|level37_stat1_id                        = base_chance_to_ignite_%
|level37_stat1_id                        = active_skill_area_of_effect_radius_+%_final
|level37_stat1_value                    = 100
|level37_stat1_value                    = 38
|level37_stat2_id                        = burn_damage_+%
|level37_stat2_id                        = base_chance_to_ignite_%
|level37_stat2_value                    = 20
|level37_stat2_value                    = 100
|level37_stat3_id                        = skill_physical_damage_%_to_convert_to_fire
|level37_stat3_id                        = burn_damage_+%
|level37_stat3_value                    = 50
|level37_stat3_value                    = 20
|level37_stat4_id                        = active_skill_area_of_effect_radius_+%_final
|level37_stat4_id                        = skill_physical_damage_%_to_convert_to_fire
|level37_stat4_value                    = 38
|level37_stat4_value                    = 50
|level38                                = True
|level38                                = True
|level38_level_requirement              = 88
|level38_level_requirement              = 88
|level38_stat_text                      = 100% chance to Ignite enemies<br>20% increased Burning Damage<br>50% of Physical Damage Converted to Fire Damage
|level38_stat_text                      = 100% chance to Ignite enemies<br>20% increased Burning Damage<br>50% of Physical Damage Converted to Fire Damage
|level38_stat1_id                        = base_chance_to_ignite_%
|level38_stat1_id                        = active_skill_area_of_effect_radius_+%_final
|level38_stat1_value                    = 100
|level38_stat1_value                    = 39
|level38_stat2_id                        = burn_damage_+%
|level38_stat2_id                        = base_chance_to_ignite_%
|level38_stat2_value                    = 20
|level38_stat2_value                    = 100
|level38_stat3_id                        = skill_physical_damage_%_to_convert_to_fire
|level38_stat3_id                        = burn_damage_+%
|level38_stat3_value                    = 50
|level38_stat3_value                    = 20
|level38_stat4_id                        = active_skill_area_of_effect_radius_+%_final
|level38_stat4_id                        = skill_physical_damage_%_to_convert_to_fire
|level38_stat4_value                    = 39
|level38_stat4_value                    = 50
}}
}}

Latest revision as of 13:51, 19 August 2023

NameVaal Burning Arrow
Skill IdExileVaalBurningArrow
Icon
Cast Time1.00 sec
Item Class
Restrictions
Bow
Level Req.(1-88)
Attack Speed100% of base
Attack Damage100% of base
Effectiveness of Added Damage100%
Stored Uses3
Cooldown300.00 sec
Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.
Deals 50% more Damage
(20-100)% chance to Ignite enemies
(25-20)% increased Burning Damage
50% of Physical Damage Converted to Fire Damage

ExileVaalBurningArrow is the internal id of the skill Vaal Burning Arrow.